Can you spend a token and do nothing?

By Karneck, in Star Wars: Armada Rules Questions

Can you spend a token, example, a Nav. token, yet then decide to not change speeds? Like for the purposes of activating engine techs?

Yes. Changing the speed and adding yaws to the tool are optional. You can still do the command but not use any benefit from it. But cards like Engine Techs will trigger and can be used after it.

Sure can!

FAQ, (Errata section) page 4

Commands, p.4 This entry should include the following bullet point: “A ship can resolve a command and choose not to produce its effect. It still counts as resolving that command, such as for the purpose of triggering upgrade cards.

Thank you everyone!

So if you use a nav token to change speed you can still use engine techs? I kind of doubt it because it's a separate move.

Also my friend is convinced that if you resolve a dial and you have the matching token you must throw the token in but I don't really see why (case in point, turn 1 my mc-80 gains a dial and token due to Raymus Antilles, I don't need to change speed but I do want to use engine techs so I use a dial to resolve navigate command and withhold my token for later)

1, Yes you can. You have spend a Nav command which then enables you to use Engine Techs

2, No, read the main rules about the 3 ways of executing a command (Dial, token or dial & token) pg ref to follow......edit Rules Ref pg 3 - 4

so the brake down is.. reveal dial

decide to spend (use) this turn OR replace with token.

in the relevant phase of activation carry out a command spending either token, dial or dial + token

Quote

A ship can resolve the effect of a command by spending a command dial or command token with the matching icon at the appropriate time. The effect of the command is based on which component was spent:

A ship cannot resolve the same command more than once per round.

• A ship can spend both a command dial and a command token to combine their effects. Doing so counts as a single resolution of the command. For example, a ship can increase its speed twice by spending a M command dial and a M command token

Edited by slasher956

You can spend a Nav token to speed up (or down, or even not change speed at all) and then activate engine techs.

With Ray Antilles on board you can use a nav command to change speed, add a point of yaw and activate Engine Techs, and then you can bank the Nav token that Ray gives you or spend it alongside the command to speed up or down by 2.

If a ship has a command and token for concentrate fire you can use both together on one shot or store the token for later. However you can only resolve a command once per turn so the banked CF token cannot be spent on the ship's second shot that turn. If you wish to use both in one volley then fine but must declare if you are adding the token as well as the dial before you do the commands. If you declare you will use both and after adding the dice you find you have rolled perfectly and don't wish to reroll a die then the reroll token is wasted as you declared you were going to use it.

Yeah I get all that with CF.

I got mixed up by an entry I just saw in RRG about paying cost, but the nav icon on the card isn't that. Thanks.

Holy crap. Have to rename Defiance the Hot Rod...

57 minutes ago, hereticjon said:

So if you use a nav token to change speed you can still use engine techs? I kind of doubt it because it's a separate move.

Also my friend is convinced that if you resolve a dial and you have the matching token you must throw the token in but I don't really see why (case in point, turn 1 my mc-80 gains a dial and token due to Raymus Antilles, I don't need to change speed but I do want to use engine techs so I use a dial to resolve navigate command and withhold my token for later)

You can. Engine techs needs you to resolve a command. Not to resolve a command and do nothing else. When you resolve the command, you get all the benefits of that command st the time. Then, since you Resolved a command, gained the benefits, used them or not - you can then use engine techs.

Furtermore, you choose how you resolve that command. Token. Dial. Dial and Token. It is your choice.

the only must in regards to that is what you choose at the time of resolution is what you do... you cannot choose dial and expect to add the token later.

Engine techs+ Raymus is a pretty stellar value.

1 hour ago, hereticjon said:

Holy crap. Have to rename Defiance the Hot Rod...

Take Madine* for II - II yaw (II - II - I w/ ET) and multi-track-drift around the table!
*I'm not responsible if it doesn't go well

1 hour ago, svelok said:

Take Madine* for II - II yaw (II - II - I w/ ET) and multi-track-drift around the table!
*I'm not responsible if it doesn't go well

Can't punish with Sato while I'm fancy pantsing around that way ?

Edited by hereticjon
11 minutes ago, hereticjon said:

Can't punish with Sato while I'm fancy pantsing around that way ?

And henceforth General Madine will be known as General Fancy Pants.

Slightly related - can you spend a defense token with Darth Vader but NOT reroll anything? I think yes, as you are jsut rerolling zero dice but I've seen it argued that if you spend the token you MUST reroll at least one die.

22 minutes ago, Kendraam said:

Slightly related - can you spend a defense token with Darth Vader but NOT reroll anything? I think yes, as you are jsut rerolling zero dice but I've seen it argued that if you spend the token you MUST reroll at least one die.

Vader's card says you may re-roll "any number" of dice in your attack pool so I would say yes. I hope it works that way because I've always used it that way.

2 hours ago, Megatronrex said:

Vader's card says you may re-roll "any number" of dice in your attack pool so I would say yes. I hope it works that way because I've always used it that way.

Yes.

0 is a number.

You can even intel officer your own token, then Vader to discard it. Sometimes useful to get a leg up with Devestator

Exact what I was using it for Dras, thanks.