Co-op quests?

By Ceahorse, in Descent Quest Vault Open Beta

Hey guys . Wondering if anyone has taken the time to replicate the card co-op system they use for dark elements, nature's ire, etc to make a custom co-op quest. I really like the card system and it's quick playability. I plan to make a shadows of Nerekhall version, if life would but donate me the free time.

Ceaz.

Also the bugged out RtoL update has made those 3 quest purchases come back out .

I indeed did something like this in the past, and it had an even larger scale than the pods. But since there was a low interest from testers and the later release of Road to Legend, I canned the project.

https://boardgamegeek.com/thread/1423617/custom-coop-adventure-das-vermachtnis-von-ysindrus

If you are interested anyways I can send you the link to the english beta version, which has about the same length as a regular POD.

You should also look here to find more information about other, similar projects:

https://boardgamegeek.com/thread/1353414/list-unofficial-adventures-and-variants-cooperativ

DerDelphi's custom coop was great. It is too bad it received limited interest/feedback (I'm guilty of that). I do believe there would be more community content if the community expressed more interest.

14 hours ago, Zaltyre said:

I do believe there would be more community content if the community expressed more interest.

I think there's kind of a catch 22 here. The problem for me is that I game with avid gamers. When we're picking what to play we're choosing between hundreds of games. As such when I bring a game I like to the table is has to go well or it almost certainly isn't making it to the table again.

So if the content in the quest vault had been fan tested enough that I could be confident of the quality control that would be one thing but when I'm looking at the top rated quests and find things like:

" Version Notes

Hey guys, this quest is broken. It only has thumbs up because it was the third quest ever in the Quest Vault. Avoid playing until I do some serious fixes. " *Seems like that message has been there for years*

or

" how much life does the bishop have? " *killing the bishop is the OL's win condition, kind of important to know*

or

"has this been play tested?"

See where I'm going with this? I just don't dare bring this stuff to the table...

On 10/15/2017 at 10:54 PM, DerDelphi said:

I indeed did something like this in the past, and it had an even larger scale than the pods. But since there was a low interest from testers and the later release of Road to Legend, I canned the project.

https://boardgamegeek.com/thread/1423617/custom-coop-adventure-das-vermachtnis-von-ysindrus

If you are interested anyways I can send you the link to the english beta version, which has about the same length as a regular POD.

You should also look here to find more information about other, similar projects:

https://boardgamegeek.com/thread/1353414/list-unofficial-adventures-and-variants-cooperativ

I took a look at your post in the BBGeek. I am totally keen on giving it a run through or two. Since i usually play with my 8 year old son, I don't have the issues Bucho describes. He just wants to play any game with me.

As to the other post. I found 2 works that are quite impressive (Ruins of Darkness, Escape from Belthir) , and I am currently looking into getting them printed on card.

Edited by Ceahorse

I sent you a link via pm. I also really enjoyed the Ruins of Darkness adventure.

On 10/16/2017 at 3:59 AM, BruceLGL said:

You could also consider doing it in Valkyrie:

https://github.com/NPBruce/valkyrie/wiki

Hey Bruce. Does this produce quests that can be actually played in the app? Like i can produce new map configurations?

You can produce your own configurations for quests and campaigns, however they are not played in the official app, they are played in Valkyrie. There are a couple of quests available you can try it out. Most users are for mansions of madness currently.

You may like to try out my solo series which were deliberately designed to solo or co-op play and use cards from the co-op expansion as i wanted to make extra use of them myself. The first two adventures went down quite well. The Spiders Lair is now being updated with an encounter two.

Death Keep - optionally uses forgotten soul cards (encounter 1) and natures ire cards (encounter 2)

Spiders Lair - optionally uses natures ire cards (encounter 1) and now has a new encounter 2 added

Fire Caverns - optionally uses dark elements cards

Edited by Crusaderlord
amend links

Spiders Lair is the only one of those links that works.

Links amended - thanks for letting me know