I'm working on finalizing an alternate format for X-wing, and I'm trying to finalize the last couple tweaks- I'm looking for help making the last decisions.
Top Gun is an X-wing format with the following rules-
- 4 obstacles per side.
- 60 points per player.
- 50 minute rounds for standard games, 75 minutes for team games.
- Generic pilots only
- Generic upgrades only
- Small base ships only
- Your list must be comprised of exactly two (2) indentical ships.
- If your list is comprised of TIE fighters, TIE/FOs, TIE Strikers, or Z-95's (any ship that cannot reach 30 points) you may instead take 3 identical ships that are each worth 20 points or less.
The following ships are changed in this format-
- Red Squadron Veterans (T-65 X-wing) add 1 Elite Pilot Talent symbol to their upgrade bar.
- The T-65 X-wing may equip Integrated Astromech as an additional modification.
- Braylen Stramm (ARC-170) loses his Pilot ability and is no longer unique.
- Storm Squadron Pilots (TIE Advanced) add 1 Elite Pilot Talent slot to their upgrade bar.
- "Zeb" Orrelios (Attack Shuttle) loses his Pilot ability and is no longer unique.
Either play in 1v1 games or 2v2. This game mode brings the game back to its dogfighting roots with an increased level of simplicity, while still maintaining depth.
One issue with the current draft of the rules is that the standard TIE fighter is outclassed entirely by the TIE/fo. As the TIE/fo chassis adds a better dial, a shield, and target lock, the only reason to take a TIE Fighter is if you wanted an Elite Pilot Talent that costs 4 points, and a TIE Fighter would not need those.
There are three potential ways to deal with this problem that I'm considering, listed in the survey below. Please vote on what you think would work best.
https://surveynuts.com/surveys/take?id=149955&c=3656502737RTJN