———— > Very Hard Tech-Use test. GM can make it much harder too, like it must be done by a Tech-Priest Magos or must be done on a Forge World where they have the sanctified items needed to do the repairs. Repairing one could even be a side quest. ————— > No. ——— > I’d drip some insanity points on the user over the course of a campaign. But it could be a narrative thing though, that the GM and player work out. Maybe the PC keeps scratching his implant scar when he’s nervous, like a tell. ———— > Latter. Unless GM is feeling nasty ———— > It’s up to the GM about that. Maybe she killed the PCs’ Inquisitor!
———— > Ditto. Whichever works best for the GM’s plans. ———— > Ditto again. If it’s not nailed down then the GM has freedom to work it however works best (heck, even if it’s nailed down the GM and players can/should always feel free to change things so they work best in the campaign). ——— > I’d say it would be akin to the wearer glowing like they were in a spotlight. ——— > I’d say it either wears off sooner or the test to perform actions is Challenging (or easier) instead. GM’s call. ———— > Don’t think we established it, so up to the readers! |