The big big problem about imperial ships is the absolute lack of defensive options to modify dice.
I'll list them here:
- Palpatine. 29 points to say the least.
- lightweight frame: 2 and we're not talking about modification, this is just another (blank) die rollin'.
- evade action : not present in way too many ships that should have it by default. Defender, Tie Adv. Prototype, Tie Silencer, Tie Aggressor.
Let's not throw the poor bombers n' Punishers into this.
-Wired : stress and bombers are not good friends. They already have terrible action economy.
- Lone Wolf : a sneaky reroll IF the dead mea-erm the bomber is all alone on the battlefield.
And that's all folks, at least for what regards EPTs.
Crew upgrades:
Moff Jerjerrod : 2 points to discard another crew just to turn one faceup card down without resolving it. Terrible and overcosted.
Kallus: 2 points against one single ship and only regards one eyeball. Pretty limited.
Ysanne Isard. 4 points and at least one damage to have one freakin' evade since the next turn. Could mix well with EI for some cool start-of-combat-phase shenanigans.
- flight instructor. 4 points of LOLness.
That's it. So few options for a faction that relies mostly on 'naked' green dice.
Rebels have selflessness and lots of tanky ships (DX9 transport where are you?)
Scum ships can do all kind of tricks while still dealing lots of punch.
This is so unfair. ![]()
