This is the intro I wrote for my first Genesys campaign setting: Marshal Law. It will be a sci-fi/fantasy/horror mix of Deadlands, Dark Tower, and assorted other ingredients. My players are fans of all of the above, so it should be a pretty cool way to launch a new system!
Marshal Law
A Chronicle of A Time Yet to Come
So much has been lost...
And yet we must preserve what we know, and pass it on, so that the lessons of the past are not lost to the future. Hear now the tale of what has passed, as we know it, though it is not all there is to know.
There was, long ago, a great age, a golden age, of Mankind: a time of balance, in which man, nature, and technology coexisted in harmony, to the betterment of all the world. Wonders of science brought forth miles of green fields where before there was only brown earth. No one wanted for food, water, shelter, or companionship. Mankind, having fulfilled its potential on Earth, began to reach for the stars in earnest.
Then came the Bug.
Some believe it was created by man. Others believe it came down from the sky. Still others believe that it came from the ancient past, unearthed and unleashed in the Golden Age. We will likely never know the truth of it. But the Bug came, and ravaged every nation on the globe. There was no cure, there was no hope of survival for those infected: in the space of three years, nearly six billion humans perished. Only a small fraction of all mankind proved immune to the scourge. The Golden Age ended in screaming and chaos.
Then came the Dead.
The terror of the Bug was not limited to its extraordinary virulence and lethality. As many as one in four victims of the Bug did not simply die... they returned to a terrible semblance of life, with no memory of themselves or the world, driven only by a voracious, endless hunger to consume living beings. The hungering Dead turned a worldwide catastrophe into an apocalypse.
Millions more died in the war against the Dead. The cities were surrendered and abandoned, for against the sheer numbers of the Dead in those places, there could be no victory. In time, the survivors were able to rally, and to establish themselves in towns and colonies far from the cities. In the forsaken cities, with no prey left to pursue, the Dead gradually slowed, and eventually stopped... but only until someone was foolish enough to disturb their torpor once more. The remnants of mankind, exiled from the great cities of the Golden Age, began anew: a simpler, quieter existence, but a relatively safe one.
Then came the Others.
We do not know if the Others came from another place or time, or if they had always been here, in the shadows of the world. They were beings of myth and legend, known by many names, feared by many cultures, throughout history: Werewolves. Vampires. Wraiths. Wendigo. Terrible beings, drawn to the lights of civilization, to hunt and feast upon what was left of mankind. Only now, there were no wonders of technology to guard against the terrors of the night, no mighty armies to call upon when a threat appeared. It seemed as if the final dagger was poised over the heart of humanity, ready to end our story once and for all.
Then came the Marshals.
We all know the revered names of those who first stood against the Others, and restored hope when all seemed lost: Cantwell. Lowery. Harker. Longstreet. Mathers. Valance. Those men and women, the first Marshals, who took up arms against the Others, and swore on the Silver Star to defend humankind from all enemies... we owe them a debt that can only be repaid by living the life they won for us. And though they have all gone into legend now, the legacy of the Marshals lives on.
Now that legacy falls to you. You have earned your arms; you have sworn the oath. You wear the Silver Star. You are a Marshal. Your word is law. You are the bulwark standing between mankind and the Others. Your brothers and sisters stand with you, and together, you shall bring peace, order, and justice to this world.
The Golden Age is over.
Now is the time of Marshal Law.
Edited by Direach