How is this different from a normal CYOA book?

By TheStranger, in Legacy of Dragonholt

This seems like a pretty standard Choose Your Own Adventure book series like Warlock of Firetop Mountain or (more recent) Destiny Quest. Are there any major difference that would make it more than that? Not saying that’s a bad thing if it’s done well, but FFG seems to be advertising it as something really innovative.

Hard to say at this point. There are certain restrictions applied to choices due to skills, and there is character creation, so it's somewhat different.

Most Choose Your Own Adventure books let you make choices but generally follow one story. LoD seems to work a bit more like a classical adventure game in the vein of Runequest — you move freely around the map and pick locations for a closer look. Locations offer "choose your own adventure"-style choices with character attributes and previous choices from other locations giving you more options.

So, as advertised, it is a mix of tabletop rpg (flexible character creation and development), adventure games (visit different adventure locations on a map) and Choose Your Own Adventure books (make choices) and you can play with a group of people.

Edited by Samea
17 hours ago, Samea said:

Most Choose Your Own Adventure books let you make choices but generally follow one story. LoD seems to work a bit more like a classical adventure game in the vein of Runequest — you move freely around the map and pick locations for a closer look. Locations offer "choose your own adventure"-style choices with character attributes and previous choices from other locations giving you more options.

So, as advertised, it is a mix of tabletop rpg (flexible character creation and development), adventure games (visit different adventure locations on a map) and Choose Your Own Adventure books (make choices) and you can play with a group of people.

Destiny Quest books are very similar to that. At each chapter, you get a map of places you can go and each place is a mini-adventure, while they all tie into the overall story. It also keeps track os some things that happened to you in the past and future events can changes depending on that. This seems similar if a somewhat expanded version of this.

In a nutshell I'd call it an optionally cooperative solitaire adventure campaign with a simpler character system than usual and a complexer CYOA mechanic than usual. In light of this its listing at RPG Geek instead of Board Game Geek despite initial confusion due to FFG considering it more of a board/card game with RPG elements is probably warranted.

Edited by twincast
slightly improved phrasing

Speaking of the character system, it seems pretty clear to me that skill checks in the CYOA mechanic are simply either have or have-not (might be wrong, but seems like it so far), but what I'm really curious about is how it'll deal with combat since it lacks custom (and non-custom) d6s and d8s (and d2s) for a change.