1 hour ago, Glucose98 said:I don't feel like those examples prevent you from measuring in any fashion? They are just listing possibilities from the set?
Tvay is our resident rules lawyer ? he'll read what he reads. (I am in agreement with you)
1 hour ago, Glucose98 said:I don't feel like those examples prevent you from measuring in any fashion? They are just listing possibilities from the set?
Tvay is our resident rules lawyer ? he'll read what he reads. (I am in agreement with you)
4 hours ago, Darthain said:Tvay is our resident rules lawyer ? he'll read what he reads. (I am in agreement with you)
I'm going to measure anything I want, and you can't stop me!
Seriously, though, allowing the range ruler to be used however you want doesn't have any negative impact on gameplay, nor does it slow things down appreciably.
It makes sense to restrict movement templates, as this leaves a little leeway for eyeballing, and conceivably a player could slow the game down significantly by precision plotting multiple moves in advance.
One tool. Do whatever you want with it. I recommend using it to scratch those hard to reach places between your shoulder blades, just be sure to tell your opponent you're checking range to your skull.
2 hours ago, Tvayumat said:I'm going to measure anything I want, and you can't stop me!
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Seriously, though, allowing the range ruler to be used however you want doesn't have any negative impact on gameplay, nor does it slow things down appreciably.
It makes sense to restrict movement templates, as this leaves a little leeway for eyeballing, and conceivably a player could slow the game down significantly by precision plotting multiple moves in advance.
One tool. Do whatever you want with it. I recommend using it to scratch those hard to reach places between your shoulder blades, just be sure to tell your opponent you're checking range to your skull.
The reverse side of the range ruler takes away all the 'eyeballing' of the straight movement templates though. I guess the turns and wheels are still nebulous..
@Tvayumat it is the same with armada, ni movement tool, unless you are moving. Agree, 1 tool as well, its probably in our tourny doc
On 10/16/2017 at 2:59 AM, Uthoroc said:That's how I would handle it in casual play, because I think otherwise it gets a bit silly. But the official FAQ seems more restrictive:
Measuring Range
Q: Can a player use the range ruler to premeasure by holding the ruler from either end?
A: Yes. A player can select which component to hold the range “1” end of the range ruler over.Q: Can a player premeasure to a point on the playing area that is not part of a component?
A: Yes. A player can premeasure using the range ruler at any time and can hold the range “1” end of the ruler over the component that is being measured from.I read that you can't put the 5-end on the unit and measure to an arbitrary point on the playing area. The 1-end must always be over a unit.
20 hours ago, Glucose98 said:I don't feel like those examples prevent you from measuring in any fashion? They are just listing possibilities from the set?
I also don't feel like those examples prevent you. In the first question it says:
Question: "Can a player ... premeasure by holding the ruler from either end?" Answer: "Yes"
Second question: "Can a player premeasure to a point ... that is not part of a component?" Answer: "Yes"
This to me means that you can in fact use the ruler in which ever direction you want from any point to any point. They go on to give the example of holding the "1" end over the unit, but the question before says you can use either way. They have just given an example. Not an exclusive rule.
Those are a strange examples then. *shrugs* I'll be happy to play people can measure anyway they want.
I really like the dial and template type movement. I wonder if this dual dial system is the next evolution of the Xwing dials