This game interests me a lot. It seems to have a much tighter ruleset than many other miniatures tabletop games which is something I like. While I think the minis don't look as epic as Warhammer or Warmachine units they aren't bad either.
One thing that I have been wondering though is the movement system. I'm sure this has been discussed before but the search didn't work so sorry if I'm beating a dead horse.
This movement system is very smartly designed in my opinion and in a game like X-Wing it makes a lot of sense in a dogfight that movement is a bit fast and thus rigid. It also makes sense in a fleet combat system like Armada since those ships are not very agile and have a lot of momentum.
I understand the File and Rank combat is also somewhat rigid, you are moving a bunch of guys as one unit and they will never be as agile and quick to react as individual combatants. But I saw one combat and the guys where running circles around each others, not being able to charge the flank of the enemy, kind of like a dog trying to bite its own tail. Those where beginners and they were still having fun so there is that.
I understand a part of the game is anticipating what your opponent will do and I like that, but I'm worried that in some cases it will devolve into silliness. Do you feel like that is a problem in the game?