On 17/10/2017 at 7:54 PM, Teveshszat said:Yeah but that not what happens in the game. What happens is that even people who want well rounded character buy the high impact skills first becasue they do something in the game in contrast to most auxillery skills like games.
Than they will find themself with nearly no xp because of the escalating cost and therefore probably will not buy as many of the lower impact skills as they would if you had non escalating xp.
People go for what will make their character stronger and more powerful in story they want to tell and thats no low impact skills.
And that has nothing to do with min maxing but rather with how rpgs and all the aspects players could want fromit work.
In the end escalating xp will not help any player it in the best case just leads to gm giving out more xp and making it obsolete so why not just
not just remove when you have the chance.
But from this perspective, you still never buy a 'low impact skill'.
If I'm expecting a campaign to involve a certain amount of shivving people, then Martial Arts (Melee) 1 is pretty much the first port of call for the first 2XP if I didn't get it at character creation.
If Martial Arts (Melee) 2-5 all cost the same, then everyone will buy Martial Arts (Melee) 5, and therefore no-one would even consider a different skill with any of their first 10XP.
As it is, buying Martial Arts (Melee) 5 with no free ranks costs 30XP - meaning you've really got to want it, because you could essentially have rank 1 in every single skill in the game (when you throw in the ones you started with) instead.
Escalating XP is not an equivalent to just increasing price; rather it actively encourages people to pick skills they might only use once or twice in a session, regardless of the rate XP comes in at; because a rank in four or five different skills that each get used once in a session is frankly just as good as a skill you use a lot like Fitness, and it actively avoids creating the one-trick-ponies @Yandia was referring to who can "I hit it with my axe" or else stand there complaining their character has nothing to do.
TL:DR
The extent to which buying a skill makes you more powerful is the number of times you get to roll that extra dice.
Buying rank 5 of a skill you use a lot should be equivalent to buying rank 1 of a slack handful of 'rarely comes up' skills. Which means exponential growth of cost with skill ranks.