12 minutes ago, Teveshszat said:Now if you are right and it is there to discourage min maxers it fails because min maxing wil still occour. It even is the far more reasonable way to go with escalating costs as getting lower rings to a acceptable lvl is easier than getting mid tier rings to a high level.
Well, I already hypothesized earlier that minmaxing will still occur; I firmly believe that this is not something you can just "get rid off". As long as players can affect anything , you always have potential for abuse. Plenty of evidence for that in videogames. It probably has something to do with humans' competitive nature, which for many people shines through even in a cooperative environment like P&P RPGs.
This is why I said that this mechanic is there to discourage normal players from becoming minmaxers. Yes, this guideline does not exist during character generation, which may lead to the situation that you mentioned, but I would hope that - assuming the aforementioned group of likeminded, non-minmaxing players - everyone would be focused more on building an interesting character personality than building an efficient character sheet .
12 minutes ago, Teveshszat said:To be fair I don´t really see any need that some skills are expected of a character. Yes some might be but I probably will not expect a courtier skill from a bushi.
In Rokugan, where you're pretty much regarded as a backwater barbarian if you don't know how to properly write a haiku or the lords snicker with derision when they read your crappy calligraphy? L5R is probably the most prominent setting where even combat characters are expected to know some artistry. Well, unless you're playing a ronin, I suppose.
I've just created a bushi and was quite annoyed that I had no options for simply buying an artistic skill, when it is not offered as part of one of the packages. It's why I would like to see a hybrid model for character generation where you pick clan, family and school, but also have a few XP to buy whatever skills you deem appropriate before beginning play.
This is one of the instances where I liked the 4th edition of L5R more. You could create an elaborate character and work with the system to represent everything you came up with. In the 5E beta, on the other hand, the "classes" are way more shoehorned into their respective roles, missing the overlap that you'd expect from this society.
Edited by Lynata