TIE Bombers

By geek19, in Star Wars: Armada

This thread makes me want to proxy enough stands to have the maximum 14 generic TIE Bombers, the Quasar/Gozantis needed to activate them, some Ruthless strategists, and just see what happens. Sure, 1 Black doesn’t do jack against a scatter ace, but 6 (one at a time) should. If my opponent doesn’t bring a lot of squads, the pile of hate pointing at his ships could be fun.

1 hour ago, Church14 said:

This thread makes me want to proxy enough stands to have the maximum 14 generic TIE Bombers, the Quasar/Gozantis needed to activate them, some Ruthless strategists, and just see what happens. Sure, 1 Black doesn’t do jack against a scatter ace, but 6 (one at a time) should. If my opponent doesn’t bring a lot of squads, the pile of hate pointing at his ships could be fun.

Make sure you bring FC.

Jamming Field screws you over.

Also, good players will limit effectiveness of RS with obstruction. It's still functional, but it's not amazing except vs unprepared players.

1 hour ago, Church14 said:

This thread makes me want to proxy enough stands to have the maximum 14 generic TIE Bombers, the Quasar/Gozantis needed to activate them, some Ruthless strategists, and just see what happens. Sure, 1 Black doesn’t do jack against a scatter ace, but 6 (one at a time) should. If my opponent doesn’t bring a lot of squads, the pile of hate pointing at his ships could be fun.

Having run 8 or so TIE Bombers every now and then in the past, I can't say I ever found myself wishing I had more TIE Bombers on the table. I did find myself frequently regretting going light on actual fighters, though - once your support gets blown through, you just don't have enough muscle to get out of fighter engagement in a reasonable amount of time. You can eventually crunch through them by throwing those single black die (and with some help from Ruthless Strategists) in sufficient quantity, but by the time you're free, the game is mostly over and your bombers didn't pull their weight.

1 minute ago, Snipafist said:

Having run 8 or so TIE Bombers every now and then in the past, I can't say I ever found myself wishing I had more TIE Bombers on the table. I did find myself frequently regretting going light on actual fighters, though - once your support gets blown through, you just don't have enough muscle to get out of fighter engagement in a reasonable amount of time. You can eventually crunch through them by throwing those single black die (and with some help from Ruthless Strategists) in sufficient quantity, but by the time you're free, the game is mostly over and your bombers didn't pull their weight.

I agree. I used to run a Fireball back when Rhymer was fun to play with. 2 Firesprays, Rhymer, Dengar, 2-3 Tie/A and as many Tie/B as I could fit. I found myself cutting a bomber or 2 out so I could deal with killing squads rather than ignoring them.

1 hour ago, Church14 said:

This thread makes me want to proxy enough stands to have the maximum 14 generic TIE Bombers, the Quasar/Gozantis needed to activate them, some Ruthless strategists, and just see what happens. Sure, 1 Black doesn’t do jack against a scatter ace, but 6 (one at a time) should. If my opponent doesn’t bring a lot of squads, the pile of hate pointing at his ships could be fun.

29 minutes ago, Green Knight said:

Make sure you bring FC.

Jamming Field screws you over.

Also, good players will limit effectiveness of RS with obstruction. It's still functional, but it's not amazing except vs unprepared players.

Exactly. I did mass Ruthless Bombers as early as Wave2 and obstruction is the reason I prefer to use Bombers in a combination with other squadrons nowadays. (I prefer Decimators to keep all dice black and predictable and Bombers allow me to clean up and not to waste Decimator shot on someone at 1 health).

So I just took the below up against Broba who was running a Gallant Haven, Yavaris, Jaina, Bright Hope and loads of Xwings including Biggs, Luke and Jan.

The Xwings did a lot of hurt on the ISD over the game, but were distracted by Mauler and Dengar a little bit. Long enough for my bombers to drop Bright Hope (turn 2) and Yavaris (turn 3), before the ISD finally killed Gallant and made its merry escape with 3 hull. Seriously, Cymoon might be great at getting accs to pop flotillas but is otherwise useless without upgrades.

Then followed a period of my bombers picking off the Xwings and doing damage on Jaina where they could. Chiraneau is a godsend.

We were playing fighter ambush which didnt help the score. However I think what was most important is that even after Dengar fell, I still couldnt be stopped. Overall I lost Dengar, Mauler, and 4 Tie Bombers, killing all but the corvette (1 hull....) 1 Xwing and Biggs Darklighter. 7 tokens for me, 3 for Broba (All Luke)

398 to 116 = 282 - 9-2

babomb
Author: Ginkapo

Faction: Galactic Empire
Points: 392/400

Commander: Admiral Konstantine

Assault Objective: Precision Strike
Defense Objective: Contested Outpost
Navigation Objective: Navigational Hazards

Quasar Fire I-class Cruiser-Carrier (54 points)
- Pursuant ( 2 points)
- Admiral Chiraneau ( 10 points)
- Expanded Hangar Bay ( 5 points)
= 71 total ship cost

Gozanti-class Cruisers (23 points)
- Boosted Comms ( 4 points)
- Bomber Command Center ( 8 points)
= 35 total ship cost

[ flagship ] Imperial Star Destroyer Cymoon 1 Refit (112 points)
- Admiral Konstantine ( 23 points)
- Gunnery Team ( 7 points)
- Phylon Q7 Tractor Beams ( 6 points)
= 148 total ship cost

Gozanti-class Cruisers (23 points)
- Boosted Comms ( 4 points)
= 27 total ship cost

1 "Mauler" Mithel ( 15 points)
8 TIE Bomber Squadrons ( 72 points)
1 Dengar ( 20 points)

Card view link

Chirraneau is great, but I often find his speed restriction hampers me quite a bit. But I guess I should just practice more.

Great work with the bombers btw.

4 minutes ago, Green Knight said:

Chirraneau is great, but I often find his speed restriction hampers me quite a bit. But I guess I should just practice more.

Great work with the bombers btw.

First time I have used a quasar. WTF is that defence token combo, and why has it got the same yaw as a gozanti, and where, oh where are the attack dice?

4 hours ago, Snipafist said:

Having run 8 or so TIE Bombers every now and then in the past, I can't say I ever found myself wishing I had more TIE Bombers on the table. I did find myself frequently regretting going light on actual fighters, though - once your support gets blown through, you just don't have enough muscle to get out of fighter engagement in a reasonable amount of time. You can eventually crunch through them by throwing those single black die (and with some help from Ruthless Strategists) in sufficient quantity, but by the time you're free, the game is mostly over and your bombers didn't pull their weight.

Of course, if you GO heavier on fighters than bombers, and then run into an enemy who is relying on ship-based AA and a meager fighter swarm (say, the 4x MC30 sort of list), all those points feel wasted. Especially if your admiral is anyone but Sloane.

It's one of the reasons I've felt somewhat locked into TIE Defenders (Jendon, Maarek, 5x Defender, sometimes add a Tempest) with Sloane as an admiral - if the enemy goes light on fighters, you can drill their ships effectively. If the enemy is fighter-heavy, then you've got a solid anti-squadron punch, backed up with good durability. I mean, sure, a TIE Defender costs almost as much as a TIE Fighter + a TIE Bomber...but (especially with Sloane), it just feels like a better bomber than the TIE Bomber is, and a better fighter than the TIE Fighter is.

16 minutes ago, Ginkapo said:

First time I have used a quasar. WTF is that defence token combo, and why has it got the same yaw as a gozanti, and where, oh where are the attack dice?

It's a pusher not a fighter for sure.

I think it absolutely needs Boosted Comms to work at full potential.

Just now, CaribbeanNinja said:

It's a pusher not a fighter for sure.

I think it absolutely needs Boosted Comms to work at full potential.

I know but I just assumed it would be able to kill Yavaris which had 1 shield and 2 hull with a double arc. Then I checked the dice...

1 hour ago, Ginkapo said:

So I just took the below up against Broba who was running a Gallant Haven, Yavaris, Jaina, Bright Hope and loads of Xwings including Biggs, Luke and Jan.

The Xwings did a lot of hurt on the ISD over the game, but were distracted by Mauler and Dengar a little bit. Long enough for my bombers to drop Bright Hope (turn 2) and Yavaris (turn 3), before the ISD finally killed Gallant and made its merry escape with 3 hull. Seriously, Cymoon might be great at getting accs to pop flotillas but is otherwise useless without upgrades.

Then followed a period of my bombers picking off the Xwings and doing damage on Jaina where they could. Chiraneau is a godsend.

We were playing fighter ambush which didnt help the score. However I think what was most important is that even after Dengar fell, I still couldnt be stopped. Overall I lost Dengar, Mauler, and 4 Tie Bombers, killing all but the corvette (1 hull....) 1 Xwing and Biggs Darklighter. 7 tokens for me, 3 for Broba (All Luke)

398 to 116 = 282 - 9-2

babomb
Author: Ginkapo

Faction: Galactic Empire
Points: 392/400

Commander: Admiral Konstantine

Assault Objective: Precision Strike
Defense Objective: Contested Outpost
Navigation Objective: Navigational Hazards

Quasar Fire I-class Cruiser-Carrier (54 points)
- Pursuant ( 2 points)
- Admiral Chiraneau ( 10 points)
- Expanded Hangar Bay ( 5 points)
= 71 total ship cost

Gozanti-class Cruisers (23 points)
- Boosted Comms ( 4 points)
- Bomber Command Center ( 8 points)
= 35 total ship cost

[ flagship ] Imperial Star Destroyer Cymoon 1 Refit (112 points)
- Admiral Konstantine ( 23 points)
- Gunnery Team ( 7 points)
- Phylon Q7 Tractor Beams ( 6 points)
= 148 total ship cost

Gozanti-class Cruisers (23 points)
- Boosted Comms ( 4 points)
= 27 total ship cost

1 "Mauler" Mithel ( 15 points)
8 TIE Bomber Squadrons ( 72 points)
1 Dengar ( 20 points)

Card view link

You took Chirpy and a Cymoon but not AFFM? Missed opportunity there IMO.

Agree with CNinja, swap a BC over to the QF instead of the naked Gozanti.

I suspect it would be worth dropping Dengar for another bomber or two, then using the points for AFFM to turbo up Chiraneau too. I haven't tried this yet though, so maybe not good enough to afford dropping Dengar...

Do you really need Chiraneau? What's he really doing? You have Dengar for Intel, so Mauler is able to move. If he stacks with AFFM, that would be amazing, but AFFM isn't in the list. I feel like it's 30 points of redundancy, unless that is the goal.

6 minutes ago, Undeadguy said:

If he stacks with AFFM, that would be amazing

He should, unless they're explicitly errata'd to forbid it.

Swm06-admiral-chiraneau.png

Swm21-all-fighters-follow-me.png

12 minutes ago, Undeadguy said:

Do you really need Chiraneau? What's he really doing? You have Dengar for Intel, so Mauler is able to move. If he stacks with AFFM, that would be amazing, but AFFM isn't in the list. I feel like it's 30 points of redundancy, unless that is the goal.

100% about redundancy. This list cannot afford to lose intel. Cannot. Simple as.

Sure I could take some escort to protect Dengar instead, but then I am down bombers and making compromises. Both Dengar and Mithel are a nightmare for enemy squads, and are a nughtmare to kill. (Unless like Broba you one shot mithel).

And btw everyone. Quasar had boosted comms. Been confusing me as to why the list was showing 392 pts when its not..

Tempest is the Greatest of Comprimises :D

Just now, Drasnighta said:

Tempest is the Greatest of Comprimises :D

Yup, was sitting here thinking the same thing.

I'm also a huge fan of Gamma. If I'm bringing TIE Bombers, it's almost always worth a point to drop Heavy on one of them. Grit is just a delightful cherry on top.

Bombs are in for the current meta, but TIE Bombers are just not the best bombers in X-wing. To be honest they are closer to the worst.

:unsure: I'm sorry I forgot this was Armada, I thought I was in X-wing. I'll go back in my shame.

Edited by Marinealver
6 minutes ago, Marinealver said:

Bombs are in for the current meta, but TIE Bombers are just not the best bombers in X-wing. To be honest they are closer to the worst.

Can I ask why?

17 minutes ago, Drasnighta said:

Can I ask why?

single bomb slot, a lot of upgrades that do not combine, not maneuverable when compared to slamming K-wings, heck even the Punisher with boost has a bit more movement. Also squish health behind not much defense (6 hull, no shields 2 agility). Granted the only Bomber (not including sabine/cad bane upgrades) worse than the TIE Bomber at bombing is probably the Y-wing. If you included cad bane / sabine then I guess the HWK might be the worse, of course the lambda might be a contender. :unsure:

Edited by Marinealver
Just now, Marinealver said:

single bomb slot, a lot of upgrades that do not combine, not maneuverable when compared to slamming K-wings, heck even the Punisher with boost has a bit more movement. Also squish health behind not much defense (6 hull, no shields 2 agility). Granted the only Bomber (not including sabine/cad bane upgrades) worse than the TIE Bomber at bombing is probably the Y-wing. If you included cad bane / sabine then I guess the HWK might be the worse, of course the lambda might be a contender.

I mean, this is applicable for X-Wing, sure, but not really Armada...

7 minutes ago, geek19 said:

I mean, this is applicable for X-Wing, sure, but not really Armada...

:blink:

:lol: Oh my I literally forgot where I was :unsure: how embarrassing :wub:

Yeah in Armada TIE Bombers are awesome but they lack the proper escorts. Y-wings are not as good as a Rhymer ball but the escort options for Y-wings make them unstoppable.

17 hours ago, Drasnighta said:

Tempest is the Greatest of Comprimises :D

Nice word that, Compromise.

Is Tempest useful? You have a Tie Bomber, but pay 4pts for the privilage of escort. Is that useful? Well I ask you guys this, is it a fighter which wants to get stuck into the squadron fight protecting Dengar and Mauler? If so, why are you not running Black Squad. Instead is it a bomber that wants to go attacking ships? If so, why did you pay 4 pts for escort?

Yeah, compromise. A wonderful word.

19 hours ago, Ginkapo said:

100% about redundancy. This list cannot afford to lose intel. Cannot. Simple as.

Sure I could take some escort to protect Dengar instead, but then I am down bombers and making compromises. Both Dengar and Mithel are a nightmare for enemy squads, and are a nughtmare to kill. (Unless like Broba you one shot mithel).

And btw everyone. Quasar had boosted comms. Been confusing me as to why the list was showing 392 pts when its not..

I've never used Chiraneau, nor have I played against him.

Is the speed 2 that useful on the Tie/B? Clearly you've had success with him, but how often do you find yourself using him to get unengaged? Or is it more effective to move Dengar, and then move the Tie/B from non-heavy squads into the Intel bubble so you can attack ships?

25 minutes ago, Ginkapo said:

Nice word that, Compromise.

Is Tempest useful? You have a Tie Bomber, but pay 4pts for the privilage of escort. Is that useful? Well I ask you guys this, is it a fighter which wants to get stuck into the squadron fight protecting Dengar and Mauler? If so, why are you not running Black Squad. Instead is it a bomber that wants to go attacking ships? If so, why did you pay 4 pts for escort?

Yeah, compromise. A wonderful word.

Honestly I prefer to think of it as an extra 1 point on a TIE Advanced if you were going to be using a generic Advanced anyways (as opposed to or perhaps after including an ace Advanced or Black Squadron). You've already got the Bomber support apparatus built into the fleet already, might as well have some of your support be able to function as a bomber if it has nothing better to do. It's not a priority purchase for me, but (sorry, repeating myself) if I was going to be using a generic Advanced anyways and had a spare point, it's a pretty easy choice.