Ideas for 0 or 1 cost Imperial Crew?

By Larky Bobble, in X-Wing

3 hours ago, GrimmyV said:

Incompetent Crewman (-2 pts)

this upgrade has a negative Squad point cost.

recieve an additional stress token whenever you recieve a stress token.

This is a really cool idea. We more cards like this. . .negative points for a negative effect.

Major Rhymer (1 point, Unique, Crew)
"Your action bar gains two ]bomb] icons. When a friendly ship would drop a bomb, it may use any template to do so.

There, now the Bomber is fixed.

Ingenious Prisoner (-2 points, unique, Crew, Crew)
When you are dealt a face up damage card, your opponent may assign 1 ion, tractor or stress token to your ship.

Just taking advantage of the distraction a lively firefight causes to hit 'em where it hurts.

55 minutes ago, Darth Meanie said:

This is a really cool idea. We more cards like this. . .negative points for a negative effect.

We've just got to be careful not to let the JM5K go entirely into the negative...

4 hours ago, GrimmyV said:

Incompetent Crewman (-2 pts)

this upgrade has a negative Squad point cost.

recieve an additional stress token whenever you recieve a stress token.

LOL! Then have Moff Jerjerrod throw him out the airlock.

7 hours ago, GrimmyV said:

Incompetent Crewman (-2 pts)

this upgrade has a negative Squad point cost.

recieve an additional stress token whenever you recieve a stress token.

lol, I would add. "When you reveal a maneuver, you may discard this card. If you do, remove all stress tokens from your ship.

On 14/10/2017 at 5:56 AM, Larky Bobble said:

The Imperials should have cheap lackey crew! That screw up and get Moffed off! We all know it, we´ ve probably all said it! But what could they be? (Don´ t ask how we´ d get them)

Any ideas for a good Imperial only 0 point crew with its obligatory drawback and minor benefit? A deck scrubber or the like...

Or a 1 pointer with a minor rank and small bonus for their ship?

My mind is blank, personally....

Talking of Moff, why umis he so many points? It's insane for what actually isn't a very good ability...

8 minutes ago, Goseki1 said:

Talking of Moff, why umis he so many points? It's insane for what actually isn't a very good ability...

That’s a question we could ask about many upgrades.

11 hours ago, Astech said:

Major Rhymer (1 point, Unique, Crew)
"Your action bar gains two ]bomb] icons. When a friendly ship would drop a bomb, it may use any template to do so.

There, now the Bomber is fixed.

I'm amused by the thought of taking the Shuttle title to turn the bomber into a shuttle and the Rhymer crew to turn the shuttle back into a bomber.. essentially at the net cost of 1 point and losing missile and torpedo slots, and gaining the net benefit of one free crew slot and wild bombs.

23 hours ago, Vontoothskie said:

Performance Review officer: you may not discard stress tokens. increase your pilot skill by the number of stress tokens you recieve. you may perform red maneuvers while stressed. 0 points

But Hera is 1 point and unique

Admiral Constantine: 1 point

whenever a ship enters your primary firing arc, gain a focus token. Whenever it exits your primary arc, remove a focus or evade token from your ship. If you cannot, receive a stress token.

Your squadron can tractor beam friendly ships. If they do, treat it as if tractoring an enemy ship.

On ‎14‎/‎10‎/‎2017 at 3:30 PM, takfar said:

ooh. It's like adding flechettes to bombs. Me likey, but.. maybe a bit more scummy than imperial in nature?

Having stress is also a Imperial-Like mechanic (I think to represent that the Empire is intimidating) there you got Mara Jade, Rebel Captive or Kylo Ren's Shuttle.

Krennic and Death Troopers.

Academy trainer (1 point)

Chose another ship in your fleet that with a pilot skill rating higher than 2 and which does not have an EPT slot. That ship gains an EPT slot.

(R2-D6, but for another ship and using a crew slot instead)

Incompetent Officer
empire only

When Attacking if you roll Hits or Crits turn them to blanks
ACTION: (If you control a Pilot or Crew Upgrade named 'Darth Vader' only)
Force choke discard Incompetent Officer.

Points -2 (This card has a negative Point cost)

EDIT:
I can already see the new meta
Darth Vader in Tie advanced with all the goodies and 5 scimitar-shuttles full of incompetence. The trick is to choke all 10 officers in time.

Edited by Hannes Solo

Yogar Lyste 0 points Imperial Only

All upgrades on this ship are reduced by 1 pt to a minimum of 0. At the end of the end phase roll 1 attack die. If you roll a crit discard one of your upgrade cards.

For those that do not watch Rebels, Yogar Lyste is an Imperial Logistics officer stationed on Lothal that the Rebels constantly stole equipment from in season 1. Therefore the reduced cost of the upgrades because of him being a Logistics officer but you lose an upgrade if you roll poorly to simulate the Rebels stealing it from you.

49 minutes ago, Erion_Fett said:

Having stress is also a Imperial-Like mechanic (I think to represent that the Empire is intimidating) there you got Mara Jade, Rebel Captive or Kylo Ren's Shuttle.

The thing is, I was considering not the stress mechanic itself, but the idea of a gadget springing flechettes from bombs, like the shrapnel that's inside IEDs. Kind of a makeshift "surprise m*f*!", that would be very scummy.

I suppose it could also be some kind of experimental imperial weapon, instead.. but man, fluff-wise, it'd be an amazing fit for scum and their nasty traps.

Edited by takfar

Bomb Specialist (1 pt.)
Imperial Only. Ship cannot have a bomb icon.
Your upgrade bar gains the bomb icon.
Action: Once per round you may move any bomb using a using bomb reposition template.

Then just add a flat edge and round edge template to the pack for placing. And a card showing usage.

Oh oh! Another couple of ideas!

IT-O Interrogator droid (1p).

Imperial Only. Unique.

After all ships have been placed, and before the first round, you may assign the condition card "Tortured" up to two different enemy ships.

"Tortured:"
Decrease the Pilot Skill of the ship with this condition by 2.


I like this, is an Imperial Anti-Meta solution, is Fluff-Wise and is interesting somewhat like a Anti-VI, to supress certain ships. Maybe the "up to two ships" fact makes this too powerful from just 1 point, but, you know, some things in this life are overprized and some other things are underprized. Also, this can be interesting in terms from "Just Maximun or minimun PS" which is seen in certain ways in competitive scene. Also, it would be a perfect companion to Whisper.

Academy Director (1p).

Imperial Only.

After all ships have been placed, and before the first round, you may assign the condition card "Imperial Training" up to three different ally ships.

"Imperial Training":

Increase the Pilot Skill of the ship with this condition by 1.

Adaptability letting you free the Elite Slot!

Edited by Erion_Fett
2 hours ago, takfar said:

The thing is, I was considering not the stress mechanic itself, but the idea of a gadget springing flechettes from bombs, like the shrapnel that's inside IEDs. Kind of a makeshift "surprise m*f*!", that would be very scummy.

I suppose it could also be some kind of experimental imperial weapon, instead.. but man, fluff-wise, it'd be an amazing fit for scum and their nasty traps.

This is my kind of Bounty Hunter... Fearless and Inventive ;)

Imperial Bureaucrat (1 point) Imperial Only
"Once per round, when an enemy ship at range 1-2 spends a focus or evade token, you may add a token of that type to your ship."

It would be much better if it was not once per round, and if it was range 1-3, but then I think it would be worth more points.

Imperial Stormtrooper - 0 pts

when you receive a crit you may discard this card and suffer one damage to flip the crit without resolving the effect.

Boarding Party - 1pt
Action: Assign a weapons disabled token and an Ion token to another ship at range 1, then discard this card

K2 Droid - 1pt
If you are not stressed, once per round another friendly ship may change a blank result to a focus result, then assign yourself a stress token

Imperial Probe Droid - 1pt
At the end of the planning phase, reveal all dials of enemy ships at range 1

Edited by Joe Censored
On 10/14/2017 at 4:14 PM, GrimmyV said:

Incompetent Crewman (-2 pts)

this upgrade has a negative Squad point cost.

recieve an additional stress token whenever you recieve a stress token.

Fire at her nose not up it.....

On 10/14/2017 at 4:14 PM, GrimmyV said:

Incompetent Crewman (-2 pts)

this upgrade has a negative Squad point cost.

recieve an additional stress token whenever you recieve a stress token.

Fire at her nose not up it.....

39 minutes ago, Cubanboy said:

Fire at her nose not up it.....

Cross-Eyed Gunner----- -3 points

Change all hits to blanks. Every time you attack, you must quote a Spaceballs line.

Captain Needa

1 pt.

When attacking, you may change one hit result to a critical hit result. After you perform an attack that does not hit, discard this card