Ideas for 0 or 1 cost Imperial Crew?

By Larky Bobble, in X-Wing

The Imperials should have cheap lackey crew! That screw up and get Moffed off! We all know it, we´ ve probably all said it! But what could they be? (Don´ t ask how we´ d get them)

Any ideas for a good Imperial only 0 point crew with its obligatory drawback and minor benefit? A deck scrubber or the like...

Or a 1 pointer with a minor rank and small bonus for their ship?

My mind is blank, personally....

Edited by Larky Bobble

Lowly officer - 1 point

When receiving a tractor, ion or jam token, you may discard this card and the token.

Sapper - 1 point

You may discard this card to remove a bomb or mine token at range 1-2

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Drill Sergeant - 1 point. Imperial only.
At the beginning of the combat phase, you may spend one focus token to modify your pilot skill to 9 for the entirety of this phase. Receive a stress token when you perform an attack or modify an attack during this phase.

The lower the original PS of the ship, the greater the effect. This allows you to attack first in most situations, but you lose the chance to use one focus to modify that attack, you stress yourself to attack, and double stress to modify that attack, if you even have another focus or a target lock. No one ever said it's a pleasant thing to have a drill sergeant screaming your head off your shoulders, but it might be just what you need to land a shot before getting blown up, or getting that tasty crit for IWSYTDS before the enemy can act.

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Mouse Droid* - 0 point. Imperial only. (large and huge ship only?**)
During the activation phase, if you have a ship-type critical damage card that instructs you to perform an action, you may instead discard this card to fulfill the action requirement in the card.

Highly situational action economy, but welcome on often unshielded imperials and, well, it's thematic, and it's free, and you get to make mouse droid noises when using it!

* MSE-6-series repair droid might be a bit too long, despite being the more official name.
** I don't think we ever see mouse droids on-screen in any small ships, but they are definitely always roaming around in larger ones. So, fluff-wise, I suppose it's large/huge-only, but they'd sure be useful for Phantoms and Tie Shuttles.

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Viper Probe Droid - 1 point. Imperial ony.

During setup, you may consider you have Pilot Skill equal to 10.

Self-explanatory.

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Personal assistant - 1 point. Imperial Only.

Immediately after triggering the ability of another crew upgrade you have equipped, you may discard this card to perform all the effects associated with that crew a second time.

A good pairing with Mercenary Copilot, Intelligence Agent, Recon Spec, Saboteur, Vader, Rebel Captive, Flight Instructor, Tactician, Tail Gunner, Hotshot Co-pilot, Systems Officer, Mara Jade, Hux, Fleet Officer, OpSpec, Inspiring Recruit, WED-15, Tarkin, Ozzel, Targeting Coordinator, Breach Specialist, Construction Droid.
For action-activated abilities, you wouldn't need a second action (since the action is the trigger), but any ability that requires you to, say, take damage or spend energy or receive a stress, would require incurring that cost again.

Edited by takfar
added probe droid and personal assistant :)

Petty Officer: 1 point. Imperial Only. When you would suffer a faceup damage card, you may instead choose to discard it and suffer a stress token. Then discard this card.

Mouse Droid: 0 points. Imperial Only. Action: Flip a faceup damage card assigned to your ship facedown. Then suffer 1 ion token.

Imperial Repair Technician: 2 points. Imperial Only. Action: Discard 1 facedown damage card assigned to your ship, then suffer 1 ion token.

Specialist Officer - 1pt

Discard this card to prevent a bomb within range 1-2 from detonating this round.

Now for a little fun:

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Disturbingly Faithless Officer - 1 point. Imperial Only.
Whenever Darth Vader would cause you to suffer damage in order to activate his ability, you may instead discard this card.

"I find your lack of faith disturbing."

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Failed Officer - 0 points. Imperial Only.
After you perform an attack that does not hit, you may discard this card. If you do, you may perform a free target lock action. Then receive 1 stress token.

"You have failed me for the last time."

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Imperial Navy Trainee - 0 point. Imperial Only. Limited.
After you finish your activation, roll an attack die. If the die shows a CRIT result, you may perform one free action.

Because sometimes the intern does get something right, for once.

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Imperial Bureaucrat - 1 point. Imperial Only. Unique.
The enemy squad's initiavite bid is reduced by two, to a minimum of zero.

Death and taxes.

Edited by takfar
added trainee and bureaucrat

Admiral Ozzel - 1pt

Equip this card to not have an initiative bid

( You have failed me for the last time, Admiral)

Bombs Officer (1p).

Unique. Whenever a Bomb Detonates, assign 1 Stress Token to any enemy ship at range 1 from that bomb.

Edited by Erion_Fett
1 hour ago, IG88E said:

Apologies accepted, Admiral takfar

But.... you were the one being wrong?
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2 hours ago, Erion_Fett said:

Bombs Officer (1p).

Unique. Whenever a Bomb Detonates, assign 1 Stress Token to any enemy ship at range 1 from that bomb.

ooh. It's like adding flechettes to bombs. Me likey, but.. maybe a bit more scummy than imperial in nature?

2 hours ago, IG88E said:

Apologies accepted, Admiral takfar

So yea, they have re-used unique pilots in different ships, but never a crew with the same exact name and different powers. It's definitely going to be messy if they do.

5 hours ago, wurms said:

Specialist Officer - 1pt

Discard this card to prevent a bomb within range 1-2 from detonating this round.

At first I was gonna say I didn’t like it because it’s to counter 1 specific thing. Which is usually bad design, but it also works with your own bombs. So I like it, now if only there were good crew carriers.

19 minutes ago, Tbetts94 said:

At first I was gonna say I didn’t like it because it’s to counter 1 specific thing. Which is usually bad design, but it also works with your own bombs. So I like it, now if only there were good crew carriers.

Tie shuttle is pretty good and it would work well with tomax if it was 4pts, no discard but stresses the ship (double stress) so it could combo with coolhand.

Edited by Zura
33 minutes ago, Zura said:

Tie shuttle is pretty good and it would work well with tomax if it was 4pts, no discard but stresses the ship (double stress) so it could combo with coolhand.

How would you word it, tho? Tomax's ability only works with elite talents.

Great stuff! Thanks.

3 hours ago, takfar said:

So yea, they have re-used unique pilots in different ships, but never a crew with the same exact name and different powers. It's definitely going to be messy if they do.

Not really. It would just be two upgrade cards that are mutually exclusive with each other.

No different from Vader as a pilot being mutually exclusive with his crew card really.

Director Krennic, once per round you can opt to roll one extra attack dice if you do focus results count as blank for the extra die rolled - 1 pt

36 minutes ago, BadMotivator said:

Not really. It would just be two upgrade cards that are mutually exclusive with each other.

No different from Vader as a pilot being mutually exclusive with his crew card really.

Mechanics-wise, yes, but it would be a pain when describing builds. It's already a pita to have to use "new old han" and "old young han". "Huge ozzel" and "not-so-huge Ozzel" would be yet another instance of weird naming.

Edited by takfar

I play a half dozen other games that have this exact thing. Its not really a pain at all.

Death Trooper - 1pt

When a friendly ship at range 1 is attacking, you may discard this card to change all eyeball results to crit results until the end of the round.

Krennic -1pt

After an enemy ship executes a maneuver and overlaps your ship, you may assign 1 stress token to that ship.

Royal Guard - 0pt

When a friendly ship at range 1-2 is assigned a stress or ion token, you may discard this card to receive that token instead. Then suffer 1 damage.

Imperial Lackey - 0 points - if you are dealt a damage card, discard this card to discard the damage card. If Moff Jerjerrod or Darth Vader are in your squad, you may instead discard two damage cards.

Performance Review officer: you may not discard stress tokens. increase your pilot skill by the number of stress tokens you recieve. you may perform red maneuvers while stressed. 0 points

Incompetent Crewman (-2 pts)

this upgrade has a negative Squad point cost.

recieve an additional stress token whenever you recieve a stress token.