In many situations with this game, there is a question of whether something is 1 point overcosted or if a ship is DOA for the same reason.
Would it have been better to have released the game with a 1000 point limit thereby allowing cards to be costed at 17, 23, or other relative increments?
Would the added flexibility for balance be offset by added complexity to the game?
I only ask this having played a few tabletop games recently with a similar design and it was a lot easier to weigh the cost vs. benefit of upgrading a squad's weaponry at the cost of a few models compared to whether a certain upgrade card will be able to pull in its points in a 100:6 game.

