What is the most useless card in the current meta? What’s your choice?

By Fuzzywookie, in X-Wing

1 minute ago, Kdubb said:

Would it be so awful if it dealt the damage rolled?

No, it wouldn't be awful. Overall, it's probably the same average damage. If designed now, that's probably how they'd do it. They were just following the Ion Cannon model. (It does have to hit to deal the Stress. Maybe it could have dealt Stress (if none extant) if a crit was cancelled, hit or not. (And look, now I've improved Merc Copilot, too!)

In my opinion, the definite two are Leia and sabatuar.

10 minutes ago, Jeff Wilder said:

Out of curiosity, what would make Flechette Cannon good? (It seems fine to me, so I'm just asking.) If it doesn't check for Stress, the price has to come up. Even if it does check for Stress, 1 point is too cheap for something that ignores Range 3 and probably deals Stress, isn't it?

If you don't think Greedo is good, you haven't used him in the right build.

Merc Copilot is pretty blah, but it's not terrible. It's just been power-crept.

Expose is terrible.

Seismic Torpedoes is ridiculously fun, and I'm telling -- you may be hearing it here first -- somebody is going to figure out how to use it in a top-tier list.

Unkar Plutt is terrible.

Even if you don't check for stress, I think that flechette cannon is still worse than ion cannon, considering that almost every ship has a 1-straight green to clear the stress anyway, and more besides.

Greedo can be okay, but he's an unweildy card with a backfire aspect - I think he'd be better at 0 points.

Merc Copilot has been directly eclipsed by Bistan, and Mangler Cannon is better than both.

Seismic torpedoes have the potential for greatness. I'm waiting for an upgrade card that lets you bring 3 more rocks to the table - then it'll shine.

4 minutes ago, Astech said:

Even if you don't check for stress, I think that flechette cannon is still worse than ion cannon, considering that almost every ship has a 1-straight green to clear the stress anyway, and more besides.

Well, yeah, but it also costs less than Ion Cannon. And it has a first-shot effect on Large ships, unlike Ion Cannon. (And, BTW, it turns off Expertise if you can shoot first!)

Edited by Jeff Wilder
2 minutes ago, Jeff Wilder said:

Well, yeah, but it also costs less than Ion Cannon. And it has a first-shot effect on Large ships, unlike Ion Cannon. (And, BTW, it turns off Expertise if you can shoot first!)

But as it is now it's only good against AGI 2 unstressed targets that don't have good green maneuver options (And Nym/Miranda, admittedly).

Given that tactician costs the same points and gives you a good deal more flexibility without limiting your damage, I think Flechette Cannon is just outmoded now.

I did have one game where my opponent flew a U-wing to the board edge (facing it) intending to turn around next round. My Flechette Cannon serissu pushed through the one damage that ship ever took, and made it fly off the board...

1 minute ago, Astech said:

But as it is now it's only good against AGI 2 unstressed targets that don't have good green maneuver options (And Nym/Miranda, admittedly).

Given that tactician costs the same points and gives you a good deal more flexibility without limiting your damage, I think Flechette Cannon is just outmoded now.

Okay, but even granting that, arguendo, that doesn't make it anywhere near "the most useless card in the current meta," does it?

Quote

I did have one game where my opponent flew a U-wing to the board edge (facing it) intending to turn around next round. My Flechette Cannon serissu pushed through the one damage that ship ever took, and made it fly off the board...

And what do we learn from this?

"Thou shalt not fly U-wings, if ever, without Hera on board."

1 minute ago, Jeff Wilder said:

Okay, but even granting that, arguendo, that doesn't make it anywhere near "the most useless card in the current meta," does it?

And what do we learn from this?

"Thou shalt not fly U-wings, if ever, without Hera on board."

Good point. I'd put it about on par with Mercenary Copilot though - it can be used beneficially, it's just that it's much harder to do so while providing a smaller reward.

Flight Instructor. There is no contest.

Just now, defkhan1 said:

Flight Instructor. There is no contest.

I've never used Flight Instructor, so I definitely can't argue against this ...

... except to say that it is used on a Lambda in a HotAC mission, and it's a PITA.

But that's not "the current meta," so.

I think the only time I've ever considered using Flight Instructor is on a CR-90 with Finn. Even on that platform it's not very good because the combo only works against ships that are PS2 or lower.

Fletchette cannon is decent on heavy scyks as a cheap way to ensure their attacks hit their target.

Just now, markcsoul said:

Fletchette cannon is decent on heavy scyks as a cheap way to ensure their attacks hit their target.

Definitely - Scyks and TIE/D defenders are their only homes. However, you can also get an ARC caster for 2 points (whose only home is the scyk). Even then, an Ion cannon Scyk is better if you're flying a swarm since it pins a target down for the next round, and a Mangler cannon is better at doing damage.

Flechette Cannon is definitely not the most useless thing, and it might even see a resurgence with the new Gunboat title that lets you shoot 2pt or cheaper cannons after SLAMing.

Why has no-one said R3 Astromech yet?

2 hours ago, Knave Squawk said:

R5-X3 astromech

I've succesfully used that astromech to get kills in quite a few games.


Edited to add the list.

"Sabine Says WHAT?"

Rookie Pilot (23) X-Wing (21), R3-A2 (2), Integrated Astromech (0)

Gold Squadron Pilot (25) Y-Wing (18), R5-X3 (1), Bomb Loadout (0), Extra Munitions (2), Cluster Mines (4) Blue Squadron Pilot (30)

B-Wing (22), Collision Detector (0), Extra Munitions (2), B-Wing/E2 (1), Sabine Wren (2), Proximity Mines (3)

Green Squadron Pilot (22) A-Wing (19), A-Wing Test Pilot (0), Chardaan Refit (-2), Squad Leader (2), Experimental Interface (3), A Score to Settle (0)

People get surprised when that gold squadron Y-wing ignores terrain to drop a bomb on you, i've taken out Vader with those cluster mines, thanks to r5-x3. Problem is that there are better droids in most lists...

While you can run PTL over score to settle and EI, and have a more resilient A-wing, which can use two actions on itself, PTL forces the order of squad leader then action, EI forces action then squad leader - which means you can fly more loosely and boost into range of a ship for squad leader. You should be hitting squad leader every turn in this list.

Edited by Ravncat
2 minutes ago, FTS Gecko said:

Why has no-one said R3 Astromech yet?

cause its part of the awesome Corran Horn Squad Leader super doubletap build?

Just now, Ravncat said:

cause its part of the awesome Corran Horn Squad Leader super doubletap build?

Never heard of it. Educate me.

41 minutes ago, defkhan1 said:

Flight Instructor. There is no contest.

ill see your flight instructor with bodyguard and raise you elusiveness.

5 minutes ago, Ravncat said:

ill see your flight instructor with bodyguard and raise you elusiveness.

I've at least seen Elusiveness hit the table on fringe Ezra shuttle builds. It's halfway decent on him. I have literally never seen Flight Instructor in play.

1 minute ago, FTS Gecko said:

Never heard of it. Educate me.

Corran Horn [BB-8, Fire-Control System, Swarm Leader]
(42) Blue Squadron Novice [R3 Astromech, Comm Relay, Integrated Astromech] (29) x 2

Some people prefer it with Jess pava and a 1 point droid or adv sensors... I find it better to be able to seperate the t70s and fly out of formation, which removes pava's ability, and gives you a pair of interchangeable activations. The list is fun, but not high end tournament good - it can work in a small kit tournament though.

The building block of a Juke T70 with R3 and Comm relay and IA is a pretty solid little piece though.

1 minute ago, defkhan1 said:

I've at least seen Elusiveness hit the table on fringe Ezra shuttle builds. It's halfway decent on him. I have literally never seen Flight Instructor in play.

I think there are better options on Fringe Ezra builds though, - the extra point for PTL for the stress gives you more than that single reroll, Just because you don't see something used, doesn't mean it's useless. Flight instructor was fringe when it was new in meta, the reroll on defense is pretty good, and this is one of the only sources of that buff. (It combo's well with autothrusters too;) ) On a shuttle vs a tie swarm in wave 3 shrugged off a lot of damage, much better than a shield upgrade, it was surprising on a phantom - it still is good on a phantom. It's expensive compared to other options - but then again, so are a lot of cards. I think you'll find just about every card has fringe uses. The challenge is in finding uses that you don't see for cards - there's a lot of group think when it comes to building, and many cards just don't see use until they are in a popular build. Countermeasures is a good example - that card saw almost no community love, till it shot to fame in Dengaroo.

It was Fel's Wrath.....sadly now it's Fel himself ☹️

R3 Astromech. This thing is so freaking useless.

8 minutes ago, clanofwolves said:

It was Fel's Wrath.....sadly now it's Fel himself ☹️

I just won a tournament with Fel, Sabaac and 2x TLT agressor.... Fel's not quite dead, not even against Miranda... the engagement plan has to change though, and this list bleeds MoV - i haven't won without losing at least 1 ship, but it didn't lose any games, so MoV didn't matter :D

15 minutes ago, Ravncat said:

The challenge is in finding uses that you don't see for cards - there's a lot of group think when it comes to building, and many cards just don't see use until they are in a popular build. Countermeasures is a good example - that card saw almost no community love, till it shot to fame in Dengaroo.

Just to be clear, I don't disagree with anything you say here.

But " ... until it was on Dengaroo" is not really a good argument.