Mine is - Extra Munitions.
What is the most useless card in the current meta? What’s your choice?
9 minutes ago, Fuzzywookie said:Mine is - Extra Munitions.
about as useless as Miranda and Dengar, eh
?
anyway, the answer is always Saboteur
Edited by ficklegreendiceFickle, that’s not correct.
the most useless card EVER is Flight Instructor.
4 minutes ago, Arma Quattro said:Fickle, that’s not correct.
the most useless card EVER is Flight Instructor.
against TLTs, it is slightly less useless than saboteur ![]()
Blaster/synced turret, pick your poison.
I am sure that we’re forgetting something even more obscure and absolutely useless.
something like BoShek.
Generic hawk pilot
R5-X3 astromech
The answer always has been and always will be R5-K6.
Nah, I thought about it more, it is R5 astromech (flip ship critical face down) - just eject the astromech to prevent it in the first place using IA
... Is there a card called Your Agency?
Captain Rex crew. Giving you a focus token after you miss an attack is already bad, but then he's also the same cost and faction as Rey and Jyn.
5 minutes ago, PhantomFO said:Captain Rex crew. Giving you a focus token after you miss an attack is already bad, but then he's also the same cost and faction as Rey and Jyn.
And one less than Op spec, which is the same as his ability, + it’s for EVERYONE on your squad in range, AND it can have multiple triggers. It’s also not unique.
Captain Rex crew is one of those cards that makes me think “hmm. Either the designers are fine with making bad cards, or they don’t understand they are making bad cards...”
I don’t care for either possibility.
Edited by Kdubb10 minutes ago, PhantomFO said:
I think Flechette Cannon, Greedo, Mercenary Copilot, Expose, Seismic Torpedoes and Unkar Plutt crew are all pretty bad.
But the nuber one is Saboteur for sure.
Just now, Astech said:I think Flechette Cannon, Greedo, Mercenary Copilot, Expose, Seismic Torpedoes and Unkar Plutt crew are all pretty bad.
But the nuber one is Saboteur for sure.
One of those was in a worlds winning list, which is fantastically ironic because it is largely regarded as a poor card.
Thats how busted Dengaroo was. It could take a BAD card and STILL win worlds.
But seismic torps really aren’t awful. They have some cool utility with rock clearance, which I assume was Nand Torfs use for them on Manaroo.
We had this discussion last week on the Slack. There are 4 cards which have not appeared in any lists on Listjuggler since Wave 10:
Flight Instructor
Leia Organa
Han Solo
And (mad anti-climax) I can't remember the fourth one! Oops.
Out of curiosity, what would make Flechette Cannon good? (It seems fine to me, so I'm just asking.) If it doesn't check for Stress, the price has to come up. Even if it does check for Stress, 1 point is too cheap for something that ignores Range 3 and probably deals Stress, isn't it?
If you don't think Greedo is good, you haven't used him in the right build.
Merc Copilot is pretty blah, but it's not terrible. It's just been power-crept.
Expose is terrible.
Seismic Torpedoes is ridiculously fun, and I'm telling -- you may be hearing it here first -- somebody is going to figure out how to use it in a top-tier list.
Unkar Plutt is terrible.
1 minute ago, Stay On The Leader said:We had this discussion last week on the Slack. There are 4 cards which have not appeared in any lists on Listjuggler since Wave 10:
Flight Instructor
Leia Organa
Han Solo
And (mad anti-climax) I can't remember the fourth one! Oops.
Oh man. Leia crew. So bad that people forget it’s even a card regularly.
Han Solo is an interesting one as it has some use. Or, at least easily tricks players into believing it does.
Outer Rim Smuggler.
Edited by emeraldbeacon6 minutes ago, Stay On The Leader said:We had this discussion last week on the Slack. There are 4 cards which have not appeared in any lists on Listjuggler since Wave 10:
Flight Instructor
Leia Organa
Han Solo
And (mad anti-climax) I can't remember the fourth one! Oops.
Didn't one incarnation of Heragator use Han crew to not care where it went at all?
4 minutes ago, Kdubb said:Han Solo is an interesting one as it has some use. Or, at least easily tricks players into believing it does.
Han Solo was used by a lot of players locally to good success when the Ghost first came out.
4 minutes ago, Jeff Wilder said:Out of curiosity, what would make Flechette Cannon good? (It seems fine to me, so I'm just asking.) If it doesn't check for Stress, the price has to come up. Even if it does check for Stress, 1 point is too cheap for something that ignores Range 3 and probably deals Stress, isn't it?
If you don't think Greedo is good, you haven't used him in the right build.
Merc Copilot is pretty blah, but it's not terrible. It's just been power-crept.
Expose is terrible.
Seismic Torpedoes is ridiculously fun, and I'm telling -- you may be hearing it here first -- somebody is going to figure out how to use it in a top-tier list.
Unkar Plutt is terrible.
Would it be so awful if it dealt the damage rolled? Maybe lower it to a 2 dice, deal damage rolled, and always stress an unstressed ship? I can’t recall right now if it only deals the stress on a hit, but if it does only on a hit, maybe having it give the stress even on a miss would be enough.
Unkar Plutt is another example that makes me question the designers decisions. He is essentially the same as Chopper crew with a different trigger (maybe even a less frequent one).... And he costs a point more...
Han was the odd one out as it's actually good. Shows just how completely he's been replaced by Rey.
4 minutes ago, Jeff Wilder said:Han Solo was used by a lot of players locally to good success when the Ghost first came out.
Yes I do believe it has some utility there, but not even close to as much as it can find in other upgrades.
Speaking of upgrades people used on the Ghost early after its release, I’m surprised Dash crew isn’t on that list.
Edited by Kdubb