13 hours ago, KronikAlkoholik said:I feel also that the overlord has to do a lot more work to be competitive. Heroes just have to play tactically in combat while the overlord seems to have to plan everything before hand.
The Overlord is the evil scheming mastermind.
QuoteAlso the overlord needs to go out and buy the "right" lieutenant packs while heroes get theirs out of the box.
Descent is a game that incentivizes both sides to buy more.
QuoteFor plot cards you have to spend limited resource, for something like the aforementioned Raider Armory, just to get +1 surges for 1 round , while in SW:IA you might get a power that gives 2 health, for the duration of the combat . One is a top tier plot card, the other is a mid tier class card. One is a permanent power, the other you have to spend threat tokens to get.
So complaining about all the threat you need to spend is very much the splig plot deck experience. If you look at the guide I put up, despite having a number of cards that can be quite useful it gets a really low rating because they're so pricy that you can only afford to use them when the situation is just right.
Also your skipping half the card, wilderness trait monsters do an addition damage as well. That means 12 additional damage for a group like the cave spider.
QuoteDescent overlord just obviously is not for me.
I got that sense the moment you said you wanted to act more like a GM.