Top players decisions and the lore

By Shkar, in Legend of the Five Rings: The Card Game

Hope FFG change that only "top players" can make decisions affecting the lore as part of the tournament prizes.

Not the part that playing affects the lore and hence the card pool, but the part where only top players do that.
That punish those who love the game but do not play optimal because... erm, they just love the lore and think that shadowlands cards are not good in your lion clan deck even if thats the top meta deck of the moment ¬¬

Lore players have to choose between playing the game for the lore or play it just to win ignoring the lore, but one of the greatest things L5R always got is a powerful and great comunity tied to their respective clans. If only top players who ignore the lore make these decisions that punish the lore players, and is curious that those who less care about the lore are the ones that gets more options to affect it.

Ill love to see more events were decisions are taken by the player base and not only top players.

PS.- BTW, i was one of those "top players" who make some decisions, and although it feels great when you win with your lore-deck i prefer the other way. Let the comunity decide. Separate lore from winning. Give prizes to winners, let lore for the lore-lovers.

The lore was made for the game, not the game for the lore. What I really miss would be those bounties people made for playing specific cards/decks, and stablishing when a deck was tainted or corrupted.

34 minutes ago, PsiLAN said:

Ill love to see more events were decisions are taken by the player base and not only top players.

This already is a thing. It's just not as plain and more bigger picture.

Just by showing up to a kotei, players will vote for elemental points that will allow them an additional role for a period, however the roles are not just card mechanics but we have been told that they will have effects on the story. A champion or character would act slightly different, might have a different perspective or the clan as a whole moving in certain directions story wise by their chosen roles.

Honor and the success of players will also matter for the story. ANY member of a clan that does well, making the cut at an event, will contribute points to their clans overall glory, ALSO if a clan is the most Honorable they get massive amounts of glory. These points go towards the mega game for the year, of which the winning clan will earn an exclusive Toshi Rambo card, probably a holding or clan specific province. Toshi Rambo is inherently a very important story plot point, the city the Lion and Crane have been warring over for hundreds of years. Any clan getting it will have a story attached to it for sure.

Being a "top player" has only meant the Hatamoto at Gencon, and this year Hatamoto are mainly fighting over who's clan the prizes and playmats of Worlds 2018 are themed around, something which for the most part there isn't really a story prize. Maybe it might be mentioned in a fiction that, yes the Winter Court was held at *Insert Clan City*, but compared to Toshi Rambo it isn't that big of a deal.

Considering right now only Worlds is considered to have a story choice right now, with neither the Grand Kotei or even the regular kotei having them, its going to be a rarer thing then it used to be.

40 minutes ago, PsiLAN said:

If only top players who ignore the lore make these decisions that punish the lore players, and is curious that those who less care about the lore are the ones that gets more options to affect it.

Considering that FFG will probably make it next to impossible to "Ignore the lore and punish the players" by making the choices limited and controlled. The Gencon story choice was a great example, it was not ignoring any lore but infact was a solid justification for each choice.

On top of that, I have known many "top players" from the CCG, that are now Hatamoto in the CCG, and they still care about the lore. The idea that the top players generally care less about the lore is a little bit of an overreaching and immensely negative stereotyping that was wrong in the last game and it looks like will be wrong this game as well.

I'd say most of us that are the competitive players care a great deal about the lore and the story choices we influence. We are very clan loyal and spend the money to travel and attend events just to influence that lore. To say anything different is pretty ingenious.

8 hours ago, PsiLAN said:

PS.- BTW, i was one of those "top players" who make some decisions, and although it feels great when you win with your lore-deck i prefer the other way. Let the comunity decide. Separate lore from winning. Give prizes to winners, let lore for the lore-lovers.


I'm kinda curious - who are you, dude?

For wide-reaching story decisions (when left to the players), I would prefer if they had a vote that all players at a particular event could participate in, with higher ranking players votes perhaps counting for more (e.g. most players' votes count for 1 point towards a specific decision, but the winner's vote counts for 20). This would allow the winners to have more say, while still allowing other players to participate (and as a group, even overrule outlier, trollish choices). Of course, much of this depends on what sorts of choices are left to the players, but I suppose we'll find that out in time.

I'm just confused because the OP was clearly on the "let's quit" bandwagon.............so I'm not sure where this is going.

Or maybe he just knows other people that are quitting, and was lamenting?

Well hopefully you stick around and the way FFG is handling story prizes ends up being to your liking. The concept AEG started with allowing players to have a real impact on the game was really cool, but, it got out of hand real quick. I think FFG keeping those decisions under the constraint of their vision and not the players imagination is a good thing and will lead to a better overall experience.

Edited by Ishi Tonu