Old Republic Campaigns

By irdonny, in Star Wars: Force and Destiny RPG

Hello all.

I am hoping to run an old republic campaign soon using FnD, and while I have a lot of good ideas for story, I realized I am very lacking in good reference material for the old republic.

For instance, I can't figure out where the dragon trail leading to sith worlds even connects to the galaxy. I would love for my players to get to Dromund Kaas, and some of them will want to visualize where in the galaxy they are on a map.

Looking for any good reference material for Old Republic games, not limited to maps, and pictures of weapons, links to anything that already has the FFG RPG stats.

Really want to be in the middle of the Great War so traveling to different parts of the galaxy means avoiding Sith/Republic depending on which (if either) the ally themselves with, and trying to get out of the same ol' same ol' of Imperial space.

Thanks!

Well, Wookieepedia is a good place to start. Just remember that anything related to that era is under the "Legends" tab.

Going here and scrolling down, you'll see the "Galaxy Guide 16." It's a fan-made supplement for West End Games' d6 Star Wars, so it contains a fair amount of unofficially detailed things, but it covers a lot of material from the MMO.

If you can find a copy of WotC's Knights of the Old Republic Campaign Guide, it would be very useful, though the Great War is a bit after that time period.

There may be some information on swtor.com you can use.

Other than that, there's not much, especially for that specific war, as it wasn't detailed and only serves as the background for the setting. For me, I just take stats already in the book, and rebrand it to fit into the setting.

I personally bought the game to rp in this area specifically. I posted as "Nenru" in the recent order 66 podcast episode and I strongly suggest that you listen to that. If there's anything remaining afterwards I'm happy to suggest additional references.

Dromund Kaas is located within the Stygian Caldera along with other Sith Worlds like Korriban. So look for Korriban on the galaxy map and Dromund Kaas is in also in R-5 on the map.

I'm actually going to be running an Old Republic game here towards the end of the year/beginning of the new year.

The plan I have is to use the information we have from Legends on it to inform the game but not necessarily treat it like it actually happens. Basically the same way that the Lucasfilm Storygroup uses the Legends material to inform the new Canon.

Speaking of Canon, the only things we know about the Old Republic that are factual: The Sith eventually developed out of the Jedi order. The Republic and subsequently, the Jedi went to war with the Mandalorians and won. The Jedi and Sith fought a battle at Malachor over the superweapon there and most if not all didn't survive, their bodies still petrified from the weapon. At some point during the Old Republic, there was a Mandalorian who became a Jedi, made the Darksaber. The Mandalorians eventually took the weapon out of the temple and have used it as a scepter of leadership ever since.

Not a lot and easily avoidable if needed by not getting specific on where the campaign takes place during the Old Republic era.

The most recent episode of the Order 66 podcast discusses just this notion, listing resources you can pull from as well as suggestions on how campaigns might shake out in this era and how to make use of Obligation and Duty. It's certainly worth a listen.

http://start.d20radio.com/home/the-order-66-podcast

Which era of the Old Republic? Depending when you choose any number of things can be happening. I found once upon a time a timeline of Sith Lords and important happenings in the galaxy, really helped for my game which was ~300 years after the opening to SWTOR. It was a time where next to nothing happened so I could decide what to do.

Keep in mind, light sabery Sith are reasonably common in this era. Going to Dromand Kaas will result in a bucketload and then some of irritated meanie faces trying to murder hobo your party..and likely winning.

The Book of Sith has some good stuff in it too, as does KOTOR and KOTOR 2. Read synopses.

1 hour ago, ASCI Blue said:

Which era of the Old Republic? Depending when you choose any number of things can be happening. I found once upon a time a timeline of Sith Lords and important happenings in the galaxy, really helped for my game which was ~300 years after the opening to SWTOR. It was a time where next to nothing happened so I could decide what to do.

Keep in mind, light sabery Sith are reasonably common in this era. Going to Dromand Kaas will result in a bucketload and then some of irritated meanie faces trying to murder hobo your party..and likely winning.

Well most of my players (3-5 depending on scheduling) will be fairly new to RPGs so I want to start before the Sith returned to the galaxy, an overall time of peace.

Then after a few intro rounds I want to have them fall in to an ancient Sith vergence, or a sort of "next to reality" area during an invasion happening during the return of the Sith. Once they escape, the Sith will have returned, and they come in to a torn galaxy. I'm thinking of a bit of a time skip when they are in the vergence so while it will have only been maybe a few days for them, years will have passed and their mentor will have died fighting.

After revealing the errors of the Jedi (from the ancient Sith perspective), it's up to them if they want to ally with Sith, re-ally with the Jedi, or venture out on their own, maybe continuing the goals of their master (an ancient relic hunter).

So really I wanted a timeline away from current happenings, and a time where they can become however big, or just screw around and let silliness ensue without worrying about what the movies say.

On 10/14/2017 at 5:53 AM, Lord Zack said:
On 10/14/2017 at 5:53 AM, Lord Zack said:

Dromund Kaas is located within the Stygian Caldera along with other Sith Worlds like Korriban. So look for Korriban on the galaxy map and Dromund Kaas is in also in R-5 on the map.

Thank you! Don't know why I didn't think about Korriban.

On 10/14/2017 at 0:29 PM, GroggyGolem said:

I'm actually going to be running an Old Republic game here towards the end of the year/beginning of the new year.

The plan I have is to use the information we have from Legends on it to inform the game but not necessarily treat it like it actually happens. Basically the same way that the Lucasfilm Storygroup uses the Legends material to inform the new Canon.

Speaking of Canon, the only things we know about the Old Republic that are factual: The Sith eventually developed out of the Jedi order. The Republic and subsequently, the Jedi went to war with the Mandalorians and won. The Jedi and Sith fought a battle at Malachor over the superweapon there and most if not all didn't survive, their bodies still petrified from the weapon. At some point during the Old Republic, there was a Mandalorian who became a Jedi, made the Darksaber. The Mandalorians eventually took the weapon out of the temple and have used it as a scepter of leadership ever since.

Not a lot and easily avoidable if needed by not getting specific on where the campaign takes place during the Old Republic era.

There also was something called the 1000 year darkness (how similar it is to the legends version is unknown as far as I'm aware)

27 minutes ago, AdmiralLabeau said:

There also was something called the 1000 year darkness (how similar it is to the legends version is unknown as far as I'm aware)

Yeah that I kind of lumped in with the Jedi vs Sith war. The majority of the history of the old republic is just accounts of wars that shaped the galaxy but it leaves a ton unsaid which is cool.

I am planning on using this time for a game in the future and I was wanting to do it as a really heavily fantasy influenced game as opposed to GCW Star Wars. I felt like Old Republic is fertile ground for the kind of stories that work in a Fantasy setting like slaying dragons, defeating evil Sith sorcerers, and exploring ancient ruins. The tech level is still high, but since it is so much earlier on in the timeline there are more species that could be further back in the technology trail. Also hyperdrive could be less reliable and not as pedestrian as it is in those later times, so an age of sail type setup is not out of the question. What may be minor navigation obstacles in the regular time could be terrible seas of gravitational storms that are perilous to cross. I realize that this is big picture stuff but I was thinking that you can define how you want the feel.

The one thing I don't really like is doing Old Republic games in the standard high-tech locations (Coruscant, etc.) because they always end up feeling like a not-so-good echo of the later timeline stuff. If you're going to do blasters and starships then why go back to that time? I know people do it, and while I liked KOTOR, I feel like the good stuff about the old republic time is where it differs from the GCW time not where it's the same.

35 minutes ago, Archlyte said:

I am planning on using this time for a game in the future and I was wanting to do it as a really heavily fantasy influenced game as opposed to GCW Star Wars. I felt like Old Republic is fertile ground for the kind of stories that work in a Fantasy setting like slaying dragons, defeating evil Sith sorcerers, and exploring ancient ruins. The tech level is still high, but since it is so much earlier on in the timeline there are more species that could be further back in the technology trail. Also hyperdrive could be less reliable and not as pedestrian as it is in those later times, so an age of sail type setup is not out of the question. What may be minor navigation obstacles in the regular time could be terrible seas of gravitational storms that are perilous to cross. I realize that this is big picture stuff but I was thinking that you can define how you want the feel.

The one thing I don't really like is doing Old Republic games in the standard high-tech locations (Coruscant, etc.) because they always end up feeling like a not-so-good echo of the later timeline stuff. If you're going to do blasters and starships then why go back to that time? I know people do it, and while I liked KOTOR, I feel like the good stuff about the old republic time is where it differs from the GCW time not where it's the same.

I use it a different way. I see it as an entirely different reality and end. I don't intend to ever see anakin and Co affected by our actions or The heroes of our era.

The overarching issue with SW as a setting is similar to 40k, tech has stagnated. With the invention of pulse weaponry and hyperdrive there really doesn't need to be anything more to invent. Creative spins can include things like unearthing ancient races which had higher tech still (like the Rakata and their teleportation system, or one of the other two species who had it), introducing something new entirely (which was my plan), or just using what's there.

TOR era stuff is very fertile ground for having a ton of Sith to deal with, a negative about this however is Sith are generally too wrapped up in their own backstabbary to engage outside Sith space with any significant degree of success. TOR Sith were continually in power plays against each other. Revan noticed this and said as much and a few generations later Bane came along and started cleaning house (Rule of Two era). Krayt is an interesting person because he was really old, saw the old ways, Bane and the Rule of Two, AND had Palpatine's playbook after Palps bit the dust. So he created an alliance of Sith, allowed a little bit of power struggle but didn't allow outright killing of opposition among the same group. Due to this created a pretty impressive force (Legacy era).

17 hours ago, ASCI Blue said:

The overarching issue with SW as a setting is similar to 40k, tech has stagnated. With the invention of pulse weaponry and hyperdrive there really doesn't need to be anything more to invent. Creative spins can include things like unearthing ancient races which had higher tech still (like the Rakata and their teleportation system, or one of the other two species who had it), introducing something new entirely (which was my plan), or just using what's there.

TOR era stuff is very fertile ground for having a ton of Sith to deal with, a negative about this however is Sith are generally too wrapped up in their own backstabbary to engage outside Sith space with any significant degree of success. TOR Sith were continually in power plays against each other. Revan noticed this and said as much and a few generations later Bane came along and started cleaning house (Rule of Two era). Krayt is an interesting person because he was really old, saw the old ways, Bane and the Rule of Two, AND had Palpatine's playbook after Palps bit the dust. So he created an alliance of Sith, allowed a little bit of power struggle but didn't allow outright killing of opposition among the same group. Due to this created a pretty impressive force (Legacy era).

I like to think that along the way there have been several big dark ages in various regions, as well as some enlightened ages where great tech was around for a while. I know this is basically what you said in reference to the past, but I'm just saying I like to use it forward of TOR timeline leading up to GCW time to allow for some of the post-apocalyptic style goodness such as finding ancient goodies in old ruins and such.

5 hours ago, Archlyte said:

I like to think that along the way there have been several big dark ages in various regions, as well as some enlightened ages where great tech was around for a while. I know this is basically what you said in reference to the past, but I'm just saying I like to use it forward of TOR timeline leading up to GCW time to allow for some of the post-apocalyptic style goodness such as finding ancient goodies in old ruins and such.

I'm sure you're right about this, and it is a really great idea. Part of a campaign I was running involved faster than hyperspace travel so the Rakata techs were involved as were two other teleport techs, and my blatant ripoff of Stargate mixed in with Freespace. ^_^ Always a good time drawing your PCs into complacency then throwing big scary mean things at them. :D :D :D

7 hours ago, ASCI Blue said:

I'm sure you're right about this, and it is a really great idea. Part of a campaign I was running involved faster than hyperspace travel so the Rakata techs were involved as were two other teleport techs, and my blatant ripoff of Stargate mixed in with Freespace. ^_^ Always a good time drawing your PCs into complacency then throwing big scary mean things at them. :D :D :D

That's very cool! I will also say that the TOR timeline is an area where I drift from my religious devotion to movie-like Star Wars representation. I feel like the past is mysterious and unknown, and so anything can go really. Good stuff ASCI Blue :)

Depending on the era, things are very unknown. It was fun except I had one asshat player who decided he was right and I wasn't. I was GM, I'm always right. Thankfully found another person who is interesting in GMing and another couple people to play. :D

I also took some liberty with newer techs and displacing it to the past involving an Imperial Raider corvette and a Stygium cloaking device. I had a Jedi order precursor who created the gate tech. Eventually my group was going to run into my version of Babylon 5's Shadows/Vorlons from another dimension like the Shivans from Freespace 2. Eventually they'd have had to accumulate a fleet, adequate ground forces, and put the enemy back to their own place or try to negotiate some kind of non-aggression pact.

Woah, Old Republic RP sounds amazing. I just tried out Force and Destiny at PAX and I'd love to get into regular RP group. Let me know if you have space for a noob :)