I've started a campaign to playtest the L5R beta rules. These are my thoughts and reactions.
Legend of the Five Rings Beta Test Campaign
Session One
My players and I spent all of session one on character creation, and I think the creation system used in this edition is really good. The Game of Twenty Questions has been a part of L5R roleplaying since the first edition, but has never been intrinsically tied to character creation before. I think using the twenty questions to determine Ring & Skill increases, as well as Advantages & Disadvantages is a great way for players to make decisions that will shape the personality of their character, as well as allow them to personalize the character. Two bushi from the same clan will have similarities, however the choices made by the players when answering the twenty questions will end up creating characters that are completely different. They will have different Ring scores, different Skills and Skill Ranks, and different Advantages and Disadvantages that will make each character unique.
I also like the way that the twenty questions mechanic gives the GM a few plot hooks for each character before the game even begins, which will allow more personal stories to be used right away in the campaign. The players in this game have already given me a number of ideas in this area. One character has a strained relationship with his family, while another is a playboy who's left a trail of broken hearts in his wake. I can't wait to start using these backgrounds to create trouble for the players!
There is a certain price to be paid for creating characters with such detailed backgrounds and personalities: character creation using the twenty questions mechanic does take some time. It is not an overly quick process coming up with answers to questions like how the character should die, but the result is worth the time investment if even for it's novelty. Seriously, how many of us can whip up a D&D or Savage World character in less than five minutes and be ready to go? Of course you can, but how much do you know about the character you've just created? You know that he's a strong red-haired barbarian who has a sword and some leather armor. After you finish the twenty questions to make a character in this version of L5R, you know who their lord is, and what the character's primary responsibility to their lord is. You know about their family, and their relationship with them. You know about their flaws and weaknesses, and you know how they came about, and how the character deals with them. You know what the character is passionate about and why. This depth of character knowledge allows a much more enriching roleplaying experience for the first few sessions of a game, when compared to other games where your starting character is just a set of numbers on a character sheet.
Now, this is not to say that you can't rush through the twenty questions, get all of the mechanical effects recorded onto a character sheet, and be ready to go. You can do that with this system. However, I think you would be missing out on the opportunity to create a character that you know, a character with a history, and beliefs and feelings, goals and regrets right from the start. I know which character I'd rather play.
My one concern about the twenty questions mechanic is whether or not the starting characters have enough diversity in their skills. A young samurai fresh from their gempuku is expected to have knowledge and experience in a number of areas, including law, history, etiquette, war, and the arts. A few sessions will help me get a better feel for whether the beginning character may need a few more skill ranks spread through the creation process.
Tune in next week for a summary of Session Two.
Edited by jquam