At the moment this is still a concept I'm working on, but could be an interesting way of playing an RPG free-for-all campaign. The Empire is in shambles, some Admirals have split off with their ships to become Warlords. Some have their eyes on controlling the Corellian Sector. Each player starts out with no unique cards. I'm still brainstorming, but I'd thought I'd share this with the community to get some ideas. Maybe someone came up with a similar idea.
Imperial Corellian Conflict free-for-all
6 hours ago, EagleScoutof007 said:At the moment this is still a concept I'm working on, but could be an interesting way of playing an RPG free-for-all campaign. The Empire is in shambles, some Admirals have split off with their ships to become Warlords. Some have their eyes on controlling the Corellian Sector. Each player starts out with no unique cards. I'm still brainstorming, but I'd thought I'd share this with the community to get some ideas. Maybe someone came up with a similar idea.
Like the idea...... but arent commanders unique cards???
If you play a 6 player 500or each take the station game as the all out assault make sure to take pictures ![]()
2 hours ago, DrakonLord said:Like the idea...... but arent commanders unique cards???
Yeah. No commanders as well. Might make games interesting.
43 minutes ago, BrobaFett said:If you play a 6 player 500or each take the station game as the all out assault make sure to take pictures
I take pictures of my games, but i don't know how to post them on here
This is still a concept I have and will plan to get it written down. I'll probably start getting ideas as my group start the Corellian Conflict tomorrow.
I would be concerned about planets and holding them. You would need some rules around that. If a player goes first and attacks an empty system, then they are unable to defend any of their owned planets. Can opponents sweep up the underended ones? Are they off limits?
What hallens if one one player has no planets? Do you go full Smallworld? Give them a new army and let them invade from a map edge?
Allow more than 1 fleet per player? Each player gets a commander via draft or random selection, but they can field 2 (only 1 with the commander). Allow alliances, but do it like Diplomacy with secret meetings and backstabbing.
6 hours ago, Church14 said:I would be concerned about planets and holding them. You would need some rules around that. If a player goes first and attacks an empty system, then they are unable to defend any of their owned planets. Can opponents sweep up the underended ones? Are they off limits?
What hallens if one one player has no planets? Do you go full Smallworld? Give them a new army and let them invade from a map edge?
I'm still brainstorming ideas right now, but I could have everyone start by claiming planets like in the game Risk(which could be fun). Or no one starts without planets. Multiple fleets fighting for one planet and sounds fun and chaotic. I could see that happening. Maybe I could have players split up there fleet to defend their claims especially as their fleet grows. Players could team up or betray each other. You know, as I think of this its like playing Risk.
6 hours ago, kmanweiss said: