A while back I started a scratch build of the Pulsar Skate and would like to show what I've come up with for it! I am still looking for a suggestion or two, I'll note them as I include the parts of the pack!
I've included pictures of the cards that I made in Strange Eons.
So, without further ado, here we go!
The Dial
The Baudo-class Star Yacht is a high-performance vehicle that can outrun many freighters, and so the dial portrays this. I wanted a really fast ship, so I referred to the YTs for comparable speeds and matched the Lancer a bit.
The Chassis
The Baudo is fast, hard to hit. After a bit of playtesting, I've found that this ship is really hard to land good damage on. 2 Evade is nothing to be scoffed at on a Large base and this ship is also able to arc-dodge pretty well. This ship could potentially see a lot of play with Expert Handling when EPT's are available - which I've not seen on any other ship - to make it a ship that can be really hard to get arc on. It does NOT have a turret, so really rewards good flying, clever positioning, and its array of Tech, System, and Crew upgrades to harass enemy ships.
The Title
The Pulsar Skate is Mirax Terrik's ship, and it is a fantastic ship for a quick-moving smuggling operative. It adds the SLAM action and Illicit upgrade to the Baudo for 3 points. In game, it really helps the ship get in and out of tight spaces and still have options if can't attack. Advanced SLAM is a solid choice for when flying the Skate , but not the only modification worth noting. Autothrusters does well to further the survivability of an already survivable ship and really protect the large amount of points poured into this ship.
The Pilots
- Space Lane Drifter - This rich, young, pampered rich kid takes his toys out for joyrides, but he's not super experienced (no EPT).
- Liat Tsayv - Not sure what to put in for his pilot ability, but Liat is Mirax's Sullustan co-pilot. I don't think he'll have an EPT. I'd really love some input for a decent ability for him, but he probably won't be my most used pilot.
- Mirax Terrik (Horn) - Mirax is a really solid pilot. She can choose between stress and ion, so she remains highly flexible. She could SLAM after a red move or use Expert Handling to double reposition, or VI to PS 9 to see what everyone else does first. She is meant to fly well and slip in small amounts of damage when she can and maybe use some Illicit upgrades to hinder her opponents.
- Booster Terrik - Booster's name alone can strike fear into his enemies, and his confidence at the helm of the Skate can really do some damage. He likes going after ships that are considered "more dangerous" than he is so he can hit them harder. He's the damage dealer of these pilots, and the upgrades chosen can really help his damage output.
The Other Upgrades
- Corran Horn (Crew) - Corran is a great pilot, but when he's copiloting his experience of weaving in and out of combat and Force abilities come into play by helping pilots bank focus for their next rounds of combat. He acts similar to Rey, but instead banks Focus tokens when a ship doesn't or is unable to attack. He just wishes his E-Wing was big enough to hold a clone of himself.
- Booster Terrik - Booster continues to intimidate his opponents, causing them to think twice about attacking him when he has a Target Lock.
- Electronic Defense Suite - I wanted to some up with something special for Large ships with Tech upgrades, so this was the solution. It's a passive, defensive upgrade that should help against Alpha-strikes.
Any thoughts? I've worked on this for a while and really checked the balance of everything pretty closely. Nothing gets terribly complicated, except sometimes you really need to think about how Ion tokens work with Mirax.
If anyone can help me come up with a pilot ability for Liat Tsayv, that be great! He won't have an EPT, keep that in mind!