Pulsar Skate Expansion Pack

By Praetorate of the Empire, in X-Wing Painting and Modification

A while back I started a scratch build of the Pulsar Skate and would like to show what I've come up with for it! I am still looking for a suggestion or two, I'll note them as I include the parts of the pack!

I've included pictures of the cards that I made in Strange Eons.

So, without further ado, here we go!

The Dial

The Baudo-class Star Yacht is a high-performance vehicle that can outrun many freighters, and so the dial portrays this. I wanted a really fast ship, so I referred to the YTs for comparable speeds and matched the Lancer a bit.

The Chassis

The Baudo is fast, hard to hit. After a bit of playtesting, I've found that this ship is really hard to land good damage on. 2 Evade is nothing to be scoffed at on a Large base and this ship is also able to arc-dodge pretty well. This ship could potentially see a lot of play with Expert Handling when EPT's are available - which I've not seen on any other ship - to make it a ship that can be really hard to get arc on. It does NOT have a turret, so really rewards good flying, clever positioning, and its array of Tech, System, and Crew upgrades to harass enemy ships.

The Title

The Pulsar Skate is Mirax Terrik's ship, and it is a fantastic ship for a quick-moving smuggling operative. It adds the SLAM action and Illicit upgrade to the Baudo for 3 points. In game, it really helps the ship get in and out of tight spaces and still have options if can't attack. Advanced SLAM is a solid choice for when flying the Skate , but not the only modification worth noting. Autothrusters does well to further the survivability of an already survivable ship and really protect the large amount of points poured into this ship.

The Pilots

  • Space Lane Drifter - This rich, young, pampered rich kid takes his toys out for joyrides, but he's not super experienced (no EPT).
  • Liat Tsayv - Not sure what to put in for his pilot ability, but Liat is Mirax's Sullustan co-pilot. I don't think he'll have an EPT. I'd really love some input for a decent ability for him, but he probably won't be my most used pilot.
  • Mirax Terrik (Horn) - Mirax is a really solid pilot. She can choose between stress and ion, so she remains highly flexible. She could SLAM after a red move or use Expert Handling to double reposition, or VI to PS 9 to see what everyone else does first. She is meant to fly well and slip in small amounts of damage when she can and maybe use some Illicit upgrades to hinder her opponents.
  • Booster Terrik - Booster's name alone can strike fear into his enemies, and his confidence at the helm of the Skate can really do some damage. He likes going after ships that are considered "more dangerous" than he is so he can hit them harder. He's the damage dealer of these pilots, and the upgrades chosen can really help his damage output.

The Other Upgrades

  • Corran Horn (Crew) - Corran is a great pilot, but when he's copiloting his experience of weaving in and out of combat and Force abilities come into play by helping pilots bank focus for their next rounds of combat. He acts similar to Rey, but instead banks Focus tokens when a ship doesn't or is unable to attack. He just wishes his E-Wing was big enough to hold a clone of himself.
  • Booster Terrik - Booster continues to intimidate his opponents, causing them to think twice about attacking him when he has a Target Lock.
  • Electronic Defense Suite - I wanted to some up with something special for Large ships with Tech upgrades, so this was the solution. It's a passive, defensive upgrade that should help against Alpha-strikes.

Any thoughts? I've worked on this for a while and really checked the balance of everything pretty closely. Nothing gets terribly complicated, except sometimes you really need to think about how Ion tokens work with Mirax.

If anyone can help me come up with a pilot ability for Liat Tsayv, that be great! He won't have an EPT, keep that in mind!

Pulsar Skate Expansion Pack Cards.JPG

And here's a few pictures of the scratch build! Let me know if this works for people, I haven't posted pictures on the forum before and am just getting used to using the full extents of Google Drive!

https://drive.google.com/open?id=0B3cpUahH66FrTmtwQ3MwN3p1c2M

Great color combo! Your T-70 is a beaut too.

Nice work on the cards.

For Liat pilot, maybe give his a Nien Numb type ability, like "When there is an enemy in your arc at Range 1, you may assign a free focus."

So maybe something like this?

"After you perform a maneuver, if there is an enemy inside your firing arc at Range 1, you may assign your ship a focus token."

And thanks! My T-70 was my first Rebel repaint and my Baudo was my first scratch build, so I definitely appreciate the complement!

This is neat. I like creating new stuff for fun.

You could probably drop your ship/pilot costs by about 3 points.

For Liat Tsayv I agree with Force, making it a focus based ability feels right. Maybe something similar to the Moldy Crow title; "During the End phase, do not remove up to one unused focus token from your ship."

17 minutes ago, Bullox said:

This is neat. I like creating new stuff for fun.

You could probably drop your ship/pilot costs by about 3 points.

For Liat Tsayv I agree with Force, making it a focus based ability feels right. Maybe something similar to the Moldy Crow title; "During the End phase, do not remove up to one unused focus token from your ship."

Why do you think they should drop? This ship is really hard to kill, I'm not overestimating it, especially since it would be one of the only Large base ships in the game that can equip Autothrusters. I'd just like some evidence or expressions of reasons why. This is what I came to with some of the guys I play with and this is fairly comparable to the YTs, plus I'll need to stack up some arguments to lower it. :)

I'll probably not make Liat's ability a focus bank, especially since this expansion has a crew member for a Focus bank and Rey exists. I'll just give him extra Focus at Range 1.

4 minutes ago, Praetorate of the Empire said:

Why do you think they should drop? This ship is really hard to kill, I'm not overestimating it, especially since it would be one of the only Large base ships in the game that can equip Autothrusters. I'd just like some evidence or expressions of reasons why. This is what I came to with some of the guys I play with and this is fairly comparable to the YTs, plus I'll need to stack up some arguments to lower it. :)

I'll probably not make Liat's ability a focus bank, especially since this expansion has a crew member for a Focus bank and Rey exists. I'll just give him extra Focus at Range 1.

You're probably right especially if you have already been play-testing it. I didn't consider Autothrusters, plus adding in boost and even slam, you would be hard to pin down. I was cost comparing it a little more to the lancer than the YT-1300. Your Baudo and the Lancer both fall in-between the undercosted Jumpmaster and the relatively expensive YT-1300 uniques which feels right.

I usually don't get to play test my creations much so determining proper costs is often just educated guesses.

I think you may be right, partially, in your previous mention. In terms of squad points amongst most of the mentioned Large base ships in this thread (excerpt the JumpMaster, obviously), the Baudo should be one of the cheapest in terms of squad cost. I could see dropping it one or two points on the base cost since it has no additional offensive options, but one of the guys I play with regularly thought that Mirax and Booster were too far away from Han's cost. I may need to come back to the drawing board on that one.

But, to be fair, cost really isn't that hard to figure out. Mostly compare what you're building to something - or several things - that are similar in play style and extrapolate from there. For this, I mostly looked at the two YTs and the Lancer to figure out costing. The YT-2400 is the closest comparison on several levels.

Props for using the proper Baudo-Class design, not the horrible, horrible comic version (it doesn't even look like a skate...)!

By the way, there is a relatively affordable version in 1:270 on Shapeways .

On 10/22/2017 at 3:12 PM, TheWampa said:

Props for using the proper Baudo-Class design, not the horrible, horrible comic version (it doesn't even look like a skate...)!

By the way, there is a relatively affordable version in 1:270 on Shapeways .

I've seen it around. I like it, but I was just trying my hand at a scratch build. If I get a lot of use out it, I'll certainly consider getting a 3D printed model, but for now I'm content to continue to scratch build.