Chasing The Sun - Uni Spoiler

By L5RBr, in Legend of the Five Rings: The Card Game

"Seeker role only

During a conflict were you are the attacking player - move the contested ring to another elegible province and reveal it, if able. That province is now the attacked province"

My doubt: The characters on the first province are all moved to the second, or is declared a attack with no attackers and no defender, so the unicorn can take the advantage of moving abylities?

Neither. Unlike in the CCG, there is no movement between provinces. Characters in play are either at home or in a conflict. When you change the province (with this or the other Unicorn spoiler), the same characters are participating before and after. But they haven't moved (so you can't trigger reactions to characters moving).

I'd love some clarification from rules team, if just because does that count as a "declared" attack if it changes. (I doubt it, but curious)

I interpret the card to mean that the only thing that changes is the province being attacked. Participating character, conflict and ring type all stay the same, you just are fighting at a different province.

The new province would be revealed, if not already revealed, and you would continue the battle.

56 minutes ago, RandomJC said:

I'd love some clarification from rules team, if just because does that count as a "declared" attack if it changes. (I doubt it, but curious)

I'd like the clarification as well (mainly as I feel like they like to throw curve balls), but I agree with Ishi Tonu's and Khudzlin's logic 100%. Much like with Captive Audience and Rally, I doubt it counts towards what you declared.

17 minutes ago, Mirith said:

I'd like the clarification as well (mainly as I feel like they like to throw curve balls), but I agree with Ishi Tonu's and Khudzlin's logic 100%. Much like with Captive Audience and Rally, I doubt it counts towards what you declared.

Oh, I agree, I'd just like official word.

Is it just me or does this seem... awful? I mean what's the point?

Sure, there are other cards to be revealed in the Cycle that might make this good, but at the moment it just seems to expose you to the risk of triggering another harmful province ability.

3 minutes ago, Fumo said:

Is it just me or does this seem... awful? I mean what's the point?

Sure, there are other cards to be revealed in the Cycle that might make this good, but at the moment it just seems to expose you to the risk of triggering another harmful province ability.

It's only real use is if you don't want to be at the province you've attacked.

(Like running into Art of War/Peace or the Earth Provinces, or the Crab one)

Just now, RandomJC said:

It's only real use is if you don't want to be at the province you've attacked.

(Like running into Art of War/Peace or the Earth Provinces, or the Crab one)

Hadn't thought about those. Super situational. Gotta hope Unicorn get another Keeper role.

1 minute ago, RandomJC said:

It's only real use is if you don't want to be at the province you've attacked.

(Like running into Art of War/Peace or the Earth Provinces, or the Crab one)

Could also see it being used as a closer of sorts - have both sides built strength and you wouldn't break the province any more? Well, change to another province you can/might break!

1 minute ago, Fumo said:

Hadn't thought about those. Super situational. Gotta hope Unicorn get another Keeper role.

It also hurts miromoto's fury.

honestly, for me they both kind of suck as abilities.

Edited by RandomJC
4 minutes ago, Fumo said:

Hadn't thought about those. Super situational. Gotta hope Unicorn get another Keeper role.

Well you can always use the Keeper roles from the other clans.........which is what I'll likely be doing since this card pretty much blows.

Talisman (Keeper) >> Chasing the sun (Seeker). Chasing is if for whatever reason you faceplant into an Entrenched position and desperately need to break this province RIGHT NOW. Talisman is how you make them run INTO your entrenched position.

Did your opponent use Talisman of the Sun on you? Retrace your steps!

Talisman of the Sun means your opponent has to break 5 provinces to win the game... that's pretty powerful guys.

Huh, when i first looked at it i guess i assumed it was a reaction. I thought you could negate province reveal reactions with it.

I guess that would be a bit much though.

5 minutes ago, codegnave said:

Huh, when i first looked at it i guess i assumed it was a reaction. I thought you could negate province reveal reactions with it.

I guess that would be a bit much though.

It does force your opponent to use province actions right away though, for example Shameful Display. Otherwise you could switch the province before they have a chance to activate that ability. Also, as a Phoenix player I find this would be extremely useful to get away from Crane's Art of Peace province, as I'd rather not have my attackers getting dishonored just for breaking the province.

21 minutes ago, TheItsyBitsySpider said:

Talisman of the Sun means your opponent has to break 5 provinces to win the game... that's pretty powerful guys.

I'm not picking up what you are laying down. Can you elaborate?

4 minutes ago, LuceLineGames said:

I'm not picking up what you are laying down. Can you elaborate?

If they attack your stronghold you send them to your other unbroken province........keeping you in the game.

Edited by Ishi Tonu
Just now, Ishi Tonu said:

If they attack your stronghold you send them to your other unbroken province.

Still not following. That doesn't mean they have to break 5.

Just now, LuceLineGames said:

Still not following. That doesn't mean they have to break 5.

Need to, no. but certainly means they can't just straight up attack the stronghold so they have to attack the 4th province.

Just now, LuceLineGames said:

Still not following. That doesn't mean they have to break 5.

If they want to win by stronghold destruction they have to break all 5 of your provinces, not just 4.

Normally you break 3 and go after the province under the stronghold. This would move an attack on your stronghold to your other non-stonghold province and buy you some time to maybe steal a win by breaking their stronghold first.

Just now, Ishi Tonu said:

If they want to win by stronghold destruction they have to break all 5 of your provinces, not just 4.

Normally you break 3 and go after the province under the stronghold. This would move an attack on your stronghold to your other non-stonghold province and buy you some time to maybe steal a win by breaking their stronghold first.

I don't think this is correct at all, this doesn't change the rules of the game that requires you to break 3 to go after the stronghold??

Since it's an attachment, you can use the ability once per round for as long as the attachment remains in play and unbowed. HOWEVER! It's unique, so you can only have one copy in play at a time. It only swaps provinces for one conflict per round. So it can be played around if the opponent can declare a second conflict that round. Or, if the opponent can find a way to bow the attachment before its ability can be used. Or, if the opponent has Let Go or other attachment discard tech to play.

So really, you *might* get your opponent to waste effort breaking 5 provinces, but a smart opponent will find a way to play around this.

4 minutes ago, LuceLineGames said:

I don't think this is correct at all, this doesn't change the rules of the game that requires you to break 3 to go after the stronghold??

They don't /have/ to. But If you have a talisman, or they think you are playing it, they need to work around assuming you can redirect their attack from the stronghold province to your 4th unbroken regular province. So either they need to break it first, preventing this from happening, or they will probably accidentally break it by getting redirected there.