1 hour ago, Zarick said:This is the most telling thing to me. You're pretty much explicitly defining "annoying rules" as things that disadvantage your character.
That's not what I'm saying at all. You're clearly not reading, and if you are, you definitely aren't comprehending. Good lord you're obnoxious.
QuoteLike, yes, absolutely, you can negate Strife if you try hard enough. But then that's all you'll be doing, isn't it?
Well, that and succeeding at the majority of your tasks. I think people who think like you do haven't really done the math on the other stances. Fire gets brought up all the time for its "extra successes" except it doesn't really account for the fact that, mechanically it only offers substantial successes (.66 per die roll) if you are rolling the D6 trait dice, and the opportunity cost of raising your Fire Trait over the defensive traits is pretty substantial given how much better combat results you will get from Air & Earth and how much better Strife management you get from Water. Fire is probably the weakest of the four, with no clear incentive for use aside from its impact on your Composure rating. It's definitely weaker for Bushi given how much better Opportunities convert for Striking as Air/Earth as they do for Striking as Fire. Fire will probably only be seen in characters who want to leverage Fire Invocations and Kihou, and that's not even guaranteed once the meta plays itself out. It may turn out that Fire Invocations aren't worth the time and XP. But we'll see.
QuoteI don't know why you haven't mentioned Void stance much,
I'm not at all surprised you don't know things. Fact is, I mentioned Void stance, but since it only blocks rolled Strife rather than removing accrued strife, mechanically it's not as strong as Water. If your character cannot avoid gaining Void in character creation, it's okay as an alternative. But in most practical cases, Water will be better.
QuoteIf your game throws characters gimmes all the time that they can fail on purpose and there's no story or mechanical consequences, then it probably is a bad mechanic for you.
You're still arguing apples and oranges, but the only thing on the menu is chicken. The point is that the rule is stupid if it's so pointless characters are having to "game" it for failed rolls, and it's pointlessly aggravating if the characters can't fail at those rolls and just never get their Void Points back. Void Point Regeneration is overwhelmingly disliked on this forum. It's not just me. If you like it, you may want to reconsider what you might be missing in your understanding of the rules.
Quoteyour example absolutely does sound like a fun minigame to me.
That's all you ever had to say, dudeski. If you like different styles of gaming from me, that's fine, but don't argue facts with me. Everything I laid out was a fact. Then I described why those facts don't equate to a well-designed game system in my opinion.
Edited by TheVeteranSergeant