d10 Conversion Homebrew

By BlindSamurai13, in Legend of the Five Rings Roleplaying Game Beta

Why d6s and d12s and not d10s? It just comes off as strange to me. Dice association with a game system is a real thing. lol

Anywho I did something about it and here is my d10 Conversion Homebrew.

First, I took two d10 sets of two different colors and assign one color as the Ring Die and the other color as the Skill Die. Second, roll my die pool and place each die in the left bracket with its associated die type and number and Lastly, look to the right blanket and boom, there is my die result.

Thoughts

1, This now feels right to me using d10s instead of d6s and d12s (or at least going in the right direction) and 2, don't have to worry about buying custom dice now. *Insert Rick Flair "Wooo!" here*

P.S. Folks can now adjust the bracket for a easier games (less Strike and more Opportunities), harder games (more Strife and less Opportunities) or how ever you like.

Ring Die (Insert Color Die Here)

1

Blank

2

Blank

3

Opportunity

4

Opportunity

5

Opportunity / Strife

6

Opportunity / Strife

7

Success / Strife

8

Success

9

Explosive Success / Strife

10

Explosive Success / Strife

Skill Die (Insert Color Die Here)

1

Blank

2

Opportunity

3

Opportunity

4

Opportunity

5

Success / Opportunity

6

Success / Strife

7

Success

8

Success

9

Explosive Success / Strife

10

Explosive Success

Edited by BlindSamurai13

interesting. Was wondering if you would use Instead of D12/D6 a pairing D10/D5.

Well, I'm pretty sure they used d6 and d12 to bring more balance to the game. One of the main problems of the old system was that raising the values on rings was always better than raising skills. Because rings affected a mayor group of rolls, and also the number of kept dice. They tried to fix it with Mastery Abilities, but it didn't quite work well. So FFG decision to split ring dices in d6 and skill dice in d12 now makes you want to keep a balance between rings and skills when expending XP.

9 hours ago, Nitenman said:

interesting. Was wondering if you would use Instead of D12/D6 a pairing D10/D5.

Me personally, I'll just stick to d10s (since I have 4 sets 10 d10s); I don't have any d5s. Feel free to use this as a template if you wish to do that though. :)

1 minute ago, BlindSamurai13 said:

Me personally, I'll just stick to d10s (since I have 4 sets 10 d10s); I don't have any d5s. Feel free to use this as a template if you wish to do that though. :)

Sorry, was just a silly joke :) ,I dont even think D5 could exist. I have a tons of D10 too and i'll give a try to your conversion system I think.

Edited by Nitenman

Seems reasonable, you could use the label sheet to label d10's in your layout. Having the symbols on the dice makes resolution of a roll much much quicker.

Their Ring dice have:

50% Suc (including 17% Explosion) = 5/10 with 2 explosion

33% Opp = 3/10

17% Blank = 1.7/10 so 2/10

50% Strife = 5/10

so The faces should be:

Bl, Bl, Opp, Opp/Str, Opp/Str, Suc, Suc, Suc/Str, Ex/Str, Ex/Str.

Their skill dice is a problem for you though. You need to choose if there's less Opp or more Str:

Success: 58% (17% exp) so 6/10 with 2 Exp

Opp: 33% so 3.3/10 I would go with 3/10 with one paired to a Success.

Blank: 17% 2/10

With 25% Strife that I would make into 3/10.

Now another option would be use a d10 Ring and d20 Skill system, those dice are very common amongst players. If you did that then the balance could be more easily maintained... but then why?

I don't see why you can't spend $3 on a pack of plain d6 and $3 on a pack of plain d12. It's changing something only because you already own some d10's, I'm confused.

Edited by Richardbuxton
2 hours ago, Tabris2k said:

Well, I'm pretty sure they used d6 and d12 to bring more balance to the game. One of the main problems of the old system was that raising the values on rings was always better than raising skills. Because rings affected a mayor group of rolls, and also the number of kept dice. They tried to fix it with Mastery Abilities, but it didn't quite work well. So FFG decision to split ring dices in d6 and skill dice in d12 now makes you want to keep a balance between rings and skills when expending XP.

I calculated that with the Ring Die and the Skill Die.

Ring Die

  • 2 in 10 chance to roll a Blank
  • 4 in 10 chance to roll a Opportunity (within that, 2 in 4 chance to roll a Strife along with it)
  • 2 in 10 chance to roll a Success (within that, 1 in 2 chance to roll a Strife along with it)
  • 2 in 10 chance to roll a Explosive Success with Strife

To compare

Skill Die

  • 1 in 10 chance to roll a Blank
  • 4 in 10 chance to roll a Opportunity (within that, 1 in 4 chance to roll a Success along with it)
  • 4 in 10 chance to roll a Success (within that, 1 in 4 chance to roll a Opportunity along with it or 1 in 4 chance to roll a Strife along with it)
  • 2 in 10 chance to roll a Explosive Success (within that, 1 in 2 chance to roll a Strife along with it

Still, different than the d6 and d12. Translating them to "in 10 chance":

8 hours ago, BlindSamurai13 said:

Ring Die

  • 2 in 10 chance to roll a Blank
  • 4 in 10 chance to roll a Opportunity (within that, 2 in 4 (50%) chance to roll a Strife along with it)
  • 2 in 10 chance to roll a Success (within that, 1 in 2 (50%) chance to roll a Strife along with it)
  • 2 in 10 chance to roll a Explosive Success with Strife

Ring Die D6

  • 1.66 in 10 chance to roll a Blank
  • 3.33 in 10 chance to roll a Opportunity (within that, 1 in 2 (50%) chance to roll a Strife along with it)
  • 3.33 in 10 chance to roll a Success (within that, 1 in 2 (50%) chance to roll a Strife along with it)
  • 1.66 in 10 chance to roll a Explosive Success with Strife
9 hours ago, BlindSamurai13 said:

Skill Die

  • 1 in 10 chance to roll a Blank
  • 4 in 10 chance to roll a Opportunity (within that, 1 in 4 chance to roll a Success along with it)
  • 4 in 10 chance to roll a Success (within that, 1 in 4 (25%) chance to roll a Opportunity along with it or 1 in 4 (25%) chance to roll a Strife along with it)
  • 2 in 10 chance to roll a Explosive Success (within that, 1 in 2 (50%) chance to roll a Strife along with it

Skill Die D12

  • 1.66 in 10 chance to roll a Blank
  • 3.33 in 10 chance to roll a Opportunity (within that, 1 in 4 chance to roll a Success along with it)
  • 4.16 in 10 chance to roll a Success (within that, 1 in 5 (20%) chance to roll a Opportunity along with it or 2 in 5 (40%) chance to roll a Strife along with it)
  • 1.66 in 10 chance to roll a Explosive Success (within that, 1 in 2 (50%) chance to roll a Strife along with it.

So, a little bit different. You should adjust the Normal Success chances in the Ring Die (unless you want to make the game more difficult) and the chance to roll Strifes within Successes in the Skill Die. But be aware that those small differences will end adding up.

That's bound to happen with a conversion but I did it my way (even the placement of numbers with symbols). This feels right to me since this uses d10s and not d6s and d12s, and I no longer have to worry about buying custom dice. Feel free to use this as a template if you wish to adjust it your way. :)