Would 3 X-Wings work against Nym?

By Jiron, in X-Wing

Hello fellow pilots,

You know, I am quite tired of all the "This needs fix" and "Make FAQ" or "2.0 needed" and "This and that faction is too powerful" as well as all the "counterthreads" made by trolls. I felt the need to point that out.

Now to the point, I am heading to a tournament and I still didn't chose a list. I have had quite some success with the list of 3x Red Squadron Veteran+Predator+Targeting Astromech+Weapons Guidence+IA. The damage output is very reliable and it has the total of 18-21 hit points. Now, what should I do to kill Nym with such a list? Would at least two of my x-wings survive the initial exchange? Thanks for the comments from you who ever fought him.

I was actually thinking about this the other day. You probably want something more like:

99 (3x) RSV w/ Crackshot, Targetting Astro, Pattern Analyser, AT.

You have Crackshot to push damage through initially, then when you K-turn or Tallon roll you get a Focus + TL. Autothrusters will help in the turret heavy meta we find ourselves in, and 18HP at agility 2 with AT is solid if the first engagement is at R3.

It's not an amazing list, but it's OK.

Edited by CRCL

You can burn Nym down in 2 rounds, whilst taking minimal damage, if you can get all your ships pointing the right way and in the right place. Or, he can bomb and turret you to death while you get no shots if your opponent is better than or as good as you.

You could probably exchange them for Nym, but you probably won't scrath four wookie gunships.

*gets excited because potentially talking about t-65s*

*reads post*

oh...

well anyway I think you'd want to switch out weapons guidance for pattern analyzer or primed thrusters. The one damage conversion from a blank is nice but you already have targeting astromech and predator for rerolls so weapons guidance feels redundant. And you may need your focus for other things.

As for survival I would say it depends on nym s wingman. Dash, Miranda, or Rey? Not likely. Biggs and lowrhick? Still not great, but a lot better odds than the mentioned above. Dengar... well as long as you don't shoot him you'll be fine during the first round of combat.

4 hours ago, Jiron said:

Hello fellow pilots,

You know, I am quite tired of all the "This needs fix" and "Make FAQ" or "2.0 needed" and "This and that faction is too powerful" as well as all the "counterthreads" made by trolls. I felt the need to point that out.

Now to the point, I am heading to a tournament and I still didn't chose a list. I have had quite some success with the list of 3x Red Squadron Veteran+Predator+Targeting Astromech+Weapons Guidence+IA. The damage output is very reliable and it has the total of 18-21 hit points. Now, what should I do to kill Nym with such a list? Would at least two of my x-wings survive the initial exchange? Thanks for the comments from you who ever fought him.

Whoa?

Asking...for actual tactics....with a given list?

What the heck are you doing on the interwebz? Don't you know it's reserved for ranting loonies?

Anyway.

Interesting list. At the risk of poking holes in my own advice, I'm intrigued by wanting both Predator and Targeting Astromech; multiple sources of rerolls don't stack.

Predator and Weapons Guidance together is nice; meaning that if you've got a shot and a focus token, 3 hits is likely and 2 is almost a formality.

How you need to kill nym depends on what tasty flavour you're facing. Broadly speaking, Nym as I've seen him falls into two categories:

  • Autoblaster Turret/Accuracy Corrector - wants to be at range 1, landing 2 automatic hits plus 2 damage dice rolls that you can't evade
  • Twin Laser Turret/Advanced Sensors or Fire Control - wants to be at range 3 out of arc, weaving like a looney and using bombs to punish you for chasing him. Cruise Missiles optional but likely.

The first one wants to be engaged from range 3, spread out. Don't try to get to range 1 (because that's where a single barrel roll or wrong guess on his manoeuvre will let him dodge an arc - and that's 2/3 of your firepower gone).

The second, from range 2. Still don't go for range 1, because he'll barrel roll out of the way, you'll get no shot and eat bomblet. At range 3, though, he's probably winning the exchange with 2 green dice to three red dice on both your attacks and his (if you had autothrusters, it'd be no contest, but you don't).

So pursue him, but don't chase him. Split up and come in from multiple angles - if you can, use one guy to boost to get ahead of him (just be aware of when he might be able to do a speed 4 straight to set up a cruise missile shot).

Depending on who else you're facing, you might have the toughness to take nym down without losing too much of the squad. He is fairly fragile for his cost, so it should only take about half a dozen primary attacks to finish him off.

You’ll burn Nym down quickly enough, it’s the Miranda or Dengar that comes with him you’ll struggle against.

Have you seen the Are Triple T-70s Viable thread in squad lists? Well worth a read, and we’d certainly value your contribution especially since it doesn’t involve our usual three ace build!

Edited by Estarriol

If you actually can catch Nym in arc, it is easy to kill him. However, you've beaten the player not the ship in such an instance. A practiced Nym player won't let that happen easily, or will cause so much havoc with your list that Nym's wingman can clean up what is left.

Planning for you opponent to play sub optimally is not a good plan at all. 3X of any flavor will struggle against Nym imo.

56 minutes ago, NervousSam said:

...However, you've beaten the player not the ship in such an instance.

0mw1I8e.gif

If you face a lot of bad Nym play, perhaps, you can burn Nym down relatively quickly if you're able to get a lot of shots on him in arc fully modified. If you're playing against a good Nym player expect to be arc dodged or intentionally bumped and watch for the wingman (whether Dash, Miranda, or Dengar) to make sure you aren't wiped out while trying to pin down Nym.

If you're planning to take this to a tournament you also want to consider your matchups against other popular and effective lists like Dash/Miranda, triple jumpmasters, Mir/Biggs/Low, or whatever is flown heavily in your area.

If you're looking for tournament practice Vassal is always an option if you don't have good players in your area to play. Log in, let your opponents know you want to practice against tournament lists, and start figuring out what works and what doesn't.

Autothrusters would be a good buy on those guys. Makes you a lot tougher against those TLTs.

Self promotion:

Both my games vs Nym i won 100-0.... so yes 3x T-65's can handle nym.

Nym isn't going to joust you, he's either going to boost around you and out of arc or turn back toward his own board Edge and let you chase him through his never ending bombs.

10 hours ago, NervousSam said:

If you actually can catch Nym in arc, it is easy to kill him. However, you've beaten the player not the ship in such an instance. A practiced Nym player won't let that happen easily, or will cause so much havoc with your list that Nym's wingman can clean up what is left.

Planning for you opponent to play sub optimally is not a good plan at all. 3X of any flavor will struggle against Nym imo.

This post is a great example of what is wrong with the some of the x-wing community.

X-wing is fundamental about outflying your opponent. I have no idea how to even respond to this post. Yes if your opponent outfly's you, you will struggle but that has nothing to do with nym that is literally the game of x-wing.

Beating the player is what i try to do every single game i play, lists play way less a factor in my wins or losses compared to who my opponent is and their skill at flying.

Sorry NervousSam i dont want to be rude but this really did bother me.

/\ Exactly this. It’s like saying if you choose to fly T-65s you can’t possibly be a good player.

1 hour ago, Estarriol said:

/\ Exactly this. It’s like saying if you choose to fly T-65s you can’t possibly be a good player.

Eh, it's more like pointing out that raw damage output isn't that important when it's locked forward and you're fighting a ship that is extremely maneuverable and has a 360 arc. OP mentioned the "initial exchange" which implied that he was expecting Nym to just joust him and eat 3 X-Wing attacks, which is very unlikely in an actual game situation. The question that should be asked here is "do I have the tools to consistently catch Nym in arc every turn and out damage him before my ships start dying to his bombs, TLT and wingmate?

Having played with and against adv sensors Nym quite a lot, this kind of list would be very easy to kite and dodge.

@Jiron

Have you played against Nym yet? He does a lot of damage, but his 1 agility is his Achilles heel.

Like others have stated, it's the wingmate that you have to worry about. PS 10 Nym + Advance Sensors + Bomblet + Turret + Genius will soften you up and Miranda, Dash, Dengar, etc. will clean up. I suggest having a bullet sponge in your list, something with regen & a turret or a rear arc (an ARC, Y-Wing or Miranda) to help you weather the storm.

If you bring Roark (TLT + Title + Chewbacca + Vectored Thrusters) that could work okay with your Red Sq. Vets. Roark will make one of your Red Vets PS 12, so they could out PS Nym & his partner.

Also, as someone stated earlier, Pattern Analyzer is probably a better Tech upgrade to take; you can still boost/focus/TL before taking a stress.

One last thing that I've noticed: in my area a number of Nym players seem to forget that you can use the rocks against them. It's a given that you're going to get an extra defense dice if there's an asteroid obstructing their attack, but Nym is much less likely to barrel roll towards you & drop a bomblet before/after doing their maneuver if they're going to risk passing over or landing on a rock and maybe taking damage.

When you place rocks during Turn 0, try and make a small cluster (3 or more), then deploy in a way that you can keep them between you & Nym once you're at combat range.

Good luck and keep us updated.

Edited by Force Majeure

1 green dice. Nym dies to concentrated fire, burn him down before he has time to do much damage :)

3 X-Wings should be fun :D

Image result for kill it kill it now

RoV

Edited by Rat of Vengence

Oh - one other suggestion:

Nym's green dial is pretty bad, and when he loses advanced sensors and the ability to barrel roll if he doesn't do a green move, he's a lot more predictable. Yes, he could take Unhinged Astromech, but how often does anyone take that rather than "Genius" given his rules as a bomb-layer?

As a result, R3-A2 is a good call for making him less slippery (as it is for dealing with any elusive ace), and it's a free swap for one of your targeting astromechs. Sadly, he's a bit too tough (5 hull) for flechette torpedoes to double-stress him.

The big thing will be figuring out your approach - it's a question of balance.

Stay too close together and it's easy to dodge arcs, split up too much and you will get a shot, but only 1, and you'll get picked apart one at a time.

Equally, rush in for range 1 against someone with advanced sensors and barrel roll and you'll likely lose more attack dice in sabre-danced arcs than you gain in range 1 bonuses - but stay at range 3 and it's 3 red versus 2 green for both you and nym, and he has more shields and hull.

The ideal approach is:

  • Aim for range 2 - even if he has an engine upgrade and boosts, he's not going to get you into a bomblet blast, and with a talon roll, you have options to clear and come about without overflying him directly. That puts him at a range where he's not getting bonus green dice but it's less likely he can 'edge' out of arc if you guess slightly wrong (bank vs turn, for example)
  • Above all, jousting cannot be "three ships in range 1 of each other flying parallel". That works when you're flying in formation with Biggs, Howlrunner or Serissu because you have to. But if you don't you need to concentrate arcs of fire, not ships. Having the ships spread out and coming in from about eight o'clock, six o'clock and four o'clock is a lot better, because that gives you a nice crossfire that nym will struggle to dodge; barrel rolling out of one arc will give someone else a range 1 shot and so on.

18 hours ago, FTS Gecko said:

0mw1I8e.gif

Silence! Did you not know that anything which is not a 'hard counter' is unplayable?

What is this 'tactics' heresy of which you speak?

Edited by Magnus Grendel
3 minutes ago, Magnus Grendel said:

Yes, he could take Unhinged Astromech, but how often does anyone take that rather than "Genius" given his rules as a bomb-layer?

That's actually because Havoc says Unique droids only. Because otherwise you bet people would be saying, "Screw you, Genius, I want green Tallon Rolls!"

6 minutes ago, DR4CO said:

That's actually because Havoc says Unique droids only. Because otherwise you bet people would be saying, "Screw you, Genius, I want green Tallon Rolls!"

Also a fair point. Something being impossible is normally a good reason not to do it.

7 hours ago, Tvboy said:

Eh, it's more like pointing out that raw damage output isn't that important when it's locked forward and you're fighting a ship that is extremely maneuverable and has a 360 arc. OP mentioned the "initial exchange" which implied that he was expecting Nym to just joust him and eat 3 X-Wing attacks, which is very unlikely in an actual game situation. The question that should be asked here is "do I have the tools to consistently catch Nym in arc every turn and out damage him before my ships start dying to his bombs, TLT and wingmate?

Having played with and against adv sensors Nym quite a lot, this kind of list would be very easy to kite and dodge.

1st, thank you for your reply, however, you are misreading my mind.

2nd, as others pointed out, I believe in the motto "It's not your list, it's you", which basically means you can't kite and dodge the list, you can kite the player.

11 hours ago, Estarriol said:

/\ Exactly this. It’s like saying if you choose to fly T-65s you can’t possibly be a good player.

This was not my intention. You can be a good player and choose to fly whatever ships you like.

However, you may not get good results. If you don't see how big of an uphill climb 3X will have against the biggest monster in the Meta right now, then I can't help. I'd rather give the OP an honest answer than blow smoke about this #whatmeta carebear stuff.

7 hours ago, Jiron said:

1st, thank you for your reply, however, you are misreading my mind.

2nd, as others pointed out, I believe in the motto "It's not your list, it's you", which basically means you can't kite and dodge the list, you can kite the player.

I apologize for misinterpreting your post. It's fun to say that you will just out play them, but if both players are at around an equal skill level, Nym has the tools to see where your firing arcs are and react accordingly, boosting or barrel rolling as needed to carry him to the spot where your firing arcs are least effective.

Good luck to you, I hope you outfly every Nym player you meet.

Here's what I do:

Kylo Ren: Swarm Leader, Recon Specialist, Weapons Guidance

and an x7 and an Advanced.