Dark side of nerfs and rewording!

By Zazaa, in X-Wing

I have grown tired of checking out what my upgrade cards and pilots really can do now. It is actually making me very unhappy that really if I don't keep up with the FAQ I am not sure if I play correctly. I wish we could undo everything so my cards that I have spent a lot of money would actually be valid and something that I could trust on, rather than just always checking if they work like they say in the cards.

I don't know my cards anymore and it really is affecting my game! :angry:

It just sucks big time y'all know this! I agree there has been some good changes, but I would like to be able to check my card rather than scrolling through FAQ while playing. I almost feel like I could just use my squadron builder rather than using those cards, right?

Sorry for the outburst, but I have been playing faulty some upgrades few times and it feels stupid! :unsure:

I assume you're not actually complaining about FAQs (official rulings on unclear or ambiguous interactions a card may be involved in) but rather specifically about errata -- the card being changed to say something different than its original text. The later are, generally, quite rare and represent a much smaller space within the FAQ documents than the FAQs themselves.

As you note, as long as you use a squad-builder which updates for FAQ/errata, you can treat that as an authority during casual games and double-check your list before an official event if you're worried about it. Alternatively, you can proxy 'corrected' versions of the errata'ed cards. FAQ documents are updated fairly infrequently, and when they are it's rare to have more than about three errata issued -- it wouldn't be hard periodically to keep up with proxies for erratas.

I feel obliged to point out that, out of the several hundred cards we have in the game at this point, an absolutely jaw-dropping total of eight have received errata that changes how they operate (most of the erratas have been to address cards that were worded so badly they didn't work at all). Twelve if you count the four reference cards. And two of those didn't have their effect changed, they just had additional squad building restrictions placed on them. Is that really so hard to remember?

Edited by DR4CO

There is a point to the whole list building in competitive scene, now that the words on a card can be changed via Pen & Ink erratum the cards are really just a price check and by price check I mean squadron point and list, not an actual price check.

When the leak came out there was a proposed squadron point change which would have completely remove all physical functionality of the pilot and upgrade cards all together where I would argue that the pilot and upgrade cards should no longer be required at tournaments. Just the models, dials, and cardboard tiles and in place of the cards a squadron list with all the up to date corrections such as point cost and errata be required along with dice, templates and tokens.

Right now upgrade and pilot cards still serve a function in list building but you really need an up to date list builder if you don't want to keep printing out the most up to date rules and take them with your collection.

FFG could issue a card pack after the rest of the "Balance" FAQ for $10 US and people would buy them to keep their games clear and simple.

The reason they will not is the clearly the Raider's fault.

10 hours ago, Zazaa said:

I have grown tired of checking out what my upgrade cards and pilots really can do now. It is actually making me very unhappy that really if I don't keep up with the FAQ I am not sure if I play correctly. I wish we could undo everything so my cards that I have spent a lot of money would actually be valid and something that I could trust on, rather than just always checking if they work like they say in the cards.

I don't know my cards anymore and it really is affecting my game! :angry:

It just sucks big time y'all know this! I agree there has been some good changes, but I would like to be able to check my card rather than scrolling through FAQ while playing. I almost feel like I could just use my squadron builder rather than using those cards, right?

Sorry for the outburst, but I have been playing faulty some upgrades few times and it feels stupid! :unsure:

I print out the FAQed/Errataed cards and put them in the sleeve with the original. So far FFG themselves and a bunch of fans have done versions of the cards that can be printed out.

If you're on a budget, hand written sticky notes work too.

Edited by Koing907

You could use an online squad builder like a civilized person.

13 hours ago, Marinealver said:

There is a point to the whole list building in competitive scene, now that the words on a card can be changed via Pen & Ink erratum the cards are really just a price check and by price check I mean squadron point and list, not an actual price check.

They're also an actual price check too, that you paid the required 'toll' (expansions you only need cards from) to be allowed to field a given squad.

4 hours ago, clanofwolves said:

FFG could issue a card pack after the rest of the "Balance" FAQ for $10 US and people would buy them to keep their games clear and simple.

The reason they will not is the clearly the Raider's fault.

"Balance"

air-quotes.gif

Edited by Favoritism Flight Games
I DONT NEED A REASON
22 minutes ago, Favoritism Flight Games said:

"Balance"

air-quotes.gif

It's coming...the health of the game rests on it; the patient seems to have autoimmune disease.

I never look at physical cards anymore. I always pull up a squad builder like YASB because a. the cards are always up to date and b. it's way faster than digging through my physical cards.

15 hours ago, Zazaa said:

I almost feel like I could just use my squadron builder rather than using those cards, right?

Yes.

I don't even carry my cards unless I am going to a tournament. And even then I do it just in case someone wants to be a rules lawyer and confirm I have them. I print out my lists with http://xwing-builder.co.uk/build and choose the 'show cards' option. 2 sheets of paper and I have all my cards laid out with the correct text on them with no mess.

20 hours ago, Zazaa said:

I almost feel like I could just use my squadron builder rather than using those cards, right?

Other minis games use gigantic books they list all combinations of units. Be glad for the visual aid of cards and easy reference like list builders.

10 hours ago, clanofwolves said:

FFG could issue a card pack after the rest of the "Balance" FAQ for $10 US and people would buy them to keep their games clear and simple.

Yeah...sounds more and more like everyone wants this game to go full 40k.

20 hours ago, DR4CO said:

I feel obliged to point out that, out of the several hundred cards we have in the game at this point, an absolutely jaw-dropping total of eight have received errata that changes how they operate (most of the erratas have been to address cards that were worded so badly they didn't work at all). Twelve if you count the four reference cards. And two of those didn't have their effect changed, they just had additional squad building restrictions placed on them. Is that really so hard to remember?

they also erratad some interactions between things and even what an evade token does, so it does get complicated.

Just now, Vontoothskie said:

they also erratad some interactions between things and even what an evade token does, so it does get complicated.

They've clarified how cards interact with each other and the rules. That is not the same thing as errata, and I cannot imagine people would rather remain ignorant of them.

17 hours ago, Koing907 said:

I print out the FAQed/Errataed cards and put them in the sleeve with the original. So far FFG themselves and a bunch of fans have done versions of the cards that can be printed out.

And at the current rate of FAQ release, you should only have to do this once every year or two to stay up to date

8 hours ago, GrimmyV said:

Yeah...sounds more and more like everyone wants this game to go full 40k.

How is wanting updated cards, balanced rules, and competitive classic ships going full 40k?

1 hour ago, Gadgetron said:

How is wanting updated cards, balanced rules, and competitive classic ships going full 40k?

Well if you want a yearly released book that updates all the stats and pilots (including costs) instead of cards....

To be frank I find it ridiculous that what is supposed to be a simple dogfighting game aged at teenagers and above has an FAQ just one page shorter than the rules.

I've been wargaming since 1981, and with the greatest of respect to you younger guys, that's longer than many of you have been alive so I think I know what I'm talking about when I say that an FAQ of that length will send many new players running a mile once they are aware of it.

I mainly play Armada now and once you take out the Corellian Conflict campaign stuff from its FAQ it's much more reasonable by comparison.

I finally managed to get a game of X Wing in a week or so (it's dead at my wargame club) and I look at the FAQ and think to myself "I have to know all THIS to be up to speed????" Sorry, this is supposed to be fun, not simulating studying for a degree.

3 hours ago, Bolshevik65 said:

To be frank I find it ridiculous that what is supposed to be a simple dogfighting game aged at teenagers and above has an FAQ just one page shorter than the rules.

I've been wargaming since 1981, and with the greatest of respect to you younger guys, that's longer than many of you have been alive so I think I know what I'm talking about when I say that an FAQ of that length will send many new players running a mile once they are aware of it.

I mainly play Armada now and once you take out the Corellian Conflict campaign stuff from its FAQ it's much more reasonable by comparison.

I finally managed to get a game of X Wing in a week or so (it's dead at my wargame club) and I look at the FAQ and think to myself "I have to know all THIS to be up to speed????" Sorry, this is supposed to be fun, not simulating studying for a degree.

well I'm sure new players flying their favorite Star Wars ships like TIE fighters and X-Wings (not like the game is named after em' or anything...) wont find it at all ridiculous when they get mercilessly slaughtered facing down toilet seats...

But yea, lets not do any FAQing or balancing, that might run off new players...

41 minutes ago, Gadgetron said:

well I'm sure new players flying their favorite Star Wars ships like TIE fighters and X-Wings (not like the game is named after em' or anything...) wont find it at all ridiculous when they get mercilessly slaughtered facing down toilet seats...

But yea, lets not do any FAQing or balancing, that might run off new players...

I think you'll find that T65 X Wings are very rarely seen now in the game that's named after 'em. Still if you think an FAQ that will soon be longer than the rules is a good thing, knock yourself out. I stand by what I said, in my view it's ridiculous. Sadly my playgroup took the same view and as I said earlier it's now dead at the wargame society I attend every week.

As for FAQing and balancing, here's a radical thought. Why not stop pumping out new waves of obscure S and V ships, slow down and do the playtesting right in the first place? Whilst they're at it they could stop gouging the players by requiring them to buy ships for the seldom played epic format or out of faction if they want to get cards that correct play balance screw ups that FFG made in the first place.

Just a thought.....

Edited by Bolshevik65
9 hours ago, Bolshevik65 said:

I think you'll find that T65 X Wings are very rarely seen now in the game that's named after 'em. Still if you think an FAQ that will soon be longer than the rules is a good thing, knock yourself out. I stand by what I said, in my view it's ridiculous. Sadly my playgroup took the same view and as I said earlier it's now dead at the wargame society I attend every week.

As for FAQing and balancing, here's a radical thought. Why not stop pumping out new waves of obscure S and V ships, slow down and do the playtesting right in the first place? Whilst they're at it they could stop gouging the players by requiring them to buy ships for the seldom played epic format or out of faction if they want to get cards that correct play balance screw ups that FFG made in the first place.

Just a thought.....

I think its time for X-Wing 2.0 that balanced the game, new cards, new rules, updated pilot abilities, points, whatever is needed to balance the game. FFG and a large portion of the games following just aren't accepting of that. A 2.0 that fixes the game, followed by releases that maintain that balance with very limited need for hotfixes and errata for whatever slips through the playtesting gaps.

As for your second point, I agree 100%! Scum and Villainy needs to be entirely reconfigured, because as I recall, the Hutt's and Black Sun Syndicate aren't exactly friends, they need to have affiliation limits. S&V is basically Star Trek Attack Wing: Star Wars! Releasing new S&V ships in some sad attempt to balance them just exacerbates the situation! Side note, I don't think Resistance or First order should be Rebel or Imp either, but their own factions, hopefully, the new movie will bring enough ships to warrant their split.

6 hours ago, Gadgetron said:

I think its time for X-Wing 2.0 that balanced the game, new cards, new rules, updated pilot abilities, points, whatever is needed to balance the game. FFG and a large portion of the games following just aren't accepting of that. A 2.0 that fixes the game, followed by releases that maintain that balance with very limited need for hotfixes and errata for whatever slips through the playtesting gaps.

As for your second point, I agree 100%! Scum and Villainy needs to be entirely reconfigured, because as I recall, the Hutt's and Black Sun Syndicate aren't exactly friends, they need to have affiliation limits. S&V is basically Star Trek Attack Wing: Star Wars! Releasing new S&V ships in some sad attempt to balance them just exacerbates the situation! Side note, I don't think Resistance or First order should be Rebel or Imp either, but their own factions, hopefully, the new movie will bring enough ships to warrant their split.

Yeah I agree with what you're saying. On the rare occasions I do get to play I avoid same faction match ups and don't mix Galactic Empire with First Order or Rebels with Resistance in my squadrons. If possible I try to play Empire Vs Rebels and First Order Vs Resistance. It just seems more logical. Having Darth Vader fly with First Order wingmen seems plain silly, he's been dead 30 years! Keeping the factions aligned in this way seems to make for better games too.

Scum and Villainy I have zero interest in and I haven't collected a single S + V ship. They seem a peripheral element of the movies whose part has been built up by FFG in order to sell more ships. In doing so they have pretty much broken the game IMO but we have to also keep in mind FFG are a business not a charity and they exist to make money so of course they are going to go down the S + V route. Given that I don't know much about the backstory of S + V your idea of different Scum factions seems good. Combining that with the restrictions on who flys with and fights against who that I outlined above might solve many of the game's problems but we both know that restricting people in that way isn't going to catch on. I don't want to learn a new set of rules for X Wing, I just don't play it much these days so it's hard to justify the investment in time and effort, but I have to reluctantly admit that 2.0 is looking like the only way to fix a game that seems somewhat broken.

I have three games of Armada lined up in the next three weeks. Great! It's a fantastic game. All those guys used to play X Wing. None of them sold their stuff but none of them want to play it again. That tells me all I need to know about the current state of the game.

Edited by Bolshevik65