It just may be me,but after reading over the rules a few times and running a few test battles. I found that the damage rules seem to have been swiped from the 7th sea combat system. The problem with this is that system is designed for a cinematic swashbuckling game not the gritty death around every corner setting that L5R is.
Damage rules
How is the setup of your mock combat? Im finding the game lethal from Ring 3 Skill 3 and upwards. less dice than that, you are really dependent on luck to get a fast kill.
Friendly tip: Dont try duels if you dont have another person to test with it. it will be useless, duels on this edition rely a lot on mindgames if you arent able to just finish fast in the the first/second round.
Edited by Mobiuslllsits not about time its one or two hits you should be dead. not unconscious or incapacitated, dead.
Edited by tenchi2a1 hour ago, tenchi2a said:its not about time its one or two hits you should be dead. not unconscious or incapacitated, dead.
People seriously overestimate lethality most of the time. Killing strikes are not easy to get. Decapitation strikes are very hard to pull off. Most people in combat tend to die from bleeding (both external and internal) from injuries rather than being instantly killed by a single blow. Victims of attack often take defensive wounds before any killing blows make it through.
A character Unconscious/Incapacitated and Bleeding is as good as dead.
A Severity 8 critical strike is enough for something to be considered a killing blow. Two Severity 5-7 Critical Strikes of the same ring is also a death sentence. An attack doesn't need to have a 16 Severity to kill.