Ok fellow GMs, I need some help. My group of x-wingers has expressed interest in AoR and play as Imperials.
They will probably be a spec ops team but here's my starting idea but I need some help.
First session they get called to a terrorist organization (not Alliance) that are holding a building full of civilians hostage. From there I want them to save the hostages but I want them to discover a deeper conspiracy. Almost like a Deus Ex type vibe.
I want corrupt Moffs and officials, criminal organizations, spies and betrayal. I want them to travel as they uncover more and more. Enough that it could possibly rock their beliefs in the Empire.
I don't really want to much Force stuff or Vader.
If I can get some ideas from the community I think that will kick off the creative juices for me. Any help is greatly appreciated!