What Ships "Need" Fixes?

By rafcpl6868, in X-Wing

I myself am an advocate for beefing up some of our dear old friends that have been with us since the early waves.

I believe the T65 and E wing need a slight point reduction -2 points or so to make them viable as is. I don't think health is a good method of fix. They need better maneuver dials or lower costing. Hopefully we could get both. U wings and B wings are hurting but thats because rebels already have better crew carriers and the U wing brings nothing else. B wings disappeared largely by the hand of TLT. They are just kinda gone now, but with their replacement by the arc170 there isn't much incentive to fly them. B wings might just need a good cannon or torpedo, but a lot of other ships have those slots so who knows.

The standard tie can't land hits very well and launching bombs with the resistance bombers is about to render swarms useless. Ties are hurting from bombing and should receive some sort of ability that allows them to spend evades to cancel ordinance damage or something. I also fear for the extinction of the tie phantom but I'll attribute that to nerf stigma.

Scum ships don't need fixes, they just got 3 of them. Kiraxz, Starviper, Syck

T65, Ewing, TIE Bomber, Punisher, TIE Fighter, Ywing, Interceptor, Advanced, Advanced Prototype, etc...

T65 and E wings which aren't named Corren just need point drops.

Imperials in general need more Imperial only cards. I am a fan of an "Academy Pilot'' title.

Academy Pilot: ImperialOnly. 1 point. Your upgrade bar gains 1 EPT upgrade. You may equip an additional title.

Vader's TIEx1: Darth Vader TIE Advanced only. 0 points. You may equip up to 3 modifications instead of one. You may equip an additional title. Reduce the point cost of equipped modification cards by 1 point(to a minimum of 0).

Interceptor Missile Pods: TIE Interceptor only. 1 point. You may equip another title. Your upgrade bar gains 1 missile slot.

Edited by BadMotivator

All of them. They're all either underpowered or overpowered.

Need? hmmm...

  • B-Wing- named need a boost
  • E-Wing- generics need a boost
  • Scurrg H-6 Bomber- Nym should never have had an EPT. plz nerf!
  • X-Wing- I want X-wings broken good. I want four rookies and trench run all over the dam place. Give 'em four attack dice for free. I don't care. Break the game and then fix it later. #xwingneedsxwings
  • TIE Punisher- Poor, poor Punisher. It's the only Imperial ship that is unplayabad.
  • G1-A- Lives in the same sad place as it's skinny cousin, the B-wing.
58 minutes ago, gamblertuba said:

TIE Punisher- Poor, poor Punisher. It's the only Imperial ship that is unplayabad.

Actually, last I checked metawing, the Punisher rated slightly higher than the Imperial Firespray. But yeah, they’re both terrible. What’s funny is that the two lowest ranking ships in the game are the Kihraxz and the StarViper, so the aces pack is perfect! Maybe Imperial Firespray and Punisher will be the next aces pack?

Also, I agree with your list, but I want to add the U-Wing, Upsilon Shuttle, and TIE Phantom to it.

1 hour ago, gamblertuba said:

Need? hmmm...

  • B-Wing- named need a boost
  • E-Wing- generics need a boost
  • Scurrg H-6 Bomber- Nym should never have had an EPT. plz nerf!
  • X-Wing- I want X-wings broken good. I want four rookies and trench run all over the dam place. Give 'em four attack dice for free. I don't care. Break the game and then fix it later. #xwingneedsxwings
  • TIE Punisher- Poor, poor Punisher. It's the only Imperial ship that is unplayabad.
  • G1-A- Lives in the same sad place as it's skinny cousin, the B-wing.

That is TOTALLY not tr * ... I mean it's got... I had... It looks really...

*clutches TIE Punisher to chest and howls despondently*

TIE Punisher, Phantom, Aggressor, Interceptor, Lambda.

Imperial Firespray is an accident of history. Like Pluto's planetary status. No need to fix the Imp Firespray cuz it never should have existed anyway. The Firespray in general should be allowed to equip small ship upgrades if you ask me.

23 minutes ago, Kieransi said:

Actually, last I checked metawing, the Punisher rated slightly higher than the Imperial Firespray. But yeah, they’re both terrible. What’s funny is that the two lowest ranking ships in the game are the Kihraxz and the StarViper, so the aces pack is perfect! Maybe Imperial Firespray and Punisher will be the next aces pack?

Also, I agree with your list, but I want to add the U-Wing, Upsilon Shuttle, and TIE Phantom to it.

I think most people just forget that the Firespray is technically Imperial. I know I never even consider it for Imperial squads, even though I fly it in scum lists. Honestly though, I'm fine letting the Firespray die, as long as the real Imperial ships are all playable.

Firespray needs something. I was thinking about the old 3x Firespray the other day. Then I looked at 3x Auzituck, all with Tactician, Breach Spec, and Predator or Expertise. Oh, how sad the poor Firespray.

At least with something like a Lambda or a Punisher, those have fairly unique roles. They both have large weaknesses, but at least they can sorta do some things better than other ships. Lambdas do cheapness. Punishers do some interesting things (bombs, double-TL), just not particularly well or cost effectively. Accuracy Corrector and LWF on a Cutlass is pretty reasonable, but nothing special and not really the kind of thing which is popular in the game right now.

Particularly with the Imperial Firespray, it doesn't even do a bad role better than some other ship. The U-Wing is also kinda like that. It's just too expensive, and what it needs is to get it's attack value nerfed down to 2, so that it can lose like 6 points of cost. Then it'd be a cheap multi-crew carrier and support ship. It'd be pretty good if that happened to it. Firesprays... Rear arc secondary weapons, and maybe cost reductions to missile/torp/cannon? Then it'd do something which would feel different, feel special.

18 minutes ago, HolySorcerer said:

I think most people just forget that the Firespray is technically Imperial. I know I never even consider it for Imperial squads, even though I fly it in scum lists. Honestly though, I'm fine letting the Firespray die, as long as the real Imperial ships are all playable.

Krassis Trelix is an Imperial, dang it! :P

http://starwars.wikia.com/wiki/Krassis_Trelix

I think title cards are the most realistic way of ever getting a buff for these ships. New dials are HIGHLY unlikely.

Firespray; title that gives it a free barrel roll on a green move? It needs some sort of repositioning ability.

Aggressor; too many points for what it does, so a title giving free extra munitions?

HWK290; For crying out loud, give the poor thing more than one dice! Boosted turret weapon title and a free evade, also allowing an extra title card.

B-Wings; Make the crew compartment upgrade free, give it the focused firepower thingy straight forward.

T65; Allow 2 modifications at lower point cost.

That's a start for the most critical cases :)

Image result for star wars

X-Wing - Can be easily fixed with a title that reduces the point cost OR allows two modifications for reduced costs
TIE Fighter - give that thing a bullseye arc, but have it negated if the pilot ability adds dice to the primary firing arc (just want to note: IMPERIAL TIEs get this...)
B-Wing - either allow 2 modifications or errata the E2 to a title.
TIE Interceptor - Two modifications on stock fighter, third with the title
TIE Punisher - two modifications and a new card that allows for a crew
E-Wing - slight point reduction
Firespray - Imperial version gets illicit. Maybe a second modification with point reductions for equipped modifications
Jumpmaster - what was in the proposed FAQ "leak" would be nice for it.
Reduce all large base ship straight movement by 1 - if they go forward 1, turn the template longways. 2 forward, use the 1 straight, 3 forward, 2 straight and so on.

Punisher and Imperial Firespray are top botton.

3 hours ago, Kieransi said:

Actually, last I checked metawing, the Punisher rated slightly higher than the Imperial Firespray. But yeah, they’re both terrible. What’s funny is that the two lowest ranking ships in the game are the Kihraxz and the StarViper, so the aces pack is perfect! Maybe Imperial Firespray and Punisher will be the next aces pack?

Also, I agree with your list, but I want to add the U-Wing, Upsilon Shuttle, and TIE Phantom to it.

I think that's because some glorious madman brought 4 punishers with unguided rockets to nova and made top 64. So there not completely terrible because they have a semi decent niche build... the named pilots def need help though.

PLEASE don't rely on Metawing for this sort of data, it just shows what's popular with the better players right now, and there are a LOT of variables in that.

Image result for careful star wars

5 hours ago, Steelgunner said:

That is TOTALLY not tr * ... I mean it's got... I had... It looks really...

*clutches TIE Punisher to chest and howls despondently*

Fear not citizens for I, Trajectory Simulator, am here to save you!

On the note of B wings, I feel an upgrade that gave them bullseye arcs would be fitting based on its funky rebels death star combo laser thing that creates a single big beam by having them meet at the center.

All is good now! We just need to undo all the changes so I know what my upgrade cards and pilots really can do!

The whole game.

It is beyond time the game was given a 2.0 - it needs a core reboot.

The Jumpmaster needs fixing (and TLTs, and Biggs). Once it has been, the game needs a bit of time to adjust, and then a second look at what all needs fixing still.

4 hours ago, rafcpl6868 said:

On the note of B wings, I feel an upgrade that gave them bullseye arcs would be fitting based on its funky rebels death star combo laser thing that creates a single big beam by having them meet at the center.

I think they're more deserving of the reinforce action (and a free one at the start of activation, at that) more than the bullseye arc. The prism cannon was only on the prototype, and really wasn't accurate at all, since it only hit a massive cruiser.

1 hour ago, KryatDragon said:

The whole game.

It is beyond time the game was given a 2.0 - it needs a core reboot.

This is so very true. FFG needs to accept that they blundered onto a good system, but that it could be far, far better. Increase the points to 200-300 for granularity, give the game more dice types and have play testers who find all the OP combos before they're released.

Let everyone keep their models, and release card + dice packs (or maybe a new core set) to recoup people's card base on the cheap.

23 minutes ago, thespaceinvader said:

The Jumpmaster needs fixing (and TLTs, and Biggs). Once it has been, the game needs a bit of time to adjust, and then a second look at what all needs fixing still.

Agreed.

Nerf the JM5K (via adjusting the actual frame this time, rather than the upgrades it currently exploits)
Nerf TLT
Nerf Biggs

And in addition:

Give the original X-Wing the Bullseye firing arc.
Allow defense dice rolls against Bombs.

Then see where we're at in 6-12 months time.

1 hour ago, Astech said:

This is so very true. FFG needs to accept that they blundered onto a good system, but that it could be far, far better. Increase the points to 200-300 for granularity, give the game more dice types and have play testers who find all the OP combos before they're released.

Well, they didn't 'blunder onto a good system', they stole a good system. They were in talks with the designers of Wings of War to license it for a Star Wars miniatures game then suddenly pulled out and announced X-Wing, a Star Wars miniatures game that was mechanically very similar to Wings of War but just about distinct enough to avoid legal issues.

1 minute ago, Stay On The Leader said:

Well, they didn't 'blunder onto a good system', they stole a good system. They were in talks with the designers of Wings of War to license it for a Star Wars miniatures game then suddenly pulled out and announced X-Wing, a Star Wars miniatures game that was mechanically very similar to Wings of War but just about distinct enough to avoid legal issues.

Wow, that's seedier than I thought it was. It really is a shame then that they didn't put more effort into designing a system that can be expanded on easily.