I had a friend how had not played the game much get introduced to the game at an event. The guy that showed it too him tooled him with a jumping jack judgement deck again and again. I asked him what he thought about the game and he voiced how lame it seamed to him. His introduction confinced him it was a game of who could get there lame lucky combo rolling first.
The game CAN be like that. My only comment here is that those of us that like this game needless to say, would like to see the game grow string and have a wide play pool to play in. We WANT more people to enjoy and invest in the game.
The way to do this is too get new players to enjoy the game and want to play more, is to put together some decks that are realitvly balanced to oneanother and reflect well the playstyle and variety of the races and give a good feel of the game.
I am sure the demonstrater ment well, but tooling a newbie with a tuned judgement deck dosn;t make for a fun experience. I have no issues with extreme deck builds, I really find on the grand scheme things are rensonably balanced and I enjoy playing with and against themed decks.
But I know that new players may not know how to use the killer combos in a deck, or even know what cards to expect and preper for till they have played a bunch of games. Also it little fun to play a new game in which you feel you had no chance and there was nothing you could have done. Orc rushing a player in four turns and smiling at them accross the table about what a great game this is, is not gong to win over new players for example.
There are a lot of clever combos that can be put into "demo" decks to demonstrate the "cool" factor of deck design and play options without making the ubber combos.
I carrey in my box a "balanced" empire and dwarf deck and a not so rushie orc deck and a vanilla orc/chaos deck for playing with beginners.
If the beginer is a bit more experienced I may give them to try one of my more tuned decks, it gives them the chance to see the neat combos and options a well built deck can have and explore them for themsevles, while I may keep a slightly less tuned deck and chalange myself to play out of it. This is good too, cause I also would not want to make sub-par plays in order to not beat my opppenent too bad. I think demos work best when the teacher plays to his best potential, but uses a more "clunky" deck vs his newer oppenent!
Game worshop gets based alot by the online and experienced community, but one can take a page out fo there sucssful book, they rope players into warhammer with those trimed down rules and handfull of model demo games. A few base units on each side, basic stright forward play, and the potental player walks away either winning, or feeling like they had a good chance, this makes for a fun experience that leads the person into wanting to play more. If they set up a greater demon that ran accross the table and killed all the guys army and took no damage, they woudl not likey win many converts.
If you are showing some new player the game and want to turn them into a future oppenent. Don;t do it by showing them how "clever" your killer deck combos are. (The ones you may even have picked up online
) show them with back and for balanced decks that represent the factons and the fun options this game has.
Just a word from the wise.