Hello, all!
Something I've always kinda struggled with in D&D is starting things off at longer distances. It's hard for me to consider when the Initiative roll starts to convey to the group "Okay, this is now where combat starts" when maybe their foes are not aware of them. In D&D you just have these odd turns where a player just spends their turn moving up X feet. Star Wars has way more ranged combat, so it's not as awkward. Short and Medium range can be boring repeatedly, but I find that's what always end up being the environment since that's where a conversation turns sour and the guns come out, or you turn a corner in a building and see a bunch of Stormtroopers.
How do you handle starting a long range combat encounter without it feeling like, "down the long path you see some stormtroopers"?
Thanks!