Can you get Harpooned multiple times?

By LordBlades, in X-Wing Rules Questions

Something that just came up in a proxy game: let's say ship A shoots a Harpoon missile at ship X. Ship X gets the Harpooned condition. Now let's say ship B shoots another Harpoon missile at ship X, hits, but scores no crits. Does ship X receive a 2nd copy of Harpooned condition? It seems so to us, as there's nothing in the rules forbidding it.

If si, does the first Crit trigger both Harpooned cards?

Personally i don't think so. But it needs faq to be sure.

3 minutes ago, thespaceinvader said:

Personally i don't think so. But it needs faq to be sure.

Why not? The condition is not unique or limited, there is nothing in the rules for conditions that says a ship cannot be assigned two of the same condition card, and there is nothing on Harpoon Missiles that says you only assign the "Harpooned!" condition if the defender does not already have it.

I can't see any reason why you wouldn't be able to assign more than one "Harpooned!" condition to the same ship, and given the rule with upgrade card triggers:

"If a ship is equipped with more than one copy of the same Upgrade card that does not require an action to trigger the card's ability, it can trigger each copy of that card at the specified timing."

It would make sense that both "Harpooned!" conditions would trigger if a ship was hit with an uncanceled crit result.

I agree with Spaceinvader. This will be the first time multiple same conditions can be applied to one ship. Hopefully FFG thought of this and it's in the rules for the missiles or restarted or in the upcoming FAQ.

As this game grows so do the potential "bad" interactions. Sense, common or otherwise, pales to the rules.

Edited by Stoneface
Added additional

It's the first time unless you count faceup damage cards. Faceup damage cards of the same kind do stack, so there is precedence for same things stacking.

I'm in favor of it stacking, thoughI can see arguments against.

It'll take multiple harpoon to take down the white shuttle, colonel Jendon!

Seems to me like they do stack. All the other conditions are unique and this one is not, and unique conditions are explicitly explained in the rules as having special steps. A non-unique condition should just be placed on the target without drama.

If you have 4 Z-95s that hit with Harpoon Missiles but fail to crit, that target becomes a flying landmine waiting to go off as soon as one of those ships lands a crit on it. All four conditions will resolve even if the first one kills the target, because they have to resolve before the ship is removed from the table (according to the timing chart). That's 4 splashing auto-damage just waiting to be triggered... the enemy ship should aim to bump so it takes someone with it. ;)

I agree that these should stack. The intention is that the missile has struck but not detonated. It makes sense that multiple missiles would create additional damage when detonated.

Yes, you can be harpooned multiple times if you have the hullpoints left. Two harpooned trigger upon a crit when double harpoons are present.

Revival of dead thread...

An FAQ got out, with answer to Harpoon stuff, if they were meant to not stack it would have been answered, case closed.

The crux of the debate is are you "Harpooned" once you get the condition (ie... like with ION tokens), or can you be "Harpooned" multiple times (ie.. like stress tokens)?

I would side with the fact that it can be stacked. Mostly based on the fact it is not unique. If they wanted to it not to, then they would have made it unique Simple as that. "A Debt to Pay" and the new "Scrambled" are unique, but do not come from unique pilots or ships like Harpoon Missiles so that leads me to further believe Harpoon was meant to be stacked.

28 minutes ago, shaunmerritt said:

The crux of the debate is are you "Harpooned" once you get the condition (ie... like with ION tokens), or can you be "Harpooned" multiple times (ie.. like stress tokens)

There is not debate crux... there is no rules that prevent it to be stacked and:

An FAQ got out, with answer to Harpoon stuff, if they were meant to not stack it would have been answered, case closed.

Edited by muribundi

As the Harpooned! condition card is not unique nor is it " Limited " it is 100% possible to have 1 ship with multiple conditions assigned to it. The only game effect that would prevent this is making the condition unique or " Limited "

A Non-Unique Condition Card:

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A Unique Condition Card:

latest?cb=20161024152027

On 10/11/2017 at 5:37 PM, BadMotivator said:

It's the first time unless you count faceup damage cards. Faceup damage cards of the same kind do stack, so there is precedence for same things stacking.

I'm in favor of it stacking, thoughI can see arguments against.

Well they made Condition tokens the same hexagonal shape as Critical Damage tokens (the ones no one uses) and the Harpoon card even resolves similarly to a faceup damage card.

Yet another misstep when introducing Harpoons, this condition card should have been limited. And totally rewritten.

I agree that the stacking makes Harpoons go from great to ridiculous but it really only effects large base ships with a lot of health and it is kind of rare to stack multiple Poons. So with that I am okay with it. I've seen some silly damage from a stacked Harpoon strike. One time my opponent had a Decimator with 3 harpoons on it I was running triple Poon Gunboats with QD, but he only took 8 damage receiving those Poons. He runs away with his Decimator, but doesn't bother to clear them off. Two turns later I get a range 2 QD (barely thank goodness) attack and get hit, hit, crit. Boom... 2 damage from the hits, 3 damage from the Harpoons and of course the crit is a direct hit. That's 7 damage from one attack.

Edited by Jo Jo