9 minutes ago, Green Knight said:Does not yet exist...
You could add it to Vassal, then it would...
... From a certain point of view.
9 minutes ago, Green Knight said:Does not yet exist...
You could add it to Vassal, then it would...
... From a certain point of view.
Just now, Drasnighta said:You could add it to Vassal, then it would...
... From a certain point of view.
From a certain point of view... Raddus is already in Vassal
Just now, Green Knight said:From a certain point of view... Raddus is already in Vassal
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THEN YOU LIED.
The truth isn’t what we make of it, you and Obi Wan are lying liars.
To me the best thing about the liberty is that they are cheap enough that rebels can run two plus a bunch of floaters and a strong squadron build. This gives the rebels two fast destroyers that can easily kill anything smaller than an isd and still compete in activations and squads. Its something the imps can't do.
2 hours ago, Green Knight said:Does not yet exist...
And? Never hurts to think about the future. He's definitely looming large in my Regionals plans. He's the main reason I'm likely going Madine instead of Vader. Raddus is going to out deploy you. Fighting him is going to be all about your ability to adjust on the fly.
Edited by Truthiness1 hour ago, Truthiness said:And? Never hurts to think about the future. He's definitely looming large in my Regionals plans. He's the main reason I'm likely going Madine instead of Vader. Raddus is going to out deploy you. Fighting him is going to be all about your ability to adjust on the fly.
...if I start think too much about New Stuff... I go INSANE bc I don't know the text on EVERYTHING. I've been there before. So trying hard to pretend we're all still in w6
1 hour ago, Truthiness said:And? Never hurts to think about the future. He's definitely looming large in my Regionals plans. He's the main reason I'm likely going Madine instead of Vader. Raddus is going to out deploy you. Fighting him is going to be all about your ability to adjust on the fly.
I’ve tried Raddus twice now with proxies. In the first game, we found that he is a craplousy commander to run if he gets outmaneuvered early. Full disclosure, he was in a fleet with no small ships.
Second match, both fleets maneuvered smartly (not-Raddus didn’t get upper hand) and I got to drop an MC80A right into the heart of a swarm. I killed the flagship and then was able to start hunting survivors. Salvage run made Raddus brutal as my opponent was boxed in by playing the objective and avoiding the worst obstacles.
Yeah, the entire MCxx series will be great with Raddus
On 10/11/2017 at 5:25 AM, jocke01 said:Okey
I have for the most part played with the small rebel ships with either mon mothma or dodonna as a commander. I do however own 2 liberty expansions that have only seen the table twice. It usually end up something like this:
[ flagship ] MC80 Star Cruiser (96 points)
- Custom Commander ( 0 points)
- Mon Karren ( 8 points)
- Raymus Antilles ( 7 points)
- Gunnery Team ( 7 points)
- Spinal Armament ( 9 points)
- SW 7 Ion Batteries ( 5 points)
= 132 total ship cost
Just fly it straight towards the enemy fleet guns blazing. It works...okey. Since I'm pretty new to big ships I wondered how you guys use your liberty's?
Do you have any good idea for a list? , what support ships?, what objectives?, what commander? Does double liberty lists work?
Remove mk it is to spendy for maybe 50% (made up number) effectiveness over x17.
20 minutes ago, Tirion said:Remove mk it is to spendy for maybe 50% (made up number) effectiveness over x17.
Mon Karren is superior to X17 and it’s by a lot. Look at every reasonable defense token sweet and you are pushing equal or more damage through to hull.
23 minutes ago, Church14 said:Mon Karren is superior to X17 and it’s by a lot. Look at every reasonable defense token sweet and you are pushing equal or more damage through to hull.
Not against MC30s/Admonition.
11 minutes ago, geek19 said:Not against MC30s/Admonition.
Fair
7 minutes ago, geek19 said:Not against MC30s/Admonition.
Yup. Which, in this particular case, is a big deal , because, as Classic Ben put it:
16 hours ago, Vergilius said:The one problem is that it doesn't end up working as an XI7 against the one unit you really need it to : the MC30.
Those side/rear arcs are ridiculously tasty targets for double-arcing MC30s, especially with H9 to black out redirect. Average OE/APT MC30 damage will brace to about 3+1/2+1, leaving you at 3 hull after one attack (assuming no Structural and that he didn't follow-up ram you).
It's a meta call, certainly, but if they show up frequently in your area, you really want to be able to present a major threat to them.
42 minutes ago, Church14 said:Mon Karren is superior to X17 and it’s by a lot. Look at every reasonable defense token sweet and you are pushing equal or more damage through to hull.
I'd also note that this is also only true when you aren't able to stop the brace spend. If you can lock down the brace normally, then XI7s further punish most larger ships' only remaining effective defense token where Mon Karren does nothing because they're only going to be spending that one token.
You can, of course, go for an SW7s Mon Karren that just cares about damage output and not accuracy results but in practice I find that you're still usually better off accuracying that brace unless they're using ECMs.
Since we’re talking about the liberty, has anyone tried running endeavor plus damage control officer to give it a bit more survivability. I haven’t actually tried the liberty because I like the survivability of the home one variant so much.
14 minutes ago, DavidnTanya said:Since we’re talking about the liberty, has anyone tried running endeavor plus damage control officer to give it a bit more survivability. I haven’t actually tried the liberty because I like the survivability of the home one variant so much.
I can’t say that I have. The way I fly Liberties, I tend to put 4-6 hull damage on them from ramming. Crits are the least of my issues
EDIT: Except for the extra damage on collision crit. That one sucks hard for my playstyle
Edited by Church1414 minutes ago, DavidnTanya said:Since we’re talking about the liberty, has anyone tried running endeavor plus damage control officer to give it a bit more survivability. I haven’t actually tried the liberty because I like the survivability of the home one variant so much.
I have. It's... Alright. HMC80 does it better though, able to tank those crits. Plus with RBDs you can discard a lot more damage faster. I'm likely going to try DCO on the Profundity when it drops.
Oh heres a thought.
You can use a Sato liberty to strip defence tokens, and combine with engine tech CRambo90s who will punch above their weight big time. Ram the small stuff, dismember the small stuff.
Yav or Salv to taste.
Good hustle guys.
Sato + Liberty + leading shots + spinal + CF token + gun teams = using leading shots at long range with a black dice.
Hilariously funny.
Faction:
Rebel Alliance
Points:
395/400
Commander: Commander Sato
Assault Objective:
Most Wanted
Defense Objective:
Contested Outpost
Navigation Objective:
Superior Positions
MC80 Battle Cruiser
(103 points)
- Gunnery Team ( 7 points)
- Spinal Armament ( 9 points)
- Leading Shots ( 4 points)
=
123
total ship cost
[ flagship ]
MC80 Battle Cruiser
(103 points)
- Commander Sato ( 32 points)
- Gunnery Team ( 7 points)
- Spinal Armament ( 9 points)
- Leading Shots ( 4 points)
=
155
total ship cost
GR-75 Medium Transports
(18 points)
- Expanded Hangar Bay ( 5 points)
=
23
total ship cost
GR-75 Medium Transports
(18 points)
- Expanded Hangar Bay ( 5 points)
=
23
total ship cost
1
Tycho Celchu
( 16 points)
5
A-Wing Squadrons
( 55 points)
7 minutes ago, Gottmituns205 said:Sato + Liberty + leading shots + spinal + CF token + gun teams = using leading shots at long range with a black dice.
Hilariously funny.
I've used QBT + LS on the battlecruiser for a similar effect (don't think it's really worth it for the 3 reds on the star cruiser). ET makes it really practical to position while still keeping your speed down to proc QBT.
I have had some casual game success, and a lot of fun with this list.
The idea is to set up the libs on eithe side of your deployment zone, with the flagship and squadrons in the middle as bait/late game attack. The Liberties go full speed to the middle crossing around turn 4, hooking behind a mor central enemy or arcing towards each others starting position for a spread out enemy fleet. The token squadron defense is meant to protect the pelta only unless they survive for late game attacks.
Liberty or Death
Author:
Cynanbloodbane
Faction:
Rebel Alliance
Points:
398/400
Commander: General Madine
Assault Objective:
Most Wanted
Defense Objective:
Contested Outpost
Navigation Objective:
Superior Positions
MC80 Star Cruiser
(96 points)
- Gunnery Team ( 7 points)
- Spinal Armament ( 9 points)
- X17 Turbolasers ( 6 points)
- SW 7 Ion Batteries ( 5 points)
=
123
total ship cost
MC80 Star Cruiser
(96 points)
- Gunnery Team ( 7 points)
- Spinal Armament ( 9 points)
- X17 Turbolasers ( 6 points)
- SW 7 Ion Batteries ( 5 points)
=
123
total ship cost
[ flagship ]
Modified Pelta-class Command Ship
(60 points)
- General Madine ( 30 points)
- Expanded Hangar Bay ( 5 points)
- Entrapment Formation! ( 5 points)
=
100
total ship cost
2
A-Wing Squadrons
( 22 points)
3
Y-Wing Squadrons
( 30 points)
22 hours ago, Church14 said:Mon Karren is superior to X17 and it’s by a lot. Look at every reasonable defense token sweet and you are pushing equal or more damage through to hull.
Not when you account for acc, which you have a high high chance of rolling
30 minutes ago, Tirion said:Not when you account for acc, which you have a high high chance of rolling
I play in an ECM heavy meta. Including one player who has brought ECM Gozanti in his fleet. So accuracies are helpful, but not as decisive as in an ECM light meta. Unless you can reliably generate accuracies every shot
On XI7 versus MK or just about any other combination of cards, it ultimately comes down to 1. meta. 2. What else in your list you've got to provide answers.