Looking at the basic School techniques there definitely seems to be some disparity.
The Akodo has a solid 'Win more' one with the extra success when already successful (or more as rank goes up) with the added benefit of strife control.
Compared to the Shiba, the Shiba can remove one strife from another character only once per encounter/scene. While this can be clutch and has non-combat utility, it lacks the consistent utility of the Lion ones.
The Shosuro Actor one seems like a pure 'Win more' in that if I'm stabbing helpless people than I likely am not super worried about the one damage. The against unaware part gives it some utility, but that's basically the first hit so if you aren't dropping them on hit one (maybe the second if you win initiative and got a free shot in too) then likely the alarm will be sounded. Compared to the Lion ability where the Akodo is likely to hit the unaware target and get the extra damage (as success equal damage) then will continue to get more damage for the rest of the fight. Now, the Akodo is not likely going to stab an unaware person in the neck due to honor sake, but that ability does the core perk (extra damage) in a wider range of circumstance. The Deadliness for one attack versus Strife mitigation for all attacks doesn't seem especially worth it either unless the GM allows for serious Batman hit and run strike from shadows style gameplay.
The Isawa is another once an encounter ability, but it's a potent one as you can ensure that you succeed on a clutch roll.