15 hours ago, Kiwi Rat said:Well it would cut away parts of the investment you are not interested in and only focus on the parts that you want the most, which you would invest in anyway.
The voucher could also include a sqd pack and/or a second small ship, and the rules could have a starter game option for 200pts fleet. "Call it Patrol fleet battle"
Im just suggesting, that if marketed right, in a package bundle deal, the basic minimum starter set, can be bought together with exactly the ships/sqds of your choice, rather than "Here is 3 ships your are not interested. But you have to buy them before you buy that ISD you are more interested in"
If you had the choice of a TV package of ten channels you cant choose which are and a TV package of five channels of your own choice. Which would you pick, if the average cost per channel is the same?
Don't get me wrong, I understand what you are going for entirely, but you are looking at it from your perspective. The perspective of a person that knows what the game is about.
The OPs original question is about the price point being to high for entry into the game, and how he believed that may be a barrier keeping some players from trying it out. The various ideas presented are all interesting. And if you knew what you know now, they would be a great way to save maybe $20-$30 (out of our $500+ collections). These ideas MIGHT benefit someone that has been convinced to buy into the game via playing with a friend and has experience with the game and knowledge of how it's played and what you need.
But what I'm trying to get across is that if you are trying to attract entirely new people, convince people to drop the money up front without trying the game and knowing a lot about it (something that happened with X-wing), I don't think any of these methods would help in any way.
The concept is that the impulse buyer is detoured by the price. It's too high to impulse buy. But for $100 you actually have a game that two people can play. You can try it out at home against yourself to learn the rules and see how the game works. You can try it with a sibling, friend, parent, spouse, or child and see if you want to invest more. The various lower price point options suggested save money, but give you nothing to play. A $60-$65 faction box doesn't give you enough to play the game. The $30-$40 accessory box doesn't give you anything really. What you run the risk of then is an impulse buyer purchasing these, finding out that he has to drop another couple hundred before he can even try the game, and just taking it back, or dumping it on Ebay like all the X-wing starters, or clogging the forum with complaints about how it's a ripoff ("I spent $65 only to find out I have half a game and need to spend another $65, WTF?").
To the initiated, the people that already learned the game with friends, or have been following the info online and know all about the game already, the $100 starter box isn't an issue. They already know the price and the contents. They already understand how expensive everything is going to be, and how the core is a drop in the bucket anyways. These are the people that would likely benefit from the suggested ideas, but they are already buying in. You didn't attract new people.