On 10/12/2017 at 0:11 PM, AtoMaki said:So it happens that I'm also not a big fan of the Strife/Outburst mechanic. Partially because I think it is toxic, and partially because I feel like it is quite easy to ignore (together, my final opinion is that Strife/Outburst is everything that is wrong with the Beta).
I'm thinking about how to fix it. My first draft was making it a sort of forced resource a player can spend on positive/negative results. I realized that this is too close to Opportunity, so ditched the idea. My second draft dawned on me today, and it would work like this:
- Strife is renamed to Tension. It represents the overall situation becoming more... well... tense. It isn't necessary the character, but someone or something is hitting nerves when he/she/it shouldn't. The stakes are rising, people's patience is running out, the plot chickens, the works.
- Tension is not tracked individually for each character. Once a Tension result is kept, the GM adds a Tension token to the whole scene in general.
- Once the number of Tension tokens go above the lowest Composure in the scene, the situation Escalates. In a Conflict, this means real escalation (Intrigue to Duel, Duel to Skirmish, Skirmish to Mass Battle). In a non-Conflict, this means a similar turn of events - things are getting more interesting, for the better or worse. Note that Escalation is not necessarily bad, in fact, some characters might want to hit Escalation and roll with the wave - while others might want to do otherwise, creating a back-and-forth game.
- Once the Escalation is in, as a general rule of thumb, whoever kept the Tension that triggered the Escalation will be in the middle of the shift, while whoever had the lowest Composure will cause it. However, either character can choose to have an Outburst instead of an Escalation. So the character will tank the situation change, eat a bullet for the team, and do something really stupid, nullifying all Tension tokens on the spot and preventing the Escalation. The character with the lowest Composure chooses first.
- Once the Escalation happens, the Tension tokens are nullified and the whole process begins anew.
- Optionally, Composure may be renamed to Discipline (I like this name better), and there may be an option for the GM to determine a Composure for the scene itself as a sort of countdown-until-escalation.
Example 1: A Bayushi Courtier riles up a Doji noblewoman. Over the course of the Intrigue, both sides keep enough Tension to trigger Escalation thankfully to a result kept by the Bayushi overcoming the Doji's lower Composure. The situation escalates: the Doji had enough, she is now visibly angry, her On is falling apart, and her Kakita cousin challenges the Bayushi to a duel to save her honor. The Doji obviously wants to see the Bayushi put on the sword, so she passes, reasserting some self-control with a smug smile. The Bayushi wants to live, so the player decides for an Outburst - the character snaps under the threat and goes on a lengthy tirade about the Doji being untouchable only because of their Kakita duelists, and how unfair is that... the court laughs at him and he suddenly finds himself politically negated by his own emotional upsurge.
Example 2: A Moto Bushi tries to infiltrate a castle to kill a merchant. His sneakiness is not very sneaky tho, and he just barely avoid the guards while making minimal progress. The player decides for a wager: since the scene already has quite a few Tension tokens because of previous rolls (including rolls made by the GM for the guards to spot the character), he deliberately keeps two Tensions in his next roll to go over his character's Composure and trigger the Escalation. He is both the cause and the subject of the change: maybe his previous fumbling made the guards nervous, and they are expanding their patrol, offering him an opening; maybe the guards alerted the merchant's bodyguard instead. Either way, the scene shifts, and our Moto can rethink his plan with the change in mind.
Why bother calling it Tension? This is nothing more then Draaaamaa. I don't need Stephanie, who loves Draaamaa, stirring every pot she can just to see the chaos it may bring.
Strife doesn't do that. Strife actually makes you roleplay the character you actually made. That is what makes people all prune-faced, they don't want to do that. They are there to see how awesome their dice rolling is and what phat loots they gotses.