10 hours ago, Samea said:You could just as well say that the card gets you +4 supplies with the opportunity to buy resource tokens for one of those supplies each. If you say that paying one resource for one supply is a rip-off, then getting one resource for one supply must be a steal, right?
Pedantic misunderstanding of basic economics aside, yes, you can look at it this way. Except that when you do, you have to compare it to other ways to gain resources. Which makes it a 3XP card that gives you +1 resource over the Level 0 Emergency Cache. I think that's a questionable value for an upgrade.
7 hours ago, CSerpent said:Okay, I guess I get it for comparing a reload card versus another copy of a card it can reload. But it seems like a pretty useless, even harmful, measure for evaluating a card in general. You would have to assess anything that has two abilities as worse than something that only has one. All else being equal, there's no way anyone would prefer a card that does "X" over a card that does "X or take some resources instead".
When a card does multiple things, you need to consider each. There are two uses here: resources and supply recharge. The resource improvement alone probably isn't worth 3XP. The supply carries a large opportunity cost. Flexibility is always good, but a choice between two poor effects remains poor.