What's in an upgrade bar? (Specifically the Profundity's?)

By ShadowKite, in Star Wars: Armada

It's been weeks since Wave Seven was announced and we still haven't had an official preview for the Profundity. We don't know its cost, its speed and maneuverability, or exactly what upgrades it can bring. So in the long standing tradition of filling the void of actual information with baseless speculation, I want to know: what do you think the Profundity's upgrade bar will include? Below I will offer my thoughts on different possibilities, but first my guess:

MC75 Version 1: Crew, Weapons Team, Weapons Team, Offensive Retrofit, Ordnance, Ion Cannon

MC75 Version 2: Crew, Weapons Team, Offensive Retrofit, Defensive Retrofit, Ion Cannon, Turbolasers

Please feel free to share your own thoughts and guesses! Do note that so far every large ship has six upgrade slots, including the crew slot, so I would recommend guessing a combination of around 5-7 upgrade slots.

My odds (in percent chance) of different upgrades showing up in the MC-75 upgrade bar, and the reasoning behind it.

Crew- 99.9%. No real doubt here, every ship bigger than a Decimator or VCX-100 can take one.

Weapons Team- 99%. We know it comes with several weapons team upgrades, including a Jyn Erso boarding team upgrade. The Rebels really need another ship capable of taking boarding teams, since they currently only have two compared to the Imperial's four. And neither of those two options are very appealing for the job; while Hammerheads may be happy to run up and give enemy ships a hug, their squadron and engineering values are lackluster, and while the Assault Frigate has good numbers for the job, I find them to be pretty stand-offish.

Support Team- 25%. One the one hand, they love to give support teams to Rebel ships, but on the other hand, this is a good way to help differentiate from both types of MC-80's. The MC-75 has good shields, hull, and dice, and allowing it to take engine techs seems like too much to me.

Offensive Retrofit- 99%. See Weapons team above.

Defensive Retrofit- 65%. These odds may seem low given that it comes with a Defensive retrofit, but precedent for coming with an upgrade that can't be equipped has been set. Many Rebel ships have access to the Defensive Retrofit slot already so this may be an interesting weakness. My guess is it will be on one version but not both.

Ordnance- 45%. Okay, I really, really want a big Rebel ship that can take some ordnance upgrades, and the MC-75 has black dice so it could happen! However, there don't appear to be any Ordnance upgrade cards in the box with it, which seems to diminish its chances. Also, as far as we know those black dice are only in one arc and flak.

Ion Cannon- 80%. This ship has blue dice everywhere: front, back, sides, and flak. This upgrade slot is pretty common, and I think one version of the MC-75 could even boast two of these slots!

Turbolaser- 70%. This is also a common upgrade slot- even ships with little (Hammerhead Scout) or no red dice (MC30 Torp) have it. The MC-75 has a fair amount of red, but that doesn't guarantee this slot will show up (sorry Gladiator II fans).

Fleet Command- 10%. While the Profundity was an important flagship for the Rebel Fleet, this is a rare upgrade slot and I wouldn't expect to see it here.

Experimental Retrofit- 5%. Also a rare upgrade slot, and I don't recall seeing the Profundity do anything terrible experimental. Even less likely than the Fleet Command slot.

Fleet Support- 5%. This is one of the defining aspects of the current flotillas that make them special. Don't expect this one to show up on the MC-75, although the Profundity trailing alongside the Home One with some Repair Crews is an amusing mental image.

Something New and Different!- 1%. I'm pretty sure this would have been mentioned in the announcement article :P

We see officer, weapons team, offensive retrofit, defensive retrofit

I think the one on the base of the model will have a turbolaser and Ordinance as well but no Ion. So officer, Weapons, offensive, defensive, ordnance, turbolaser.

I think the card version will be Officer, Weapons, offensive, defensive, Ordinance, ion

1 hour ago, Church14 said:

I think the one on the base of the model will have a turbolaser and Ordinance as well but no Ion. So officer, Weapons, offensive, defensive, ordnance, turbolaser.

That's an interesting take. It really would be an awful lot like an MC30 on steroids. Any thoughts on how much it might cost or its nav chart?

Every time I think about it, I get as far as "Its shown canon Speeds are Hyperspace and Stop."

First speed 0 ship! :o

I'm pretty sure it will be speed 2. Probably a nav chart like the MC80 Home One.

38 minutes ago, ShadowKite said:

That's an interesting take. It really would be an awful lot like an MC30 on steroids. Any thoughts on how much it might cost or its nav chart?

Dras has the right of it. It’s onscreen speeds are hyperspace and trundle. So I’m figuring something odd like

Speed 1: 1

Speed 2: 2-1

for clarity, I write the Liberty as:

Speed 1: 1

Speed 2: 1-0

Speed 3: 1-0-1

It would give it an extra bit of jank to bring weapons to bear, but not sufficient speed to truly force that engagement.

Cost... I dunno. Maybe around 105 for the variant asked about

2 to 4 officer slots :-)

2 hours ago, ShadowKite said:

Ordnance- 45%. Okay, I really, really want a big Rebel ship that can take some ordnance upgrades, and the MC-75 has black dice so it could happen! However, there don't appear to be any Ordnance upgrade cards in the box with it, which seems to diminish its chances. Also, as far as we know those black dice are only in one arc and flak.

From the FFG Spanish Armada page introducing the mc75:

"Creados a partir de la reconversión de naves de pasajeros o incluso edificaciones urbanas, estos navíos iban armados con una potente combinación de turboláseres, cañones de iones y torpedos de protones"

Torpedos de protones = proton torpedoes so...

It also mentions turbolasers and ion cannons

14 minutes ago, Vetnor said:

2 to 4 officer slots :-)

That would be really interesting. Imagine Lando, Walex, and Major Derlin on the same ship...

15 minutes ago, durandal343 said:

From the FFG Spanish Armada page introducing the mc75:

"Creados a partir de la reconversión de naves de pasajeros o incluso edificaciones urbanas, estos navíos iban armados con una potente combinación de turboláseres, cañones de iones y torpedos de protones"

Torpedos de protones = proton torpedoes so...

It also mentions turbolasers and ion cannons

That does seem to make the Ordnance slot more likely. I have to admit, I put its chances so low in part because I really want it to be able to take ordnance- and I'm afraid of the disappointment if it can't. So I'm trying to not get my hopes up.

3 hours ago, ShadowKite said:

Ordnance- 45%... ...Also, as far as we know those black dice are only in one arc and flak.

Imagine if there was some Rebel Admiral who would let you substitute black dice in for blues or reds in the broadside....it'd be the perfect pairing! Too bad such an admiral doesn't seem to exist.

:D

48 minutes ago, ShadowKite said:

That would be really interesting. Imagine Lando, Walex, and Major Derlin on the same ship...

That does seem to make the Ordnance slot more likely. I have to admit, I put its chances so low in part because I really want it to be able to take ordnance- and I'm afraid of the disappointment if it can't. So I'm trying to not get my hopes up.

I always set the bar low wherever I can so as to avoid disappointment. I like it!

36 minutes ago, Maturin said:

Imagine if there was some Rebel Admiral who would let you substitute black dice in for blues or reds in the broadside....it'd be the perfect pairing! Too bad such an admiral doesn't seem to exist.

:D

Yeah this ship and Sato should make a nice pair, especially since it almost certainly can bring weapons teams and an offensive retrofit! Though I don't know that the existence of Sato makes an ordnance slot more or less likely . If it does have the slot then Sato would definitely make it easier to get good value from it.

12 hours ago, ShadowKite said:

That would be really interesting. Imagine Lando, Walex, and Major Derlin on the same ship...

As a loyal Imperial I really don't want to imagine that.:)

19 hours ago, ShadowKite said:

Experimental Retrofit- 5%. Also a rare upgrade slot, and I don't recall seeing the Profundity do anything terrible experimental. Even less likely than the Fleet Command slot.

Fleet Support- 5%. This is one of the defining aspects of the current flotillas that make them special. Don't expect this one to show up on the MC-75, although the Profundity trailing alongside the Home One with some Repair Crews is an amusing mental image.

Something New and Different!- 1%. I'm pretty sure this would have been mentioned in the announcement article

Somehow, an MC-75 sporting a Bomber Command Center, or some new kind of upgrade hidden by the lack of a card spread, seem just a bit more likely than an MC-75 running a Grav-Well Generator - but that's just me.

13 minutes ago, svelok said:

Somehow, an MC-75 sporting a Bomber Command Center, or some new kind of upgrade hidden by the lack of a card spread, seem just a bit more likely than an MC-75 running a Grav-Well Generator - but that's just me.

From I thematic standpoint I agree with you completely. However, Experimental Retrofit upgrades have been strictly limited to Imperials. Meanwhile Fleet Command has been limited to Rebels- except that when the Cymoon Refit comes out Fleet Command will be available to both sides. That the Rebels no longer have a monopoly on Fleet Command does, in my opinion, increase the possibility of them gaining access to Experimental Retrofit. How it will happen I can't say, but there are theories. I believe @Drasnighta suggested a unique title that would add Experimental Retrofit to the upgrade bar much like Phoenix Home adds a second Officer slot. I don't think it's very probable, but it's a theory I like.

Obviously theme is pretty important in this game, and Fleet Command on an ISD makes thematic sense, but so does Fleet Command on the Home One of all ships, and yet it is lacking there. And afterall, I put the Experimental Retrofit at 5% because in my mind 5% is the threshold for "statistically insignificant" or "statistically unlikely."

1 hour ago, ShadowKite said:

From I thematic standpoint I agree with you completely. However, Experimental Retrofit upgrades have been strictly limited to Imperials. Meanwhile Fleet Command has been limited to Rebels- except that when the Cymoon Refit comes out Fleet Command will be available to both sides. That the Rebels no longer have a monopoly on Fleet Command does, in my opinion, increase the possibility of them gaining access to Experimental Retrofit. How it will happen I can't say, but there are theories. I believe @Drasnighta suggested a unique title that would add Experimental Retrofit to the upgrade bar much like Phoenix Home adds a second Officer slot. I don't think it's very probable, but it's a theory I like.

Obviously theme is pretty important in this game, and Fleet Command on an ISD makes thematic sense, but so does Fleet Command on the Home One of all ships, and yet it is lacking there. And afterall, I put the Experimental Retrofit at 5% because in my mind 5% is the threshold for "statistically insignificant" or "statistically unlikely."

They could always give the Rebels the CC-7700. I realize it's not canon anymore but who cares.

this probably isn't coming out for several months though, right?

I'd love more info, but don't expect anything until December.

1 hour ago, ShadowKite said:

From I thematic standpoint I agree with you completely. However, Experimental Retrofit upgrades have been strictly limited to Imperials. Meanwhile Fleet Command has been limited to Rebels- except that when the Cymoon Refit comes out Fleet Command will be available to both sides. That the Rebels no longer have a monopoly on Fleet Command does, in my opinion, increase the possibility of them gaining access to Experimental Retrofit. How it will happen I can't say, but there are theories. I believe @Drasnighta suggested a unique title that would add Experimental Retrofit to the upgrade bar much like Phoenix Home adds a second Officer slot. I don't think it's very probable, but it's a theory I like.

Obviously theme is pretty important in this game, and Fleet Command on an ISD makes thematic sense, but so does Fleet Command on the Home One of all ships, and yet it is lacking there. And afterall, I put the Experimental Retrofit at 5% because in my mind 5% is the threshold for "statistically insignificant" or "statistically unlikely."

I’m not sure Fleet Command on an ISD does make thematic sense. They operate solo or in command of very small fleets. Like 5 or less small ships with the ISD. Almost every time we see multiple ISDs, an SSD commands them. The only time we see a big fleet without SSDs is Thrawn’s in Rebels and it clear that the ISDs didn’t do a good job at Fleet Command (thanks Konstantine).

I would also argue that the Pelta wasn’t a great platform for it either. The only ships onscreen that do command large fleets effectively are Home One and Executor.

Don't care what its on.

All I want is the Experimental for the Rebels.

Because the balance was Fleet Command. Now the Imperials have that. I want my Counter-Demo/BTVenger Targeting Scrambler, Dammit.

7 minutes ago, Drasnighta said:

Because the balance was Fleet Command. Now the Imperials have that. I want my Counter-Demo/BTVenger Targeting Scrambler, Dammit.

Is an Avenger not entitled to the dice of its Boarding Team?

"No," says the Rebel Targeting Scrambler, "those dice are blanks now."

NO CRITS FOR YOU!
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Also now that I think about it, putting an Experimental slot on the MC-75 would give an opportunity to throw some new love the Interdictor's way, much as the Chimera is throwing a new option the Pelta's way.