or A Wall-o-Text Why Lt. Kestal is the Super-Greatest-Bestest BFF Pilot EVAR
TL;DR: Lt Kestal is very effective at hunting high agility AT Aces with an ICT, and will most likely not spend the Focus token on attack, instead keeping it available for the pilot ability.
My favorite build of Lt. Kestal is with the Ion Cannon Turret which I use for hunting high agility AT aces that are still prevalent in my local meta. Lt. Ketsal's ability allows you to cancel the Focus and Blank results of the defenders dice before the defenders modification, which prevents Autothrusters from being able to trigger, and AT has been cited as one of the reasons for the decline of ICT's.
Often though, I hear people disparage Kestal's pilot ability as not being useful, due to people stating that the Focus token will be spent on attack, and thus not available to trigger her pilot ability. This is incorrect, as in most cases, when attacking a high agility AT ace, you will be keeping the token for later use. I'll explain why here.
This is assuming a target with 3 Agility, a Focus token, and AT, attacking them out-of-arc so AT triggers, with Kestal having a single Focus token. This situation is very favorable for the defender, and a typical scenario considering Attani or PtL Ace equal or higher than PS 7, re-positioning, and with AT. Evade tokens or lower agility targets will require you to adjust your decisions.
Legend:
- = Blank
F = Focus
H = Hit or Crit
E = Evade
Possible Results % Keep It Spend It
--- 0.015625 --- FFF
--F 0.046875 HHH FFH
-FF 0.046875 --H
FFF 0.015625 -HH
--H 0.09375 --F
-HH 0.1875 -FF
HHH 0.125 -FH
-FH 0.1875 FHH
FFH 0.09375
FHH 0.1875
Reasoning:
Keep it:
---, HHH, --H, -HH: The obvious ones out of the way first, spending a Focus token on attack does nothing here. Keep it.
--F: Spending your token here is fruitless. Against 3 agi + Focus + AT, you will not hit. Keep it for defense.
-FF: Here, you get 2 hits if you spend it. The defender is guaranteed 1 Evade from AT or Focus, so you will need to dodge a focus or evade result on the remaining 2 dice (---); it is heavily not in your favor. Keep it for defense unless you are super aggressive or the situation warrants it (no chance of return fire this turn).
-FH: Same as above, however Kestal's ability allows you to hit unless your opponent rolls at least 1 natural evade. Keep the token for the ability or defense.
FHH: This situation is where Kestal's ability really comes into play. You could spend it and send over 3 hits, but then the defender just needs an average roll (-FE) or better to avoid being hit. If you keep the token, and send over 2 hits, you have the ability to cancel out dice, and you require that the opponent rolls 2 or 3 natural evades to avoid being hit. Keep it for the ability.
89% of the time, you keep the Focus token after the attack roll.
Spend It:
FFF, FFH: Here spending the token allows you to send over 3 hits. You will likely force the defender to roll decently and spend their focus token on the defense to avoid being ionized. If they roll below average, they get hit. I say spend it, but its up to you to analyze the situation (ex. return fire) following this shot and decide to keep it or not because this roll could go either way. (FFH) is also similar to (-FH) in that you could keep it for defense and hope to see a bad defense roll (no natural evades) and spend it on Kestal's ability to still hit if you lean conservatively.
The Lieutenant's Ability:
Now, with the examples of when you will be not spending the Focus token on attack out of the way I just want to point out a few things about Kestal's ability. Many previous examples are rolls that on non-Kestal pilots would have little to no hope of hitting a target with an ICT + Focus token with the defenses given, hence the decline of ICT usage during the days of AT arc dodgers.
Rolling 1 hit is evaded with any possible result thanks to AT and the defensive Focus token.
Rolling 2 hits is evaded with a very poor roll (--F, --E) or better.
However, keeping your focus, with the Lt.'s ability, rolling 2 hits (-HH) requires that the defender roll 2 natural evades on 3 dice. This is favorable to the attacker now. If you only roll 1 hit (--H, -FH), you still can force your opponent to roll a natural evade or get hit and ionized. It’s likely they will, but I think everyone has seen green dice fail at this on occasion. A mix of blanks and focus and you've got an ionized defender. It's no longer a 100% chance to Evade.
3 Hits (HHH) use to be evaded with an average roll by a Focused AT defender (-FE or better). Now, it requires 3 natural evades; this is a huge swing. You are almost certain to have an ionized target (although I had an AT A-Wing roll 3 natties last game to avoid this exact situation).
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Now, with all that considered, high-agility AT pilots are on the way down due to the prevalence of bombers. You will likely run across more low agility ships (ex. Nym, Miranda) or Large bases (ex. Jumpmasters, Dash) depending on your local meta and if you are attending larger tournaments, so I am not attempting to say that Kestal is appropriate for all lists or metas. Just that the pilot is **** good at what she does, which is stop high agility AT aces dead in their tracks and leave them open for being killed by the rest of your list. She may have relevance in your own meta even if its ripe with Nymlets, as 1 Agility is very easy to hit, and Ion stops Advanced Sensors and non-Genius on-reveal bombs limiting the ships maneuverability and leaving it a sitting duck to be burned down.
Feel free to criticize my analysis. Thanks for reading.
PS Don’t put TLT on Kestal. Just run a Sienar or Double Edge if you want another TLT. There are a few corner cases where this might work out, but you are using a wrench as a hammer.
PPS The prevalence of keeping the Focus token until seeing the defense roll is also a reason why I am comfortable running Intensity on her even though she is not a token stacker. It allows me to better position her where she needs to be to control/deny area, and I am often still holding a Focus token at the end of the round to flip Intensity back.
Edited by kris40k