Hey all,
I'm running a series of encounters on Weik and the PCs are about to embark on a wooden sailing ship across the sea. I was wondering if anyone has any suggestions for handling at sea encounters in old style wooden sailing vessels.
I'm assuming that low tech sailing would be covered under piloting (planetary) but I was thinking of basing the dice pool on Cunning rather than agility (to indicate that it has more to do with thinking and reading the environment than reflexes). Setback dice would be acquired for how rough the seas are, lack of wind, etc. Boost die for strong wind or a favorable current.
Astrogation would still be used for Navigation. Non-success positive results can yield favorable winds or currents or negatives can add poor winds and rough seas.
Survival for predicting the weather and acquiring food (fishing, etc) if needed.
Gunnery for any cannon fire or ballista exchanges, etc.
I'm open to any suggestions including encounter ideas!
Thanks,
Finarin