Tie Phantoms

By Andfritz30, in X-Wing

7 hours ago, Marinealver said:

Yeah but that is a very expensive blockers, and face it you need more than just blocking (otherwise TIE Swarms would make a comeback). Compared to Snap Juke A-wings TIE Phantoms cost more and do less. IF there was a way to make cloaking a little more effective than just another super reposistion move like they were when they were first released.

But in a way that is almost how you best effectively employ Scum cloaking devices. Imperials have a permanent cloak which means it lasts until they get destroyed. So for TIE Phantoms it makes sense to use cloak as much as possible. However with Scum since using it runs the risk to burn out, you only use it to get the decloaking maneuver for blocking and only in emergencies for that extra 2 dice.

Except it's not really an expensive blocker, as in traditional terms, a blocker is usually not in a great position themselves. Using a Phantom's decloak to block is different, because you decloak, block everything that moves before you, then go ahead and move (of course, you have to know you were playing blocker, and dial in a move accordingly, but that's where the K comes in). Now, yes, you're stressed and don't have an action, but odds are that you shot something the turn before and probably didn't kill it, so you've got an FCS TL to finish it off, likely not getting shot back in return (assuming you planned things correctly). Of course, if you didn't plan correctly, you can't recloak either, since you're stressed from the K-turn.

Phantoms are unforgiving, for sure. BUt properly fown, they're one of the stronger ships in the game. But that requires actually being able to fly, and in many cases, OUTfly your opponent. Like many of the Imperial options. They're not made to just point and roll red dice (4 sigmas are fun to do that with, but not really GOOD).

What about 3x Sigma Squadron Pilots with Lightweight Frame, Recon Specialist, and Fire Control System?

Freak your opponents out with Phantoms that never cloak!

9 minutes ago, Kieransi said:

What about 3x Sigma Squadron Pilots with Lightweight Frame, Recon Specialist, and Fire Control System?

Freak your opponents out with Phantoms that never cloak!

I've tried three Phantoms. It's not near as threatening, and really, the threat is all the generic Phantom spam has. It's the fear of the initial 16 red dice at range that make certain players cringe. With three it's 12... and in all probability 8 because one is going to pop. Most ships can weather that storm.

Edit: I am not advocating the use of TIE Phantom spam. It's not a good list. It's fun, but not good!

Edited by LagJanson
12 minutes ago, LagJanson said:

It's not a good list. It's fun, but not good!

So... It's for me!

3 hours ago, Eisai said:

Except it's not really an expensive blocker, as in traditional terms, a blocker is usually not in a great position themselves. Using a Phantom's decloak to block is different, because you decloak, block everything that moves before you, then go ahead and move (of course, you have to know you were playing blocker, and dial in a move accordingly, but that's where the K comes in). Now, yes, you're stressed and don't have an action, but odds are that you shot something the turn before and probably didn't kill it, so you've got an FCS TL to finish it off, likely not getting shot back in return (assuming you planned things correctly). Of course, if you didn't plan correctly, you can't recloak either, since you're stressed from the K-turn.

Phantoms are unforgiving, for sure. BUt properly fown, they're one of the stronger ships in the game. But that requires actually being able to fly, and in many cases, OUTfly your opponent. Like many of the Imperial options. They're not made to just point and roll red dice (4 sigmas are fun to do that with, but not really GOOD).

It is still expensive for what you get. Sure anything if flown well is good but , but Phantoms are now just a ship with a gimmick. When they first came out that gimmick was the strongest part of the TIE Phantom. After the nerf it became just that, a gimmick. I would like to see some improvements to cloaking besides reverting back to original decloaking rules.

Edited by Marinealver

2 hours ago, LagJanson said:

Edit: I am not advocating the use of TIE Phantom spam. It's not a good list. It's fun, but not good!

How about 'maneuvering' until time and go for the 16 dice final salvo? ;)

Edited by thatdave
3 minutes ago, thatdave said:

How about 'maneuvering' until time and go for the 16 dice final salvo? ;)

That's my FSR2 counter, yes.

On 10/10/2017 at 9:25 AM, Andfritz30 said:

I was thinking about doing a triple phantom build. I don’t know how well it would play though.

Whisper - ACD, VI

Echo - ACD

Sigma - ACD

100 pt

Please post feedback.

I would go with shadows with Stygium, fcs, tactitions as the 5 ps is at a nice level above all generics but below aces. Those free evade tokens can be nasty, especially when initially engaging or disengaging. Stressing your opponent makes it very hard for them to keep up with the fast and unpredictable movements of the phantom. But bombs you say. Decloaking well can really save your butt there but you really have to be careful. Or just pop off 3 4die attacks and give out a bunch of stress tokens to your opponent's strongest thing.

I was going to say; what are people's views about Stygium Particle Accelerator vs Lightweight Frame. It seems like a fairly interesting choice, and largely dependent on how often you think you're going to recloak if you survive the first attack, but also if you're going to survive that attack (because if you see yourself as a one-use kamikaze the evade token is probably better than an extra green die)

Phantom is really good... lots going for it, but soooo fragile. Makes them loads of fun to play.

I am a huge fan of Whisper, and am getting to grips with Echo.

Never tried the low PS ones, but 3 could be OK.

Not convinced by the Whisper, Echo, Sigma list... feels like you're giving up too much to get that 3rd Phantom in. If you really want 3 Phantoms I'd suggest 2 at 30 (Intel Agent, FCS and 2 pt mod of choice) plus Whisper.

With Whisper and Echo I generally have 15-22 points left. A number of choices, but none "great". Going to try Epsilon leader next for K-Turn recloak goodness. (Already tried Pure Sabbac, Tie Bomber, TAP, Omega Ace...).

Geberally I like to put Kylo on one of them. Some ships are much easier to "process" when PS0 :-).