1 hour ago, Shiba Jaimi said:Just like any sport we watch today. The winner is rewarded. In every sport we watch on television, it is the winners that go on to compete for the titles. In Hockey, for example, if you win enough games, you get the Stanley Cup. In Soccer, win all your games, and you get the Ashes. In boxing, win all your fights, and you get the The Title...Champion. The Stanley Cup, The Ashes and The Championship Title in boxing are all "honors" given to the winner. I have yet to see the highest honors of a sport given to the last place team. Everyone arguing in favor of the current "dishonor" system is using the "edge case", the "rare instance" as the norm. "Loss of control", "dueling the unworthy", "cheating"...these are just some of the excuses used to validate the current rules. In America's NFL, the team that WINS the Superbowl gets the Rings and the Trophy....NOT THE LOSING TEAM! But in the current dueling system, you cannot have an honest duel. It is always dishonorable, honor does not always get exchanged, but both players are always risking honor. And the AVERAGE duel ends with the person with the highest military stat losing honor to the LOSING character. IT IS FLIPPING BACKWARDS!!!!
But, let's take the "just bid 1" excuse... Your character has a military stat of 5 and you are an honorable duelist, from an honorable clan. Your opponent has a "0" military stat. You bid "1". They bid "1". Both honor counters are revealed. And then the other player plays "Contingency Plans". Now, you lose an honor. Why? Because the rules of the dueling say, "You MUST choose a number between 1 and 5." In other words, "You must risk at least one honor in every duel." There is no "just bid 1 and you will not lose honor." This means EVERY DUEL IS RISKING HONOR!!!!
The L5R LCG is at its heart a resource management game. The game has several resources, honor being one of them.
From page 8 of the RRG.
Honor
Honor represents the behavior of a player’s clan, and the outward perception of that behavior. It is bid during the draw phase (see framework step “2.2. Honor bid” on page 20) and during duels. Honor also serves as a victory track to measure an honor win or an honor loss. The amount of honor a player has at any given time is represented (as open information) by honor tokens in his or her honor pool.
◊ A player’s stronghold indicates that player’s starting honor total.
◊ Each time a player gains honor, that honor is taken from the general token pool and added to the player’s honor pool. Each time a player loses honor, that honor is taken from the player’s honor pool and returned to the general token pool.
◊ If a card ability references a player who is more or less honorable than another player, the players compare the amount of honor in each of their honor pools to determine if the ability is applicable, or to whom the ability refers.
◊ If a card ability references a player’s honor bid, the ability is referencing the current setting on the player’s honor dial.
You seem to be hung up on this honorable duelist thing. In game terms if the honor gain or lost was meant to be reflected upon the duelist they would become honored or dishonored. However, the honor lost or gained is yours as the player or more specifically the clan you are leading.
Dueling is a game mechanic you as a player can use to achieve various effects. You can use it honorably or not, and YOUR/YOUR CLAN’S honor score will go up or down accordingly. Your decisions, not the duelists actions are causing the honor loss if you choose to use duels dishonorably. Just like with your Assassinations, you must be prudent with your dueling or risk becoming dishonorable in the eyes of the Emperor and the rest of the clans. Don’t take my word for it, read the definition of honor in the game of L5R and how it works in the framework of the game that I provided above.
You are obviously very passionate about this subject and that is a good thing. You don’t have to like the rules of the game, but you should at least recognize them for what they are as explained by the company that created the game. You seem to be trying to turn them into something they were never meant to be to suit your perception of what they should be.
Edited by Starbane