First things first, I love the IP. I missed the magic of L5R CCG over the years. I stopped playing because AEG broke the game. Now that it is alive again, I am a happier person.
That said, the dueling mechanics are a problem. Let me define it, expressly. In the game, one character challenges another character to a duel. The "players" each set a number on their honor dial. Next, both "players" reveal their honor dials. The "player" that bid the highest give the other "player" honor equaling the difference between the honor dials. The players then add the number they selected on the honor dial to the appropriate stat and the character with the highest total wins the duel. Then the players follow the text on the card that defines the duel resolution.
Here is the problem. Under these rules, the better duelist (character with the highest stat) almost always loses honor. Here is the formula:
- Compare the character's dueling stat, (normally military stat) pick the lowest, designate this as "X".
- Add 5 to the low stat, designate this as "Y": X + 5 = Y
- Take other character's dueling stat, designate this as "Z"
- Subtract "Z" from "Y", designate this as "N": Y - Z = N
- Add 1 to N, designate this as "M": N + 1 = M
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M is the number you put on the honor dial to have the character with the highest stat win the duel.
- Note: If M is less than 1, choose 1 on the honor dial.
The character with the lowest stat just sets the dial to "1", and as long as the duel stat are within 5 of each other, the character with the lowest stat always GAINS HONOR AT THE EXPENSE OF THE BETTER DUELIST!!!
Now, I believe FFG's position on this is, "a character could use other methods to win the 'conflict' that the duelist has challenged them to" (ie Scorpion Clan members could use poison, Lion Clan could kick dirty in the opponent's eye, Crab Clan member could wait for the strike and then crack the weakling over the head with a War Fan...etc.) This next idea, I am expressing as if I were inside the game world... Dueling is a special thing, it has a definition. All duels are fights, but not all fights are duels. If an honorable SAMURAI challenges a person to a duel, that samurai is signifying a fight with VERY specific rules. These rules are so specific, it is rare to hear of someone seeing one, let alone actually FIGHTING one. A duelist, someone who has trained to duel, would not challenge someone to a duel in order to lose. THEY WENT THROUGH TRAINING IN ODER NOT TO LOSE!
Stepping out of the game world, the dueling mechanics are all wrong. The duels should be deadly, I mean, when a duel is triggered in the game, it should be just as threatening as "bow", "send home" or "discard"...after all, IT IS A DUEL! Someone is about to be hit with a KATANA! If a duel challenge is made and accepted, both parties are agreeing to the specific rules of the duel. If someone cheats, then they are a cheater and SHOULD LOOSE HONOR! The honorable duelist that followed the rules should not LOOSE honor because someone jerk-off with a sword CHEATED! To even have to articulate this idea feels ridiculous. DUELING IS BROKEN!
So, dueling is broken...how do you fix it. Here is the best way I came with, so far. Make dueling refusable, give the refusal a penalty but give losing the duel a larger penalty. As an example, "refusal: Bow" (this would represent the character saying, "I bow to your skill because I do not want to duel you") or "refusal: lose 2 honor" (this is the lose of honor by not acting honorably and risking your life over an issue for your clan). For examples of winning a duel: "loser bows, winner gains 3 honor" or "loser is killed, discard losing character". Under this format you can have duels for anything...even duels for honor, specifically. Plus, the better "honorable" duelist always wins and the loser is always penalized. This is what duels should be. And if you want to build in cheating, MAKE THE DARN CARD! You can make a card with two effects, one for dueling, one for normal play. But for the sake of the Kami's Blessings...DON'T penalize the winner of the duel.
Am I wrong?