4 hours ago, Random Bystander said:Can I be honest, lightsabers aren’t exactly real world!!!
more importantly can we have the full spiny sabre stats please
4 hours ago, Random Bystander said:Can I be honest, lightsabers aren’t exactly real world!!!
more importantly can we have the full spiny sabre stats please
4 hours ago, Micho86 said:Does the Spinsaber have a price/rarity listed? Or is it just an NPC weapon?
NPC weapon, but we can probably extrapolate a guesstimate based on the prices of existing sabers.
I won’t be surprised if it shows up as standalone equipment in Dawn of Rebellion.
Can you fly with it on Malicor?
I think if you could make the helisaber with something like this: when the saber is in spin mode, spend a maneuver to move a medium distance vertically or horizontally (2 uses before system strain makes the saber malfunction). This would make a poor man's force jump
I'm absolutely positive that Fidget Spinner Lightsabers are not A Thing in the MarcyVerse.
The cartoons have given us many stupid things but this must be the most ludicrous.
I'm actually kinda glad nobody has wanted anything beyond a regular 'saber so far, but I'm not averse to one of the more exotic types, providing it's not completely ridiculous.
19 minutes ago, Maelora said:I'm absolutely positive that Fidget Spinner Lightsabers are not A Thing in the MarcyVerse.
The cartoons have given us many stupid things but this must be the most ludicrous.
I'm actually kinda glad nobody has wanted anything beyond a regular 'saber so far, but I'm not averse to one of the more exotic types, providing it's not completely ridiculous.
Light-tridents, light-sickles, light-garrote...ooh! Ooh! How about some light-nunchaku! They're a pair of shotos bound together with lightsaber-energy!
Come on! Someone could totally dual-wield these things without killing themselves immediately! It worked in that one anime once !
Edited by Absol197Question in dual bladed lightsabers and their ilk - can different ends have different crystals - if so how the **** would you track which ends been hit with!
**** is a burny hot place!!!!
Just now, Random Bystander said:Question in dual bladed lightsabers and their ilk - can different ends have different crystals - if so how the **** would you track which ends been hit with!
By current Star Wars canon...I don't think that there would be any reason why not, although I notice that there has been very little discussion of the differences between the different types of kyber crystals. In fact, other than mentioning that they exist, there really is not denoted difference, so in canon the question is moot.
By RaW, the answer is "Heck no!" You always use the same crystal for both ends. Also, by RaPDDMI (Rules as Please-Don't-Drive-Me-Insane!) this is also the correct ruling because, as pointed out, it would become ridiculously complicated to track all that. Remember to KiSS!
2 hours ago, Random Bystander said:Question in dual bladed lightsabers and their ilk - can different ends have different crystals - if so how the **** would you track which ends been hit with!
Sadly when you try it the differing vibrations interfere, initially making it harder to wield before eventually damaging both crystals. (Evil gm house rule)
if you want best of both worlds then there is an attachment that allows switching of crystals in combat
Edited by Darzil19 hours ago, Eoen said:No there’s about an inch of metal coming out of the handle before the plasma quillions. Any lightsaber hitting that will lop off the quillion an likely part of the hand holding it. At the very least the saber would be pretty damaged as that’s where the projector is, and it’s already in canon an unstable crystal.
That "inch of metal" surrounds the plasma quillions. They're shrouds , not emmiters. The quillions themselves extend directly from vents in the main emitter itself.
Edited by Tramp GraphicsOn 14/10/2017 at 6:30 AM, Underachiever599 said:One of the few memorable scenes in that movie is Father Hennessy literally drowning himself in liquor (under the influence of a half-breed demon). Thought that scene fit the bill for "drinking themselves to death in five minutes"
I recall the vendor of the place was an angel who couldn't stop him doing that!
It wasn't that bad, but then I've yet to read the source comics or the TV series but I did watch the Batman version of JL Dark so I'll hope the new Constantine animated series may help me "see the light" as to why the movie is hated so much!
i've had a chance to spend some time over the weekend reading the book, and heres some quick thoughts on it:
the delay really stinks. almost all of my problems with the book stem from my expectations and not the book itself. the adventure seems fun, and while obviously the proof is in the play, i can imagine a group getting a ton of good mileage out of it. as a GM who mostly makes up his own stuff, theres a lot of things in here i would cannibalize for my own games.
not nearly enough dathomir for a book with dathomir in the title
the force power is cool, but its not nightsister magic. thats not its problem, but its still a bummer. this goes back to point 1. i got hyped for NS magic, and the long delay just made that worse.
in general, it seems like a well written adventure, but underwhelming as far as mechanical options or expanding on the specific stuff (dathomir, nightsisters, new kinds of force powers) i think a lot of folks were hoping for. if you didn't know jack about the book and just picked it up off a shelf blind, you'd probably be a lot more pleased with it than i was, but i still am glad i bought it.
36 minutes ago, copperbell said:I recall the vendor of the place was an angel who couldn't stop him doing that!
It wasn't that bad, but then I've yet to read the source comics or the TV series but I did watch the Batman version of JL Dark so I'll hope the new Constantine animated series may help me "see the light" as to why the movie is hated so much!
Yeah, the vendor was a half-angel who failed to save him. The murderer was an extremely powerful half-demon who was one of the main antagonists of the movie, though, so I guess it makes sense why the angel failed.
Honestly, I enjoy that movie on its own. When comparing it to the actual Constantine from the Hellblazer comics, though, it really doesn't stack up. Constantine as portrayed by Keanu Reeves was a mostly humorless, depressed alcoholic. John Constantine as portrayed in the comics is a smart-mouthed con artist. They're worlds apart in every way, so I don't even try relating the two. I just love Hellblazer as its own thing, and like the Constantine live action movie as an entirely separate, independent thing.
27 minutes ago, cielago said:i've had a chance to spend some time over the weekend reading the book, and heres some quick thoughts on it:
the delay really stinks. almost all of my problems with the book stem from my expectations and not the book itself. the adventure seems fun, and while obviously the proof is in the play, i can imagine a group getting a ton of good mileage out of it. as a GM who mostly makes up his own stuff, theres a lot of things in here i would cannibalize for my own games.
not nearly enough dathomir for a book with dathomir in the title
the force power is cool, but its not nightsister magic. thats not its problem, but its still a bummer. this goes back to point 1. i got hyped for NS magic, and the long delay just made that worse.
in general, it seems like a well written adventure, but underwhelming as far as mechanical options or expanding on the specific stuff (dathomir, nightsisters, new kinds of force powers) i think a lot of folks were hoping for. if you didn't know jack about the book and just picked it up off a shelf blind, you'd probably be a lot more pleased with it than i was, but i still am glad i bought it.
I'm really hoping that Unlimited Power has some of the more Nightsister-type Force powers, since we'll be getting a Magus tree and an Alchemist tree. Both of those are pretty much in line with what we know of the Nightsisters. Hopefully it'll include a new Force power or two that also resemble Nightsister magic.
At the moment, I have a Nightsister Inquisitor initiate in my campaign as a secondary antagonist. I gave her Harm and Unleash, and narrate them as Nightsister spells. Unleash is narrated as the sickly green lightning that Talzin unleashed against Windu and Grievous's droid army, while Harm I narrate as her muttering some arcane curse before gesturing toward her target as if to rip something out of them. The target then feels an agonizing sensation, as if their body is being torn apart, and a fiery cloud of green spirit ichor leaves them to rejuvenate her battle-worn body. It's worked pretty well so far, but there are still so many Nightsister powers I want to include in my game that simply don't exist (Mother Talzin summoning a glowing green blade out of thin air, the way they amped up Savage, the various potions they made, ect.)
6 hours ago, Tramp Graphics said:That "inch of metal" surrounds the plasma quillions. They're shrouds , not emmiters. The quillions themselves extend directly from vents in the main emitter itself.
That doesn't matter there at a joint right below the main projector and right above the side vents, that gets hit by a lightsaber blade. On Ren's weapon they are supposed to vent excess energy they would no longer be doing that and it would overload and probably blow up.
Stephen Colbert explains crossguard lightsaber
For your enlightenment. Starts at around 4:15.
Before I post my question, how do you mask spoilers on this forum?
1 hour ago, Dumahcow said:Before I post my question, how do you mask spoilers on this forum?
The spoiler tag: [ spoiler ] [ /spoiler ], except without the spaces.
Like this.
How would you make the Nardithi shard into a lightsaber crystal? I think one or more of the following: when fighting an opponent and activating parry (learn memories of your opponent for narrative purposes), recover strain, wounds, or a temporary force dice when you kill a foe, or even giving them a force dice like the vanilla crystal powers but giving them a ton of conflict and bad stuff
15 hours ago, Eoen said:That doesn't matter there at a joint right below the main projector and right above the side vents, that gets hit by a lightsaber blade. On Ren's weapon they are supposed to vent excess energy they would no longer be doing that and it would overload and probably blow up.
You're missing the point. Even if part of the shroud is hit, the plasma quillions inside of it would stop the strike and prevent the opponent's blade from cutting through, leaving nothing more than a nick . This is because the vents/quillion projectors are inside the main hilt, not within the shrouds , as seen in the image @Blackbird888 posted.
My copy of Ghosts of Dathomir finally arrived today! Funny enough, it showed up in a four foot long box, and at first I thought it was the new longsword I ordered getting here two days early. Instead, it turned out to be Ghosts of Dathomir, still two days early.
Unfortunately, due likely to a rather small book being in a comically oversized box, my book is pretty beat up.
Edited by Underachiever59929 minutes ago, Underachiever599 said:Unfortunately, due likely to a rather small book being in a comically oversized box, my book is pretty beat up.
That sounds like a perfectly valid reason to complain to your retailer. That's not very smart of them,
Just now, kaosoe said:That sounds like a perfectly valid reason to complain to your retailer. That's not very smart of them,
I had the same thought, and a complaint has already been lodged. It makes no sense to send such a small book in a box that could fit thirty of them.