Anyone Have Ghosts of Dathomir Yet?

By Dr Lucky, in Star Wars: Force and Destiny RPG

1 minute ago, Nytwyng said:

It’s sitting at home waiting for me.

The question is...do I take it to dinner with us to look through it, or do I pretend to be a grown-up and wait til after to tear into it?

Wait until after to "tear into it" otherwise, your wife is liable to tear it up, and you with it.

the new force power is called Jerserra's influence, and basically is a way to project fear into other people. its very cool. its not nightsister alchemy, but its fun. there are full stats for the inquisitor's fidget spinner, and for her obviously. a cursory flip through only found stats for five or six vehicles. i'm working but i can transcribe the spinnysaber's stats if thats kosher.

@Nytwyng If you have a spouse that you are going to dinner with it's probably best to pretend to be an adult... unless of course they are very supportive in your games... more to the point they join in on your games

Edited by jayc007
Forgot to quote
10 minutes ago, cielago said:

the new force power is called Jerserra's influence, and basically is a way to project fear into other people. its very cool. its not nightsister alchemy, but its fun. there are full stats for the inquisitor's fidget spinner, and for her obviously. a cursory flip through only found stats for five or six vehicles. i'm working but i can transcribe the spinnysaber's stats if thats kosher.

Awesome! Generally, you can provide the stats for the lightsaber here. We've posted entire talent trees from newly spoiled books before without any form of reproach.

Speaking of which, do you think you could post the layout and upgrade texts of Jerserra's Influence for us?

Please and thank you! :)

15 minutes ago, jayc007 said:

@Nytwyng If you have a spouse that you are going to dinner with it's probably best to pretend to be an adult... unless of course they are very supportive in your games... more to the point they join in on your games

She does indeed join in.

That still doesn’t mean it would go over well. :lol:

okay, if its cool to post excerpts here goes

spinsaber:

damage 6, crit 2, range engaged, breach 1, sunder. in dual mode add linked 1 and unwieldy 2. in spin mode add defensive 1 and deflection 1.

and here's the force power tree:

x57Ykil.jpg

But...where’s the flight part of the spinnysaber?

/ducks

Wow that force power is sweet. Helps with your own fear Checks, increases willpower and 2 masteries... one of them committing your foes fd?!

I think this might be a little overpowered but sure is sweet.

It's FR 2+, which will balance it a little.

And also, none of the basic upgrades (Range, Strength, Magnitude) can be activated more than once. This limits it to, at Absol-ute maximum, a Daunting (DDDD) Fear check affecting 3 targets at Extreme personal range. You can never affect more targets at further range with a more difficult Fear check than that.

I'm still wondering if the Willpower boosting Control upgrade will function like it does with Enhance, i.e. you can commit multiple dice to boost your Willpower. I'm hoping so.

EDIT: Plus, while the Manipulate Mastery is the only upgrade that mandates you gain Conflict, I would suspect that most GMs would be giving out 1 to 2 conflict per use of this power, seeing as it entirely revolves around causing debilitating fear.

Edited by Absol197

This power fits Arissa so much it hurts.

I also notice that, with some small exception, there's nothing in this power that would prevent it from functioning as just a more extreme "induce emotion" power. You could keep the effects of the check the same as a regular fear check, but cause the narrative effect to be something like overwhelming bliss tiring the target out and distracting them, or furious anger causing them to lose focus and be unable to concentrate properly on what they're doing.

I'm going to wait until I get the book itself and can review the power more in the way I do things (hello there, I'm weird :P ), but I think this might be the route I take it.

8 minutes ago, Absol197 said:

EDIT: Plus, while the Manipulate Mastery is the only upgrade that mandates you gain Conflict, I would suspect that most GMs would be giving out 1 to 2 conflict per use of this power, seeing as it entirely revolves around causing debilitating fear.

While I'm inclined to agree, I would say there are some instances where this could be used without conflict, namely, against wild animals. I could see use of this being a justifiable way to force aggressive animals to submit or flee.

Just now, Blackbird888 said:

While I'm inclined to agree, I would say there are some instances where this could be used without conflict, namely, against wild animals. I could see use of this being a justifiable way to force aggressive animals to submit or flee.

This actually is a point of view that I strongly disagree with. This essentially posits that animals (non-sentients, in the Star Wars galaxy), as well as plants, and even other forms of life, are inherently lesser than humans, and that actions taken against them are less "wrong" because they're not sapient.

Just a philosophical point, nothing to get too deep into, but it's a big thing for me :) . I can see how those who disagree with me might run it as you've said. I certainly won't, though. Regular Influence used to create a feeling of calm and comraderie could stand down a ravenous beast just as well, without forcing it to fear for its life irrationally.

So that one mastery power, could I finally utter 'kill yourself' to a minion (yes just a minion not a player no, no no........) and it would have to do it? like shoot themselves?

Hey, Make a Combat Check is an action, and it appears you would get to choose the target, so...yes!

Although I would say that the target would still get to apply their full defensive abilities, as you can't dictate that. Narratively, that would be them being so afraid of the vision you've made them see that they act irrationally, and end up hurting themselves as a result. However, they're acting irrationally because they're afraid for their life, so they wouldn't lose the ability to defend themselves.

Because it's once per session, I would even say any target is fair game. The chance of a PC succeeding at killing themself with a single attack is minimal, and, again, 1/session.

Just have to persuade them that suicide is gonna be the less painful option than the horror they see before them. MWHAHAHAHAHAH........

31 minutes ago, Absol197 said:

I also notice that, with some small exception, there's nothing in this power that would prevent it from functioning as just a more extreme "induce emotion" power. You could keep the effects of the check the same as a regular fear check, but cause the narrative effect to be something like ...

Cool way to play it. Avoids conflict and has the same or similar effect to fear... however ( and I realize this is just theory till seeing the book but...) some may try to use that method to convince others to do their bidding as in gift a blaster or give up their cred sticks which would negate FP influence... at least imo

Edit

Oh forgot the mastery- dictate an action which actually covers what I said.

Edited by jayc007
4 hours ago, SithArissa said:

So that one mastery power, could I finally utter 'kill yourself' to a minion (yes just a minion not a player no, no no........) and it would have to do it? like shoot themselves?

To be fair, you should already be able to pull that off with the Influence Power's Control: Emotion/Belief upgrade. That one lets you roll Force Rating + opposed Discipline vs Discipline to make a target adopt an emotional state or believe something untrue for a length of time (starts at 1 round or 5 minutes in narrative play, can be increased with upgrades).

So with the normal Influence you can succeed and say "You feel the only way to end this situation, the best way, is to destroy yourself" and then watch the madness ensue and your Morality drop. ^_^

How they go about destroying themselves is still up to the target so they might just drink themselves to death over taking a blaster to their mouth.

This got dark.

Edited by GroggyGolem
1 hour ago, GroggyGolem said:

they might just drink themselves to death

If they manage that in the five minutes the power lasts I'd actually be impressed with their effort.

6 minutes ago, Stan Fresh said:

If they manage that in the five minutes the power lasts I'd actually be impressed with their effort.

Have you watched Constantine with Keanu Reeves?

12 minutes ago, Stan Fresh said:

If they manage that in the five minutes the power lasts I'd actually be impressed with their effort.

Sounds like a challenge.

28 minutes ago, Underachiever599 said:

Have you watched Constantine with Keanu Reeves?

Yes, but I forgot everything about it very quickly.

Just now, Stan Fresh said:

Yes, but I forgot everything about it very quickly.

One of the few memorable scenes in that movie is Father Hennessy literally drowning himself in liquor (under the influence of a half-breed demon). Thought that scene fit the bill for "drinking themselves to death in five minutes"

6 hours ago, Underachiever599 said:

One of the few memorable scenes in that movie is Father Hennessy literally drowning himself in liquor (under the influence of a half-breed demon). Thought that scene fit the bill for "drinking themselves to death in five minutes"

Nothing about that movie is memorable, except perhaps how unlike the source material it is, and how wrong for the part Reeves is.