What did you learn today?

By Ziusdra, in X-Wing

Let's kick off what looks like a mundane and dampening Monday with a thread topic that allows us to share recent experiences and learn from each others' (sometimes silly) mistakes!

Everyone share 1 thing you learned recently in an X-Wing game that you were not expecting to learn about X-Wing! Take the opportunity to gripe about tactics or gameplay, contribute some unusual combo or strategy that actually worked well, be ironic or snarky, whatever you want to do, readysetgo.

For starters, I learned that Hobbie and Targeting Astromech are a good combination in theory, but in execution you have only 1 red maneuver and during the entire game, neither Targeting Astromech nor Hobbie's abilities triggered... (I always happened to be stress-free when spending my lock, and the one time I K-Turned I already had a lock on the target I wanted locked...)

I learned that learning this game and getting into the competitive scene deserves a Sean Bean meme.
I have a friend that I'm indoctrinating - he wanted to jump straight into the competitive meta - and I'm failing miserably at teaching him effectively.

So I have some work to do. Really want a tournie partner.

I learned that bomblet generator should be outright banned.

That or I'm not as good as my brother :P

Edited by Celestial Lizards
1 minute ago, Celestial Lizards said:

I learned that bomblet generator should be outright banned.

And congratulations, 2nd answer already back at it :(

I recently learned that havnig Advanced Proton torpedo and a range 2-3 other ordinance is quite effective :P

18 minutes ago, Ziusdra said:

For starters, I learned that Hobbie and Targeting Astromech are a good combination in theory, but in execution you have only 1 red maneuver and during the entire game, neither Targeting Astromech nor Hobbie's abilities triggered... (I always happened to be stress-free when spending my lock, and the one time I K-Turned I already had a lock on the target I wanted locked...)

For seconds, today you learned that you can acquire a target lock on a target you already have a target lock on for the purpose of triggering effects, so when you K-turned, Targeting Astromech would have allowed you to TL the same target again triggering Hobbie's ability to remove the stress token.

Its in the FAQ.

Edited by kris40k

I've recently found out that Whisper doesn't like rocks, or bumping, or stress.

Large Bases dont like Emon much either

I have learn to stop worry and play what I want ! ;)

On serious note I have learned that advanced sensors + push the limit is a good combo : Before reveal double action, reveal a green maneuvre, clean the stress.

Same thing with Omega Ace/PTL/Pattern Analyzer/MKII : Reveal a green maneuvre/do lock and focus/check stress/clean the stress

I recently found out that Rookie Pilots with Proton Torpedoes and Guidance Chips are legit! And you can fit four of them into 100/6! X-Wings are scary good - don’t let anyone tell you otherwise.

I also recently found out that TIE/D is way better than TIE/x7. Tractor beam all day long. Don’t let anyone tell you otherwise.

Finally, I found out that 3-way battles aren’t fun if you’re me - I always fly right in there and create a nice little shooting gallery for the other two players and then sit there for half an hour watching them play after my entire fleet has been wiped out.

I recently learned that blocking an Ace with a PS1 ship, then shooting at the blocked ship with a Tractor Beam and barrel rolling it backwards so the blocker can take a range one shot is both effective and hilarious.

3 minutes ago, FTS Gecko said:

I recently learned that blocking an Ace with a PS1 ship, then shooting at the blocked ship with a Tractor Beam and barrel rolling it backwards so the blocker can take a range one shot is both effective and hilarious.

Right? Onyx Squadron Pilots with TIE/D and Tractor Beam helping out Delta Squadron Pilots with TIE/D and Ion Cannon is the only way to fly... until GUNBOAT of course.

1 minute ago, Kieransi said:

Right? Onyx Squadron Pilots with TIE/D and Tractor Beam helping out Delta Squadron Pilots with TIE/D and Ion Cannon is the only way to fly... until GUNBOAT of course.

I was flying two x7 Deltas and TIE/D Tractor Beam Vessery. The Delta that blocked had a Target lock, and the good Colonel had Expertise. It was horrifying. And educational. But mainly horrifying.

4 minutes ago, FTS Gecko said:

I was flying two x7 Deltas and TIE/D Tractor Beam Vessery. The Delta that blocked had a Target lock, and the good Colonel had Expertise. It was horrifying. And educational. But mainly horrifying.

I took a Tractor/V.I Vessery, X7/PTL/TIE Ryad and a Fleet Officer gamma Squadron Vet with Wired and some other crew I forgot about to 2nd place in a store tourney.

Double focus Defenders are extremely tough, and Vessery just shreds anything with it's agility reduced.

I learned that the Gozanti with 4 Academy Ties and a few upgrades is quite a hitter of a squad.....consequently, I also learned that without Engine Upgrade and Lone Wolf on the YT-2400, with a perfect and direct path, the Rebels simply cannot get those satellites off the board.

I learned that the Uwing "buzzsaw" (ops specialist, FCS, Gunner) is a great theory and a horrible implementation.

I couldn't get it to trigger often at all. Only got it maybe twice in 3 games? Kept dealing a single point of damage here or there preventing the criteria from triggering.

I learned that FFG still loves the Scum and hates the Empire.

5 minutes ago, Warlon said:

I took a Tractor/V.I Vessery, X7/PTL/TIE Ryad and a Fleet Officer gamma Squadron Vet with Wired and some other crew I forgot about to 2nd place in a store tourney.

Double focus Defenders are extremely tough, and Vessery just shreds anything with it's agility reduced.

I used a somewhat similar list to win a Store tournament last year - 2 x Juke/x7/Stealth Glaive Squadron pilots and an Omicron Group pilot with Baffle/Fleet Officer. Keeping in a range 2 bubble of the shuttle is tricky, but it's a tough nut to crack

I learned a few things:

1) How to pull data from a website API.

2) That range 3 on an aux arc reaches further than on a primary.

3) How to explain Quadratic factoring and Completing the Square to a student with a learning disability.

4) That my dog Lucy is the cutest, smartest dog. (No bias, obviously)

5) Flying ships without repostioning really makes one learn how to think ahead to future turns much better.

Not all xwing things, but all good stuff to learn.

Edited by Incard
1 minute ago, Incard said:

5) Flying ships without repostioning really makes one learn how to think ahead to future turns much better.

This is a very good lesson to learn. It also teaches you how to block, and predict enemy movements.

...I really love FIVE CARTEL MARAUDERS.

Last night, I learned that 3-player every man for himself is a blast.

For anyone interested, we played with a 67 point squad limit per person (200 /3 ish) had 6 rocks in a circle in the center, range 1 apart. One person set up in the center of one side, the other two set up almost in the other 2 corners, so we're somewhat equidistant. We just happened to each represent a different faction. Unspoken rule, of course, is to not gang up on one person.

My list, Imperial, 66 points

Turr Phennir w/ VI, Autothrusters

2x Omega Squadron Pilots with Snapshot

Tim's List, Rebel, 67 points

Luke Skywalker, Lone wolf, IA, R4-d6

Horton Salm, TLT, Plasma Torpedo, Extra munitions, guidance chips

Dave's List, Scum, 67 Points

Kavil, TLT, Unhinged, something I don't remember.

Contracted scout, ion torpedoes, extra munitions, dengar, guidance chips

Real brief synopsis, first turn, I creep forward 2 straight towards the center, to see how they do, rebels casually go forward, but Dave commits to going toward tim, though he accidentally dials in the wrong direction for kavil, sending him into the opposite corner from me, taking him more time to get into the action to support the scout. I realize I need to go more directly at the rebel's corner, so I can intercept both sides. the rebels hold up to the first onslaught from dave well, stripping the shields off of the scout, denying the scout a tl for his torpedo due to ps. I come in, get a few snapshots off, playing mostly defense with my ties, aggressively range managing with Turr, who got shot at once in the whole game. One of my Ties was the first to get shot down, followed by the second a couple turns later. Target priority was interesting with three players, since you're balancing fairness with opportunity. The highlight of my game was getting just at range 1 out of arc of both kavil and salm with turr, giving me a great shot at salm, and not getting shot at by either. scout, goes down, followed by kavil. I take out luke, then play a little range game with salm, and won the game with an unscathed Turr Phennir.

The Luke/Salm combo worked out really well for tim.

Dave's game was difficult due to his dial mistake early on. Also, it was hard for him to use his torps because of pilot skill.

Turr phennir is pretty good in this format.

This format wouldn't be easy to work in a competitive format, but I wouldn't hesitate to play it again next time we have 3 players. Most x-wing fun in a while

I learned, or should i say was reminded of, the fact that while flying Empire, one bad move can cost you a game.

8 minutes ago, Incard said:

4) That my dog Lucy is the cutest, smartest dog. (No bias, obviously)

I have a border collie who disputes this claim :-)

I learned that Nym with Expert Handling completely frustrates a large based ship with torpedoes. A 1 Agility ship lasts a long time if you can't launch torps at.

I also learned to pay better attention to my opponent's build!

1 hour ago, Celestial Lizards said:

I learned that bomblet generator should be outright banned.

That or I'm not as good as my brother :P

Don't chase the ship with Bomblet Generator. Played vs a punisher with BG last night. Forced him to chase me. No bombs dropped.

21 minutes ago, Stoneface said:

Don't chase the ship with Bomblet Generator. Played vs a punisher with BG last night. Forced him to chase me. No bombs dropped.

Does this count if you are flying Quickdraw and shooting him in the butt at range 1 with FCS TL whenever he drops a bomb?

Edited by kris40k

I learned (from playing an Original Trilogy only game) that Porkins is really good at dying, especially when he try's to use his pilot ability!