Came across this in a read-through of the intro adventure.
- This seems like a really powerful ability for anyone facing multiple range-1-weapon-wielding opponents.
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Given the way minion squads work, I assume if you trigger it when attacked by a minion squad, the redirected attack would hit one of the 'assisting' minions.
- Not that that's actually going to happen that often, thinking about it; a lot of minion opponents are armed with Yari which are range 2 (aside from goblin Yari)
- The fact that neither the attacker nor the 'new victim' gets a say in the matter seems a bit harsh.
- This goes double because it is triggered 'if an attack succeeds' - meaning (I assume) at the success or failure (part 4) element of step 6 of a check. As a result, opportunities have to be spent on the attack before you know if the Ronin is going to pull School Of The Wolf and make you smack your mate in his face instead (and now with the benefit of reduced armour protection/improved criticals/whatever).
- It's a really cool ability, but is restricted to Ronin and the intro adventure's named Ronin, Keinosuke - even a PC character who wants to narratively play a ronin has no means to get access to the technique, no matter how much XP they'd be prepared to spend.